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authorEric Anholt <eric@anholt.net>2008-08-21 11:16:53 -0700
committerEric Anholt <eric@anholt.net>2008-08-21 11:18:51 -0700
commit4bcd9a8a95efb2796ab46dd9616aaa2331df9e8d (patch)
tree7983715cd9615f9d1a949f4744de026bf6ce532d /tests
parent6e01207dd195744ee97b2d33cfc634258572a13d (diff)
New test: texturing/gen-teximage.
Tests SGIS_generate_mipmap versus glTexImage2D. Catches a mesa bug with updating GL_GENERATE_MIPMAP state without flushing.
Diffstat (limited to 'tests')
-rw-r--r--tests/all.tests1
-rw-r--r--tests/texturing/CMakeLists.txt1
-rw-r--r--tests/texturing/gen-teximage.c209
3 files changed, 211 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests
index e33dd4216..5d72c62aa 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -86,6 +86,7 @@ bugs['tex1d-2dborder'] = PlainExecTest([testBinDir + 'tex1d-2dborder', '-auto'])
texturing = Group()
texturing['copytexsubimage'] = PlainExecTest([testBinDir + 'copytexsubimage', '-auto'])
texturing['cubemap'] = PlainExecTest([testBinDir + 'cubemap', '-auto'])
+texturing['gen-teximage'] = PlainExecTest([testBinDir + 'gen-teximage', '-auto'])
texturing['gen-texsubimage'] = PlainExecTest([testBinDir + 'gen-texsubimage', '-auto'])
texturing['lodbias'] = PlainExecTest([testBinDir + 'lodbias', '-auto'])
texturing['tex3d'] = PlainExecTest([testBinDir + 'tex3d'])
diff --git a/tests/texturing/CMakeLists.txt b/tests/texturing/CMakeLists.txt
index cfaadd284..721788911 100644
--- a/tests/texturing/CMakeLists.txt
+++ b/tests/texturing/CMakeLists.txt
@@ -20,6 +20,7 @@ link_libraries (
add_executable (copytexsubimage copytexsubimage.c)
add_executable (cubemap cubemap.c)
+add_executable (gen-teximage gen-teximage.c)
add_executable (gen-texsubimage gen-texsubimage.c)
add_executable (lodbias lodbias.c)
add_executable (tex3d tex3d.c)
diff --git a/tests/texturing/gen-teximage.c b/tests/texturing/gen-teximage.c
new file mode 100644
index 000000000..32f330a34
--- /dev/null
+++ b/tests/texturing/gen-teximage.c
@@ -0,0 +1,209 @@
+/*
+ * Copyright © 2008 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chris Lord <chris@openedhand.com>
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+/** @file gen-teximage.c
+ *
+ * Tests that:
+ * - The full mipmap tree is generated when level 0 is set in a new
+ * texture object.
+ * - Changing GL_GENERATE_MIPMAP state flushes previous vertices.
+ * - The full mipmap tree is regenerated when level 0 is updated in an
+ * existing texture.
+ */
+
+#include "GL/glut.h"
+#include <string.h>
+#include <stdio.h>
+#include <unistd.h>
+#include <stdlib.h>
+#include <math.h>
+#include "piglit-util.h"
+
+#define WIN_WIDTH 512
+#define WIN_HEIGHT 512
+#define SIZE 128
+
+static GLboolean Automatic = GL_FALSE;
+
+static void display_mipmaps(int start_x, int start_y)
+{
+ int i;
+
+ /* Disply all the mipmap levels */
+ for (i = SIZE; i > 0; i /= 2) {
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 0.0); glVertex2f(start_x + 0, start_y + 0);
+ glTexCoord2f(1.0, 0.0); glVertex2f(start_x + i, start_y + 0);
+ glTexCoord2f(1.0, 1.0); glVertex2f(start_x + i, start_y + i);
+ glTexCoord2f(0.0, 1.0); glVertex2f(start_x + 0, start_y + i);
+ glEnd();
+
+ start_x += i;
+ }
+}
+
+static void fill_level(int level, const GLfloat *color)
+{
+ GLfloat *data;
+ int size = SIZE / (1 << level);
+ int i;
+
+ /* Update a square inside the texture to red */
+ data = malloc(size * size * 4 * sizeof(GLfloat));
+ for (i = 0; i < 4 * size * size; i += 4) {
+ data[i + 0] = color[0];
+ data[i + 1] = color[1];
+ data[i + 2] = color[2];
+ data[i + 3] = color[3];
+ }
+ glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0,
+ GL_RGBA, GL_FLOAT, data);
+ free(data);
+}
+
+static GLboolean check_resulting_mipmaps(int x, int y, const GLfloat *color)
+{
+ GLboolean pass = GL_TRUE;
+ int i;
+
+ for (i = SIZE; i > 4; i /= 2) {
+ pass = pass && piglit_probe_pixel_rgb(x + i / 2, y + i / 2,
+ color);
+ x += i;
+ }
+
+ return pass;
+}
+
+static void display()
+{
+ const GLfloat red[4] = {1.0, 0.0, 0.0, 0.0};
+ const GLfloat blue[4] = {0.0, 0.0, 1.0, 0.0};
+ GLint texture;
+ int i;
+
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* Set up a texture object with mipmap generation */
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
+
+ /* Set the first level of the new texture to red and display. */
+ fill_level(0, red);
+ display_mipmaps(0, 0);
+
+ glDeleteTextures(1, &texture);
+
+ /* Set up texture object without mipmap generation */
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_NEAREST);
+
+ /* Paint normal blue mipmap set */
+ for (i = 0; SIZE / (1 << i) > 0; i++)
+ fill_level(i, blue);
+
+ display_mipmaps(0, SIZE);
+
+ /* Enable GENERATE_MIPMAP and set the first (and thus all) levels to
+ * blue.
+ */
+ glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
+ fill_level(0, red);
+ display_mipmaps(0, SIZE * 2);
+
+ glDeleteTextures(1, &texture);
+
+ glutSwapBuffers();
+ glFlush();
+
+ if (Automatic) {
+ int dim;
+ GLboolean pass = GL_TRUE;
+
+ pass = pass && check_resulting_mipmaps(0, 0, red);
+ pass = pass && check_resulting_mipmaps(0, SIZE, blue);
+ pass = pass && check_resulting_mipmaps(0, SIZE * 2, red);
+
+ if (Automatic)
+ printf("PIGLIT: {'result': '%s' }\n",
+ pass ? "pass" : "fail");
+ exit(pass ? 0 : 1);
+ }
+}
+
+static void init()
+{
+ piglit_require_extension("GL_SGIS_generate_mipmap");
+
+ /* Set up projection matrix so we can just draw using window
+ * coordinates.
+ */
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(0, WIN_WIDTH, 0, WIN_HEIGHT, -1, 1);
+
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glEnable(GL_TEXTURE_2D);
+}
+
+int main(int argc, char**argv)
+{
+ int i;
+ glutInit(&argc, argv);
+ for(i = 1; i < argc; ++i) {
+ if (!strcmp(argv[i], "-auto"))
+ Automatic = 1;
+ else
+ printf("Unknown option: %s\n", argv[i]);
+ }
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
+ glutInitWindowSize(WIN_WIDTH, WIN_HEIGHT);
+ glutInitWindowPosition(100, 100);
+ glutCreateWindow("gen-teximage");
+ init();
+ glutDisplayFunc(display);
+ glutMainLoop();
+}