# encoding=utf-8 # Copyright © 2018 Intel Corporation # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. """A minimal profile that aims to touch test most major OpenGL features with as few tests as possible. This is largely aimed at bring up of a new driver or a driver on new hardware, where performance and stability are not necessarily the best. The idea is to touch the main functionality of important features without running for too long. This *will* miss many corner cases, that's okay. For more stable hardware or software stacks the "gpu" or "quick" profiles are probably more appropriate. """ import os from framework import grouptools from framework.profile import TestProfile from framework.test import PiglitGLTest from framework.test.shader_test import ShaderTest from .py_modules.constants import GENERATED_TESTS_DIR, TESTS_DIR __all__ = ['profile'] basepath = os.path.normpath(os.path.join(TESTS_DIR, '..')) gen_basepath = os.path.relpath(os.path.join(GENERATED_TESTS_DIR, '..'), basepath) def add_shader_test(shader): """Given an adder, creates a group and adds a shader test.""" for d in (TESTS_DIR, GENERATED_TESTS_DIR,): s = os.path.abspath(os.path.join(d, shader)) if os.path.exists(s): basedir = d abs_path = s break dirpath, filename = os.path.split(os.path.join(basedir, shader)) dirname = os.path.relpath(dirpath, basepath) filepath = os.path.join(dirname, filename) if os.path.commonprefix([abs_path, GENERATED_TESTS_DIR]) == GENERATED_TESTS_DIR: installpath = os.path.relpath(filepath, gen_basepath) else: installpath = None groupname = grouptools.from_path(os.path.relpath(dirpath, basedir)) testname = os.path.splitext(os.path.basename(shader))[0] group = grouptools.join(groupname, testname) profile.test_list[group] = ShaderTest.new(filepath, installpath) profile = TestProfile() shader_tests = ( 'fast_color_clear/all-colors.shader_test', 'spec/arb_texture_gather/execution/miplevels.shader_test', 'spec/glsl-1.10/execution/algebraic/glsl-algebraic-add-zero.shader_test', 'spec/glsl-1.10/execution/derivatives/glsl-derivs-varyings.shader_test', 'spec/glsl-1.10/execution/builtins/glsl-fs-max-3.shader_test', 'spec/glsl-1.10/execution/samplers/glsl-fs-texture2d-branching.shader_test', 'spec/glsl-1.10/execution/glsl-vs-mat-mul-1.shader_test', 'spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-max3-uvec4-uvec4-uvec4.shader_test', 'spec/amd_shader_trinary_minmax/execution/built-in-functions/tcs-max3-vec4-vec4-vec4.shader_test', 'spec/arb_arrays_of_arrays/execution/image_store/basic-imageStore-mixed-const-non-const-uniform-index.shader_test', 'spec/arb_arrays_of_arrays/execution/sampler/vs-struct-nonconst.shader_test', 'spec/arb_compute_shader/execution/basic-ssbo.shader_test', 'spec/arb_compute_shader/execution/shared-atomics.shader_test', 'spec/arb_derivative_control/execution/dfdx-dfdy.shader_test', 'spec/arb_gpu_shader5/execution/built-in-functions/fs-bitfieldReverse.shader_test', 'spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-distance-dvec4-dvec4.shader_test', 'spec/arb_gpu_shader_int64/execution/built-in-functions/cs-op-div-i64vec4-i64vec4.shader_test', 'spec/arb_shader_ballot/execution/fs-readFirstInvocation-uint-loop.shader_test', 'spec/arb_shader_group_vote/cs-all.shader_test', 'spec/arb_shader_image_load_store/execution/write-to-rendered-image.shader_test', 'spec/arb_shader_precision/gs-op-div-vec4-vec4.shader_test', 'spec/arb_shader_subroutine/execution/two-subroutines-nested.shader_test', 'spec/arb_shader_texture_lod/execution/glsl-fs-shadow2DGradARB-cumulative.shader_test', 'spec/arb_tessellation_shader/execution/barrier-patch.shader_test', 'spec/arb_tessellation_shader/execution/built-in-functions/tcs-any-bvec4-using-if.shader_test', 'spec/arb_tessellation_shader/execution/sanity.shader_test', 'spec/arb_vertex_attrib_64bit/execution/vs_in/vs-input-uint_uvec4-double_dmat3x4_array2-position.shader_test', 'spec/glsl-1.50/execution/geometry-basic.shader_test', 'spec/oes_viewport_array/viewport-gs-write-simple.shader_test', ) for shader_test in shader_tests: add_shader_test(shader_test) with profile.test_list.group_manager( PiglitGLTest, grouptools.join('spec', 'glsl-1.50')) as g: g(['glsl-1.50-transform-feedback-builtins'], 'transform-feedback-builtins')