// BEGIN_COPYRIGHT -*- glean -*- // // Copyright (C) 1999, 2000 Allen Akin All Rights Reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the // Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY // KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE // WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL ALLEN AKIN BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN // AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF // OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // END_COPYRIGHT // glutils.h: frequently-used OpenGL operations #ifndef __glutils_h__ #define __glutils_h__ namespace GLEAN { class Environment; // Forward reference. namespace GLUtils { // Set up projection and modelview matrices so that first-quadrant // object coordinates map directly to screen coordinates (using the // normal Cartesian convention, with (0,0) at lower left). void useScreenCoords(int windowW, int windowH); // Check to see if the current rendering context supports a given // extension or set of extensions. (This is here, rather than in // RenderingContext, because it can only be applied to the ``current'' // context rather than to any arbitrary context.) bool haveExtensions(const char* required); inline bool haveExtension(const char* name) { return haveExtensions(name); } // Get a pointer to a function (usually, an extension function). // Like haveExtension, we have to do this here rather than in // RenderingContext. void (*getProcAddress(const char* name))(); // Return GL renderer version as a float (1.1, 2.0, etc) float getVersion(); // Check for OpenGL errors and log any that have occurred: void logGLErrors(Environment& env); // Syntactic sugar for dealing with light source parameters: class Light { GLenum lightNumber; public: Light(int l); void ambient(float r, float g, float b, float a); void diffuse(float r, float g, float b, float a); void specular(float r, float g, float b, float a); void position(float x, float y, float z, float w); void spotDirection(float x, float y, float z); void spotExponent(float e); void spotCutoff(float c); void constantAttenuation(float a); void linearAttenuation(float a); void quadraticAttenuation(float a); void enable(); void disable(); }; // Light // Syntactic sugar for dealing with light model: class LightModel { public: LightModel(); void ambient(float r, float g, float b, float a); void localViewer(bool v); void twoSide(bool v); void colorControl(GLenum e); }; // LightModel // Syntactic sugar for dealing with material properties: class Material { GLenum face; public: Material(GLenum f = GL_FRONT_AND_BACK); void ambient(float r, float g, float b, float a); void diffuse(float r, float g, float b, float a); void ambientAndDiffuse(float r, float g, float b, float a); void specular(float r, float g, float b, float a); void emission(float r, float g, float b, float a); void shininess(float s); }; // Material } // namespace GLUtils } // namespace GLEAN #endif // __glutils_h__