void main() { const vec4 v = vec4(normalize(vec4(1))); // builtIn functions do not return const const vec4 v1 = vec4(clamp(1.0, .20, 3.0)); // builtIn functions do not return const float f = 1.0; const vec4 v2 = vec4(float(vec4(1,2,3,f))); // f is not constant gl_FragColor = v + v1 + v2; }