// BEGIN_COPYRIGHT // // Copyright (C) 1999 Allen Akin All Rights Reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the // Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY // KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE // WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ALLEN AKIN BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN // AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF // OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // END_COPYRIGHT // rand.h: Simple random sequence generation utilities. // We provide these to eliminate dependencies on the operating // system's random number generator. This makes it possible to // compare results for a given graphics device running under different // operating systems. // Based on Numerical Recipes, 2d ed., p. 284. #ifndef __rand_h__ #define __rand_h__ namespace GLEAN { /////////////////////////////////////////////////////////////////////////////// // RandomBase: Quick-and-dirty linear congruential generator that serves as // a base for other random-sequence classes. /////////////////////////////////////////////////////////////////////////////// class RandomBase { unsigned int i; public: inline RandomBase(unsigned int seed): i(seed) { } inline RandomBase(): i(1) { } inline unsigned int next() { i = 1664525 * i + 1013904223; return i; } }; // class RandomBase /////////////////////////////////////////////////////////////////////////////// // RandomBits: Returns a given number of random bits (expressed as an unsigned // int, so the maximum portable number of bits is 32). /////////////////////////////////////////////////////////////////////////////// class RandomBits: public RandomBase { unsigned int shift; public: inline RandomBits(unsigned int bits, unsigned int seed): RandomBase(seed), shift(32 - bits) { } inline RandomBits(unsigned int bits): RandomBase(), shift(32 - bits) { } inline unsigned int next() { return RandomBase::next() >> shift; } }; // class RandomBits /////////////////////////////////////////////////////////////////////////////// // RandomSignedBits: Returns a given number of random bits (expressed as a // signed int, so the maximum portable number of bits is 32 including sign). /////////////////////////////////////////////////////////////////////////////// class RandomSignedBits: public RandomBase { unsigned int shift; public: inline RandomSignedBits(unsigned int bits, unsigned int seed): RandomBase(seed), shift(32 - bits) { } inline RandomSignedBits(unsigned int bits): RandomBase(), shift(32 - bits) { } inline int next() { return static_cast(RandomBase::next()) >> shift; } }; // class RandomSignedBits /////////////////////////////////////////////////////////////////////////////// // RandomDouble: Returns a random floating-point value in the closed // interval [0.0, 1.0]. /////////////////////////////////////////////////////////////////////////////// class RandomDouble: public RandomBase { public: inline RandomDouble(unsigned int seed): RandomBase(seed) { } inline RandomDouble(): RandomBase() { } inline double next() { return static_cast(RandomBase::next()) / 4294967295.0; } }; // class RandomDouble /////////////////////////////////////////////////////////////////////////////// // RandomBitsDouble: Returns a random floating-point value in the closed // interval [0.0, 1.0], but with possible values limited by a generator // returning a specific number of bits. /////////////////////////////////////////////////////////////////////////////// class RandomBitsDouble: public RandomBits { double scale; public: inline RandomBitsDouble(unsigned int bits, unsigned int seed): RandomBits(bits, seed) { scale = (1 << bits) - 1.0; } inline RandomBitsDouble(unsigned int bits): RandomBits(bits) { scale = (1 << bits) - 1.0; } inline double next() { return static_cast(RandomBits::next()) / scale; } }; // class RandomBitsDouble } // namespace GLEAN #endif // __rand_h__