/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file glsl-invalid-asm-02.c * Attempting to render with an invalid ARB_vp shader should generate an error. * * Based on code inspection it was found that Mesa does not correctly generate * the draw-time error if a GLSL shader is used with an invalid assembly * (GL_ARB_vertex_program or GL_ARB_fragment_program) program. This test * attempts to reproduce this failure using an assembly vertex program. */ #include "piglit-util-gl.h" static const char fs_text[] = "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }"; static const char vp_text[] = "this won't compile"; PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { static GLboolean logged = GL_FALSE; GLboolean pass = GL_TRUE; GLenum err; glClearColor(0.5, 0.5, 0.5, 0.0); glClear(GL_COLOR_BUFFER_BIT); piglit_draw_rect(-1.0, -1.0, 2.0, 2.0); err = glGetError(); if (err != GL_INVALID_OPERATION) { if (!logged) { printf("Unexpected OpenGL error state 0x%04x with bad " "vertex program at draw (expected 0x%04x).\n", err, GL_INVALID_OPERATION); logged = GL_TRUE; } pass = GL_FALSE; } return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLuint fs; GLuint vp; GLuint prog; GLenum err; piglit_require_gl_version(20); piglit_require_extension("GL_ARB_vertex_program"); fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_text); prog = piglit_link_simple_program(fs, 0); glUseProgram(prog); glGenProgramsARB(1, &vp); glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vp); glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(vp_text), (const GLubyte *) vp_text); err = glGetError(); if (err != GL_INVALID_OPERATION) { printf("Unexpected OpenGL error state 0x%04x with bad " "vertex program (expected 0x%04x).\n", err, GL_INVALID_OPERATION); piglit_report_result(PIGLIT_FAIL); } glEnable(GL_VERTEX_PROGRAM_ARB); /* Clear all GL error state. */ while (glGetError() != 0) /* empty */ ; }