/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file glsl-fs-flat-color.c * Test that gl_Color works correctly with GL_SHADE_MODEL of GL_FLAT */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; config.khr_no_error_support = PIGLIT_NO_ERRORS; PIGLIT_GL_TEST_CONFIG_END GLuint prog; GLvoid draw_rect(float x, float y, float w, float h, float *color) { float verts[4][4]; float colors[16]; verts[0][0] = x; verts[0][1] = y; verts[0][2] = 0.0; verts[0][3] = 1.0; verts[1][0] = x + w; verts[1][1] = y; verts[1][2] = 0.0; verts[1][3] = 1.0; verts[2][0] = x + w; verts[2][1] = y + h; verts[2][2] = 0.0; verts[2][3] = 1.0; verts[3][0] = x; verts[3][1] = y + h; verts[3][2] = 0.0; verts[3][3] = 1.0; /* Fill in just the first color. We're flat shading, after all. */ memset(&colors, 0, sizeof(colors)); memcpy(colors, color, 4 * sizeof(float)); glVertexPointer(4, GL_FLOAT, 0, verts); glEnableClientState(GL_VERTEX_ARRAY); glColorPointer(4, GL_FLOAT, 0, colors); glEnableClientState(GL_COLOR_ARRAY); glDrawArrays(GL_POLYGON, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_COLOR_ARRAY); } enum piglit_result piglit_display(void) { float green[4] = { 0.0, 1.0, 0.0, 1.0 }; enum piglit_result result = PIGLIT_PASS; glShadeModel(GL_FLAT); draw_rect(-1, -1, 2, 2, green); if (!piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green)) result = PIGLIT_FAIL; if (!piglit_automatic) piglit_present_results(); return result; } void piglit_init(int argc, char **argv) { GLuint vs, fs; piglit_require_gl_version(20); vs = piglit_compile_shader(GL_VERTEX_SHADER, "shaders/glsl-color-mvp.vert"); fs = piglit_compile_shader(GL_FRAGMENT_SHADER, "shaders/glsl-color.frag"); prog = piglit_link_simple_program(vs, fs); glDeleteShader(vs); glDeleteShader(fs); /* Don't try to render if the program failed to link, and linking * had better succeed! */ if (!piglit_link_check_status(prog)) piglit_report_result(PIGLIT_FAIL); glUseProgram(prog); }