# coding=utf-8 # # Copyright © 2013, 2014 Intel Corporation # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice (including the next # paragraph) shall be included in all copies or substantial portions of the # Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER # DEALINGS IN THE SOFTWARE. from __future__ import print_function, division, absolute_import import os import os.path import six from templates import template_file from modules import utils TEMPLATE = template_file(os.path.basename(os.path.splitext(__file__)[0]), 'template.glsl_parser_test.mako') SAMPLER_TYPE_TO_COORD_TYPE = { 'sampler1D': 'float', 'isampler1D': 'float', 'usampler1D': 'float', 'sampler2D': 'vec2', 'isampler2D': 'vec2', 'usampler2D': 'vec2', 'sampler3D': 'vec3', 'isampler3D': 'vec3', 'usampler3D': 'vec3', 'samplerCube': 'vec3', 'isamplerCube': 'vec3', 'usamplerCube': 'vec3', 'sampler1DArray': 'float', 'isampler1DArray': 'float', 'usampler1DArray': 'float', 'sampler2DArray': 'vec2', 'isampler2DArray': 'vec2', 'usampler2DArray': 'vec2', 'samplerCubeArray': 'vec3', 'isamplerCubeArray': 'vec3', 'usamplerCubeArray': 'vec3', 'sampler1DShadow': 'float', 'sampler2DShadow': 'vec2', 'samplerCubeShadow': 'vec3', 'sampler1DArrayShadow': 'float', 'sampler2DArrayShadow': 'vec2', 'samplerCubeArrayShadow': 'vec3', } REQUIREMENTS = { 'ARB_texture_query_lod': { 'version': '1.30', 'extensions': 'GL_ARB_texture_query_lod' }, 'glsl-4.00': { 'version': '4.00', 'extensions': None } } def main(): """Main function.""" for api, requirement in six.iteritems(REQUIREMENTS): lod = 'Lod' if api == 'glsl-4.00' else 'LOD' dirname = os.path.join("spec", api.lower(), "compiler", "built-in-functions") utils.safe_makedirs(dirname) for sampler_type, coord_type in six.iteritems(SAMPLER_TYPE_TO_COORD_TYPE): requirements = [requirement['extensions']] if requirement['extensions'] else [] # samplerCubeArray types are part GLSL 4.00 # or GL_ARB_texture_cube_map_array. if api == "ARB_texture_query_lod" and sampler_type in [ 'samplerCubeArray', 'isamplerCubeArray', 'usamplerCubeArray', 'samplerCubeArrayShadow']: requirements.append('GL_ARB_texture_cube_map_array') for execution_stage in ("vs", "fs"): file_extension = 'frag' if execution_stage == 'fs' else 'vert' filename = os.path.join( dirname, "textureQuery{0}-{1}.{2}".format(lod, sampler_type, file_extension)) print(filename) with open(filename, "w") as f: f.write(TEMPLATE.render_unicode( version=requirement['version'], extensions=requirements, execution_stage=execution_stage, sampler_type=sampler_type, coord_type=coord_type, lod=lod)) if __name__ == '__main__': main()