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-rw-r--r--tests/spec/glsl-1.10/execution/fs-texture-select.shader_test2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/spec/glsl-1.10/execution/fs-texture-select.shader_test b/tests/spec/glsl-1.10/execution/fs-texture-select.shader_test
index bedd36586..a0ad4dc2d 100644
--- a/tests/spec/glsl-1.10/execution/fs-texture-select.shader_test
+++ b/tests/spec/glsl-1.10/execution/fs-texture-select.shader_test
@@ -1,5 +1,5 @@
# Even columns fetch from tex0 (black), while odd columns fetch from tex1 (white).
-# The shader inverts the color of even collumns to get make them white,
+# The shader inverts the color of even columns to get make them white,
# so the final image should be completely white.
#
# At the moment, radeonsi miscompiles this shader and only fetches from tex0