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-rw-r--r--tests/util/piglit-matrix.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/util/piglit-matrix.c b/tests/util/piglit-matrix.c
index 3c295e622..dd073b75a 100644
--- a/tests/util/piglit-matrix.c
+++ b/tests/util/piglit-matrix.c
@@ -234,7 +234,7 @@ piglit_rotation_matrix(float mat[16], float angle, float x, float y, float z)
* ...etc. Because of those relations and the standard trigonometric
* relations, it is pssible to reduce the transforms down to what
* is used below. It may be that any primary axis chosen will give the
- * same results (modulo a sign convention) using thie method.
+ * same results (modulo a sign convention) using this method.
*
* Particularly nice is to notice that all divisions that might
* have caused trouble when parallel to certain planes or
@@ -381,7 +381,7 @@ piglit_matrix_mul_vector(float out[4],
/**
- * Transfrom NDC coordinate to window coordinate using a viewport.
+ * Transform NDC coordinate to window coordinate using a viewport.
*/
void
piglit_ndc_to_window(float win[3],