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path: root/tests/shaders/CMakeLists.txt
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2011-02-25cmake: Each CMakeLists.txt that produces a target, rename to CMakeLists.gl.txtChad Versace1-174/+1
2011-02-25cmake: Don't add source dirs as link dirsChad Versace1-5/+0
2011-02-17Import GLEWMarek Olšák1-2/+0
2011-02-01Transform color read from texture by a matrix, keep alphaIan Romanick1-0/+1
2011-01-20Add test that uses attribute 0 with a user-defined shader attributeIan Romanick1-0/+1
2011-01-12glsl-fs-flat-color: New test for a bug in the i965 driver.Eric Anholt1-0/+1
2010-12-15glsl-kwin-blur: Rename to glsl-kwin-blur-2.Fredrik Höglund1-1/+2
2010-12-15Add another test for the kwin blur effect that only uses 7 varyings.Fredrik Höglund1-0/+1
2010-12-09Add test to validate glGetUniformfv for array uniformsIan Romanick1-0/+1
2010-11-25glsl-link-centroid: Add test case from FDO bug 31923.Gordon Jin1-0/+1
2010-11-24glsl-link-invariant: Add test case from FDO bug 30261.Vinson Lee1-0/+1
2010-11-24glsl-link-struct-array: New test case from FDO bug 31648.Gordon Jin1-0/+1
2010-11-22Add a test for a ARBfp program sampling from an alpha textureOwen W. Taylor1-0/+1
2010-11-11Add a new test for GL_ARB_shader_texture_lod.Chad Versace1-0/+1
2010-11-06use*program-flushverts-1: New tests for a state updating bug with EXT_sso.Eric Anholt1-0/+3
2010-10-29useprogram-refcount-1: New test for a bug in Mesa metaops.Eric Anholt1-0/+1
2010-10-28gpu_shader4_attribs: test vertex attributes and uniforms for GL_EXT_gpu_shader4Brian Paul1-0/+1
2010-10-27Add linker test for two shaders with and without a layout qualifierIan Romanick1-0/+1
2010-10-25Add linker tests for mismatched use of layout qualifiersIan Romanick1-0/+2
2010-10-19Test interaction of a shaders with a user-defined varying and fixed-functionIan Romanick1-0/+2
2010-10-18Add tests for uniforms with separate shader objectsIan Romanick1-0/+2
2010-10-15Add two test of interactions of separate shader objects and user-defined vary...Ian Romanick1-0/+2
2010-10-15Count shaders attached to a program created with glCreateShaderProgramEXTIan Romanick1-0/+1
2010-10-15Rename sso-01 to sso-simpleIan Romanick1-1/+1
2010-10-15Add simple rendering test using GL_EXT_separate_shader_objectsIan Romanick1-0/+1
2010-10-15Refactor useshaderprogram-bad-type-0[12] into a single testIan Romanick1-2/+1
2010-10-15Call glCreateShaderProgramEXT with various program types, verify resultsIan Romanick1-0/+1
2010-10-15Call glActiveProgramEXT, verify result of GL_ACTIVE_PROGRAM_EXTIan Romanick1-0/+1
2010-10-13glsl-fs-texture2drect: Tests for texture2DRect() and texture2DRectProj().Eric Anholt1-0/+1
2010-10-13Link GLSL shader with unresolved function, verify errorIan Romanick1-0/+1
2010-10-12Call glActiveProgramEXT with unlinked program, check errorIan Romanick1-0/+1
2010-10-12Call glUseShaderProgramEXT with unlinked program, check errorIan Romanick1-0/+1
2010-10-12Call glUseShaderProgramEXT with GL_GEOMETRY_SHADER_ARB, check errorIan Romanick1-1/+1
2010-10-12Call glUseShaderProgramEXT with invalid type, check errorIan Romanick1-0/+2
2010-10-12Verify that glUseProgram inside begin/end pair generates an errorIan Romanick1-0/+1
2010-10-11Test combining a valid GLSL program with an invalid assembly shader programIan Romanick1-0/+2
2010-10-09simple ARB_shader_stencil_export test.Dave Airlie1-0/+1
2010-10-07Add several tests for GL_ARB_explicit_attrib_locationIan Romanick1-0/+5
2010-10-07glsl-fs-texturecube-*: New tests for GLSL texture cubemap sampling.Eric Anholt1-0/+2
2010-10-04glsl-link-bug30552: Add test case to reproduce bug #30552.Vinson Lee1-0/+1
2010-09-24Add test for shaders with matrix attributesIan Romanick1-0/+1
2010-09-12Add a test for the kwin blur effect.Fredrik Höglund1-0/+1
2010-09-07glsl-vs-normalscale: New test for gl_NormalScale builtin uniform.Eric Anholt1-0/+1
2010-09-07Verify behavior when a program object with no shaders attached is usedIan Romanick1-0/+1
2010-09-07Attempt to link a GLSL program object with no shaders attachedTörök Edwin1-0/+1
2010-09-07Add simple GLSL test using gl_LightModelIan Romanick1-0/+1
2010-08-31glsl-fs-discard-02: Test that early depth writes don't happen with "discard".Eric Anholt1-0/+1
2010-08-23glsl-getactiveuniform-*: New tests for glGetActiveUniform() behavior.Eric Anholt1-0/+3
2010-08-13glsl-novertexdata: test if we can draw using a vertex shader but no vertex dataBrian Paul1-0/+1
2010-08-13glsl-bindattriblocation: test glBindAttribLocation w/ non-zero locationBrian Paul1-0/+1