/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file sso-user-varying-02.c * Test separate shader objects with user-defined varyings. * * \author Ian Romanick */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static const char vs_text[] = "varying vec4 color;\n" "\n" "void main()\n" "{\n" " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" " color = vec4(0.0, 1.0, 0.0, 1.0);\n" "}\n" ; static const char fs_text[] = "varying vec4 color;\n" "\n" "void main()\n" "{\n" " gl_FragColor = color;\n" "}\n" ; GLuint prog[2]; enum piglit_result piglit_display(void) { enum piglit_result result = PIGLIT_PASS; float junk[4]; glClear(GL_COLOR_BUFFER_BIT); glUseShaderProgramEXT(GL_VERTEX_SHADER, prog[0]); glUseShaderProgramEXT(GL_FRAGMENT_SHADER, prog[1]); piglit_draw_rect(10, 10, 10, 10); /* The result is undefined (and in particular we may find * green since so many other tests happen to load our * registers with green), but the GPU shouldn't hang. * So we read the value, but don't test it for anything. */ glReadPixels(15, 15, 1, 1, GL_RGBA, GL_FLOAT, junk); if (!piglit_automatic) piglit_present_results(); return result; } void piglit_init(int argc, char **argv) { GLboolean try_to_render; piglit_require_gl_version(20); piglit_require_extension("GL_EXT_separate_shader_objects"); glClearColor(0.3, 0.3, 0.3, 0.0); piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); prog[0] = glCreateShaderProgramEXT(GL_VERTEX_SHADER, vs_text); prog[1] = glCreateShaderProgramEXT(GL_FRAGMENT_SHADER, fs_text); /* Don't try to render if either program failed to link. The * GL_EXT_separate_shader_obejcts spec is really vague about whether * or not linking will fail here. */ printf("Checking link result for vertex shader...\n"); try_to_render = piglit_link_check_status_quiet(prog[0]); printf("Checking link result for fragment shader...\n"); try_to_render = piglit_link_check_status_quiet(prog[1]) && try_to_render; if (!try_to_render) piglit_report_result(PIGLIT_PASS); }