void main() { const mat4 tempMat = mat4(1,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0); int i = 0; int j = 1; vec4 v6 = tempMat[i,j]; vec4 v8 = tempMat[j,2]; mat4 m = mat4(1,0,0,1,1,0,1,0,0,0,0,0,0,0,0,0); vec4 v10 = m[j]; // 1,0,0,1 vec4 v11 = m[j,2]; vec4 v12 = m[2,j]; gl_FragColor = v6 + v8 + v10 + v11 + v12; }