// [config] // expect_result: pass // glsl_version: 4.00 // require_extensions: GL_AMD_gpu_shader_half_float // [end config] // // Tests use of half float with abs() builtin #version 400 #extension GL_AMD_gpu_shader_half_float : enable f16vec3 test() { float16_t x = 0.999HF; return abs(f16vec3(x)); }