From c7ff203d1f310933b1874365f4461500075cdce3 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Tue, 18 Feb 2014 10:17:27 -0800 Subject: glsl-es-3.00: Verify that predefined macros cannot be undefined Section 3.4 (Preprocessor) of the OpenGL ES Shading Language 3.00 spec says: "It is an error to undefine or to redefine a built-in (pre-defined) macro name." NOTE: These tests currently fail on Mesa. Signed-off-by: Ian Romanick --- tests/spec/glsl-es-3.00/compiler/undef-GL_ES.vert | 17 +++++++++++++++++ tests/spec/glsl-es-3.00/compiler/undef-__FILE__.vert | 17 +++++++++++++++++ tests/spec/glsl-es-3.00/compiler/undef-__LINE__.vert | 17 +++++++++++++++++ tests/spec/glsl-es-3.00/compiler/undef-__VERSION__.vert | 17 +++++++++++++++++ 4 files changed, 68 insertions(+) create mode 100644 tests/spec/glsl-es-3.00/compiler/undef-GL_ES.vert create mode 100644 tests/spec/glsl-es-3.00/compiler/undef-__FILE__.vert create mode 100644 tests/spec/glsl-es-3.00/compiler/undef-__LINE__.vert create mode 100644 tests/spec/glsl-es-3.00/compiler/undef-__VERSION__.vert diff --git a/tests/spec/glsl-es-3.00/compiler/undef-GL_ES.vert b/tests/spec/glsl-es-3.00/compiler/undef-GL_ES.vert new file mode 100644 index 000000000..524f55107 --- /dev/null +++ b/tests/spec/glsl-es-3.00/compiler/undef-GL_ES.vert @@ -0,0 +1,17 @@ +#version 300 es + +/* [config] + * expect_result: fail + * glsl_version: 3.00 + * [end config] + * + * Section 3.4 (Preprocessor) of the OpenGL ES Shading Language 3.00 spec + * says: + * + * "It is an error to undefine or to redefine a built-in (pre-defined) + * macro name." + */ + +#undef GL_ES + +void main() { gl_Position = vec4(0); } diff --git a/tests/spec/glsl-es-3.00/compiler/undef-__FILE__.vert b/tests/spec/glsl-es-3.00/compiler/undef-__FILE__.vert new file mode 100644 index 000000000..930d1b408 --- /dev/null +++ b/tests/spec/glsl-es-3.00/compiler/undef-__FILE__.vert @@ -0,0 +1,17 @@ +#version 300 es + +/* [config] + * expect_result: fail + * glsl_version: 3.00 + * [end config] + * + * Section 3.4 (Preprocessor) of the OpenGL ES Shading Language 3.00 spec + * says: + * + * "It is an error to undefine or to redefine a built-in (pre-defined) + * macro name." + */ + +#undef __FILE__ + +void main() { gl_Position = vec4(0); } diff --git a/tests/spec/glsl-es-3.00/compiler/undef-__LINE__.vert b/tests/spec/glsl-es-3.00/compiler/undef-__LINE__.vert new file mode 100644 index 000000000..9c3a6353f --- /dev/null +++ b/tests/spec/glsl-es-3.00/compiler/undef-__LINE__.vert @@ -0,0 +1,17 @@ +#version 300 es + +/* [config] + * expect_result: fail + * glsl_version: 3.00 + * [end config] + * + * Section 3.4 (Preprocessor) of the OpenGL ES Shading Language 3.00 spec + * says: + * + * "It is an error to undefine or to redefine a built-in (pre-defined) + * macro name." + */ + +#undef __LINE__ + +void main() { gl_Position = vec4(0); } diff --git a/tests/spec/glsl-es-3.00/compiler/undef-__VERSION__.vert b/tests/spec/glsl-es-3.00/compiler/undef-__VERSION__.vert new file mode 100644 index 000000000..5ef180695 --- /dev/null +++ b/tests/spec/glsl-es-3.00/compiler/undef-__VERSION__.vert @@ -0,0 +1,17 @@ +#version 300 es + +/* [config] + * expect_result: fail + * glsl_version: 3.00 + * [end config] + * + * Section 3.4 (Preprocessor) of the OpenGL ES Shading Language 3.00 spec + * says: + * + * "It is an error to undefine or to redefine a built-in (pre-defined) + * macro name." + */ + +#undef __VERSION__ + +void main() { gl_Position = vec4(0); } -- cgit v1.2.1