/* * GStreamer * Copyright (C) 2008 Filippo Argiolas * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #version 120 /* The #version was added by anholt in converting to piglit due to the * use of the array constructor. */ #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect tex; uniform float norm_const; uniform float norm_offset; uniform float kernel[9]; void main () { float offset[9] = float[9] (-4.0, -3.0, -2.0, -1.0, 0.0, 1.0, 2.0, 3.0, 4.0); vec2 texturecoord = gl_TexCoord[0].st; int i; vec4 sum = vec4 (0.0); for (i = 0; i < 9; i++) { if (kernel[i] != 0.0) { vec4 neighbor = texture2DRect(tex, vec2(texturecoord.s, texturecoord.t+offset[i])); sum += neighbor * kernel[i]/norm_const; } } gl_FragColor = sum + norm_offset; }