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authorEric Anholt <eric@anholt.net>2010-03-10 11:05:16 -0800
committerEric Anholt <eric@anholt.net>2010-03-10 11:05:16 -0800
commitca5933607f883687484506ae4d099aed673be941 (patch)
treeb42ed37ff0e60c63ed3dce631713371b04ced086
parent06a16c5ea898bf9b2b8aaa6aab76685ce4116d23 (diff)
glsl-fs-sqrt-branch: Add a new test for a 965 driver bug in Yo Frankie!
-rw-r--r--tests/all.tests1
-rw-r--r--tests/shaders/CMakeLists.txt1
-rw-r--r--tests/shaders/glsl-fs-sqrt-branch.c87
-rw-r--r--tests/shaders/glsl-fs-sqrt-branch.frag9
4 files changed, 98 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests
index 50e07d511..b8d570101 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -156,6 +156,7 @@ add_plain_test(shaders, 'glsl-fs-fragcoord')
add_plain_test(shaders, 'glsl-fs-log2')
add_plain_test(shaders, 'glsl-fs-loop')
add_plain_test(shaders, 'glsl-fs-loop-nested')
+add_plain_test(shaders, 'glsl-fs-sqrt-branch')
add_plain_test(shaders, 'glsl-fs-sqrt-zero')
add_plain_test(shaders, 'glsl-vs-arrays')
add_plain_test(shaders, 'glsl-vs-if')
diff --git a/tests/shaders/CMakeLists.txt b/tests/shaders/CMakeLists.txt
index 5351048d9..781de3667 100644
--- a/tests/shaders/CMakeLists.txt
+++ b/tests/shaders/CMakeLists.txt
@@ -53,6 +53,7 @@ add_executable (glsl-fs-fragcoord glsl-fs-fragcoord.c)
add_executable (glsl-fs-log2 glsl-fs-log2.c)
add_executable (glsl-fs-loop glsl-fs-loop.c)
add_executable (glsl-fs-loop-nested glsl-fs-loop-nested.c)
+add_executable (glsl-fs-sqrt-branch glsl-fs-sqrt-branch.c)
add_executable (glsl-fs-sqrt-zero glsl-fs-sqrt-zero.c)
add_executable (glsl-vs-arrays glsl-vs-arrays.c)
add_executable (glsl-vs-mov-after-deref glsl-vs-mov-after-deref.c)
diff --git a/tests/shaders/glsl-fs-sqrt-branch.c b/tests/shaders/glsl-fs-sqrt-branch.c
new file mode 100644
index 000000000..d7b8a0a1e
--- /dev/null
+++ b/tests/shaders/glsl-fs-sqrt-branch.c
@@ -0,0 +1,87 @@
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+/** @file glsl-fs-sqrt.c
+ *
+ * Tests that sqrt produces the expected output in a fragment shader
+ * containing a conditional branch. Catches a bug in the 965 driver.
+ */
+
+#include "piglit-util.h"
+
+int piglit_width = 100, piglit_height = 100;
+int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
+
+static int args1_location, args2_location;
+static GLint prog;
+
+enum piglit_result
+piglit_display(void)
+{
+ GLboolean pass = GL_TRUE;
+ static const float args1[4] = {1.0, 0.25, -1.0, 0.0};
+ static const float args2[4] = {1.0, 0.0, 0.0, 0.0};
+ static const float result[] = {1.0, 0.5, 0.0, 0.0};
+
+ glClearColor(0.5, 0.5, 0.5, 0.5);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glUniform4fv(args1_location, 1, args1);
+ glUniform4fv(args2_location, 1, args2);
+ piglit_draw_rect(10, 10, 10, 10);
+
+ pass &= piglit_probe_pixel_rgb(15, 15, result);
+
+ glutSwapBuffers();
+
+ return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLint vs, fs;
+
+ if (!GLEW_VERSION_2_0) {
+ printf("Requires OpenGL 2.0\n");
+ piglit_report_result(PIGLIT_SKIP);
+ }
+
+ piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+
+ vs = piglit_compile_shader(GL_VERTEX_SHADER,
+ "shaders/glsl-mvp.vert");
+ fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
+ "shaders/glsl-fs-sqrt-branch.frag");
+
+ prog = piglit_link_simple_program(vs, fs);
+
+ glUseProgram(prog);
+
+ args1_location = glGetUniformLocation(prog, "args1");
+ args2_location = glGetUniformLocation(prog, "args2");
+}
diff --git a/tests/shaders/glsl-fs-sqrt-branch.frag b/tests/shaders/glsl-fs-sqrt-branch.frag
new file mode 100644
index 000000000..14ab3eec2
--- /dev/null
+++ b/tests/shaders/glsl-fs-sqrt-branch.frag
@@ -0,0 +1,9 @@
+uniform vec4 args1, args2;
+
+void main()
+{
+ if (args2.x != 0)
+ gl_FragColor = sqrt(args1);
+ else
+ gl_FragColor = args2;
+}