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authorTimothy Arceri <tarceri@itsqueeze.com>2022-07-26 16:08:43 +1000
committerMarge Bot <emma+marge@anholt.net>2022-08-13 02:36:46 +0000
commit0c616dc2d54f6748b0ee7ea77441743403bd192e (patch)
tree0c5fb7622e4001e75b800b622068dff6f7c76971
parent043ea50e963073d0ed0f84c406c53ec963374a82 (diff)
amd_gpu_shader_half_float: fix typo
This seems to have gotten past the AMD binary driver due to it implicitly converting the result back to a half float which isn't actually allowed without GL_ARB_shading_language_420pack. Part-of: <https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/712>
-rw-r--r--tests/spec/amd_gpu_shader_half_float/compiler/builtin-functions/matrix/transpose.vert2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/spec/amd_gpu_shader_half_float/compiler/builtin-functions/matrix/transpose.vert b/tests/spec/amd_gpu_shader_half_float/compiler/builtin-functions/matrix/transpose.vert
index 5f33a2d1c..218163c13 100644
--- a/tests/spec/amd_gpu_shader_half_float/compiler/builtin-functions/matrix/transpose.vert
+++ b/tests/spec/amd_gpu_shader_half_float/compiler/builtin-functions/matrix/transpose.vert
@@ -34,7 +34,7 @@ f16mat2x3 test_mat2x3() {
float16_t c = 0.123HF;
- return transpose(mat3x2(c));
+ return transpose(f16mat3x2(c));
}
f16mat3x2 test_mat3x2() {