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-rw-r--r--shaders/skia/982.shader_test453
1 files changed, 453 insertions, 0 deletions
diff --git a/shaders/skia/982.shader_test b/shaders/skia/982.shader_test
new file mode 100644
index 0000000..67095b2
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+++ b/shaders/skia/982.shader_test
@@ -0,0 +1,453 @@
+[require]
+GLSL >= 1.40
+
+[fragment shader]
+#version 140
+
+#extension GL_KHR_blend_equation_advanced : require
+out vec4 sk_FragColor;
+layout (blend_support_all_equations) out ;
+uniform vec4 uleftBorderColor_Stage1_c0_c0;
+uniform vec4 urightBorderColor_Stage1_c0_c0;
+uniform vec4 uscale0_1_Stage1_c0_c0_c1_c0;
+uniform vec4 uscale2_3_Stage1_c0_c0_c1_c0;
+uniform vec4 uscale4_5_Stage1_c0_c0_c1_c0;
+uniform vec4 uscale6_7_Stage1_c0_c0_c1_c0;
+uniform vec4 ubias0_1_Stage1_c0_c0_c1_c0;
+uniform vec4 ubias2_3_Stage1_c0_c0_c1_c0;
+uniform vec4 ubias4_5_Stage1_c0_c0_c1_c0;
+uniform vec4 ubias6_7_Stage1_c0_c0_c1_c0;
+uniform vec4 uthresholds1_7_Stage1_c0_c0_c1_c0;
+uniform vec4 uthresholds9_13_Stage1_c0_c0_c1_c0;
+uniform vec2 uImageIncrement_Stage2;
+uniform float uSurfaceScale_Stage2;
+uniform vec3 uLightColor_Stage2;
+uniform float uKS_Stage2;
+uniform float uShininess_Stage2;
+uniform vec4 uTexDom_Stage2;
+uniform vec3 uDecalParams_Stage2;
+uniform vec3 uLightLocation_Stage2;
+uniform vec2 uImageIncrement_Stage3;
+uniform float uSurfaceScale_Stage3;
+uniform vec3 uLightColor_Stage3;
+uniform float uKD_Stage3;
+uniform vec4 uTexDom_Stage3;
+uniform vec3 uDecalParams_Stage3;
+uniform vec3 uLightLocation_Stage3;
+uniform float uExponent_Stage3;
+uniform float uCosInnerConeAngle_Stage3;
+uniform float uCosOuterConeAngle_Stage3;
+uniform float uConeScale_Stage3;
+uniform vec3 uS_Stage3;
+uniform sampler2D uTextureSampler_0_Stage2;
+uniform sampler2D uTextureSampler_0_Stage3;
+noperspective in vec2 vTransformedCoords_0_Stage0;
+noperspective in vec2 vTransformedCoords_1_Stage0;
+noperspective in vec2 vTransformedCoords_2_Stage0;
+vec4 RadialGradientLayout_Stage1_c0_c0_c0_c0(vec4 _input) {
+ vec4 _output;
+ float t = length(vTransformedCoords_0_Stage0);
+ _output = vec4(t, 1.0, 0.0, 0.0);
+ return _output;
+}
+vec4 UnrolledBinaryGradientColorizer_Stage1_c0_c0_c1_c0(vec4 _input) {
+ vec4 _output;
+ float t = _input.x;
+ vec4 scale, bias;
+ {
+ if (t < uthresholds1_7_Stage1_c0_c0_c1_c0.y) {
+ if (t < uthresholds1_7_Stage1_c0_c0_c1_c0.x) {
+ scale = uscale0_1_Stage1_c0_c0_c1_c0;
+ bias = ubias0_1_Stage1_c0_c0_c1_c0;
+ } else {
+ scale = uscale2_3_Stage1_c0_c0_c1_c0;
+ bias = ubias2_3_Stage1_c0_c0_c1_c0;
+ }
+ } else {
+ if (t < uthresholds1_7_Stage1_c0_c0_c1_c0.z) {
+ scale = uscale4_5_Stage1_c0_c0_c1_c0;
+ bias = ubias4_5_Stage1_c0_c0_c1_c0;
+ } else {
+ scale = uscale6_7_Stage1_c0_c0_c1_c0;
+ bias = ubias6_7_Stage1_c0_c0_c1_c0;
+ }
+ }
+ }
+ _output = t * scale + bias;
+ return _output;
+}
+vec4 ClampedGradientEffect_Stage1_c0_c0(vec4 _input) {
+ vec4 _output;
+ vec4 t = RadialGradientLayout_Stage1_c0_c0_c0_c0(vec4(1.0));
+ if (t.x < 0.0) {
+ _output = uleftBorderColor_Stage1_c0_c0;
+ } else if (t.x > 1.0) {
+ _output = urightBorderColor_Stage1_c0_c0;
+ } else {
+ _output = UnrolledBinaryGradientColorizer_Stage1_c0_c0_c1_c0(t);
+ }
+ {
+ _output.xyz *= _output.w;
+ }
+ return _output;
+}
+vec4 light_Stage2(vec3 normal, vec3 surfaceToLight, vec3 lightColor) {
+ vec3 halfDir = normalize(surfaceToLight + vec3(0.0, 0.0, 1.0));
+ float colorScale = uKS_Stage2 * pow(dot(normal, halfDir), uShininess_Stage2);
+ vec3 color = lightColor * clamp(colorScale, 0.0, 1.0);
+ return vec4(color, max(max(color.x, color.y), color.z));
+}
+float sobel_Stage2(float a, float b, float c, float d, float e, float f, float scale) {
+ return (((((-a + b) - 2.0 * c) + 2.0 * d) - e) + f) * scale;
+}
+vec3 pointToNormal_Stage2(float x, float y, float scale) {
+ return normalize(vec3(-x * scale, -y * scale, 1.0));
+}
+vec3 normal_Stage2(float m[9], float surfaceScale) {
+ return pointToNormal_Stage2(sobel_Stage2(0.0, 0.0, m[3], m[4], m[6], m[7], 0.66666698455810547), sobel_Stage2(m[3], m[6], m[4], m[7], 0.0, 0.0, 0.66666698455810547), surfaceScale);
+}
+vec4 light_Stage3(vec3 normal, vec3 surfaceToLight, vec3 lightColor) {
+ float colorScale = uKD_Stage3 * dot(normal, surfaceToLight);
+ return vec4(lightColor * clamp(colorScale, 0.0, 1.0), 1.0);
+}
+float sobel_Stage3(float a, float b, float c, float d, float e, float f, float scale) {
+ return (((((-a + b) - 2.0 * c) + 2.0 * d) - e) + f) * scale;
+}
+vec3 pointToNormal_Stage3(float x, float y, float scale) {
+ return normalize(vec3(-x * scale, -y * scale, 1.0));
+}
+vec3 normal_Stage3(float m[9], float surfaceScale) {
+ return pointToNormal_Stage3(sobel_Stage3(m[0], m[1], m[3], m[4], 0.0, 0.0, 0.66666698455810547), sobel_Stage3(m[0], m[3], m[1], m[4], 0.0, 0.0, 0.66666698455810547), surfaceScale);
+}
+vec3 lightColor_Stage3(vec3 surfaceToLight) {
+ float cosAngle = -dot(surfaceToLight, uS_Stage3);
+ if (cosAngle < uCosOuterConeAngle_Stage3) {
+ return vec3(0.0);
+ }
+ float scale = pow(cosAngle, uExponent_Stage3);
+ if (cosAngle < uCosInnerConeAngle_Stage3) {
+ return ((uLightColor_Stage3 * scale) * (cosAngle - uCosOuterConeAngle_Stage3)) * uConeScale_Stage3;
+ }
+ return uLightColor_Stage3;
+}
+vec4 blend_src_in(vec4 src, vec4 dst) {
+ return src * dst.w;
+}
+vec4 blend_dst_in(vec4 src, vec4 dst) {
+ return blend_src_in(dst, src);
+}
+void main() {
+ vec4 output_Stage1;
+ {
+ output_Stage1 = blend_dst_in(vec4(1.0), ClampedGradientEffect_Stage1_c0_c0(vec4(1.0)));
+ }
+ vec4 output_Stage2;
+ {
+ vec2 coord = vTransformedCoords_1_Stage0;
+ float m[9];
+ vec4 temp0;
+ {
+ vec2 origCoord = coord + vec2(-1.0, 1.0) * uImageIncrement_Stage2;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y);
+ if (err > uDecalParams_Stage2.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage2.z < 1.0) {
+ err = 0.0;
+ }
+ temp0 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[0] = temp0.w;
+ vec4 temp1;
+ {
+ vec2 origCoord = coord + vec2(0.0, 1.0) * uImageIncrement_Stage2;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y);
+ if (err > uDecalParams_Stage2.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage2.z < 1.0) {
+ err = 0.0;
+ }
+ temp1 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[1] = temp1.w;
+ vec4 temp2;
+ {
+ vec2 origCoord = coord + uImageIncrement_Stage2;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y);
+ if (err > uDecalParams_Stage2.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage2.z < 1.0) {
+ err = 0.0;
+ }
+ temp2 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[2] = temp2.w;
+ vec4 temp3;
+ {
+ vec2 origCoord = coord + vec2(-1.0, 0.0) * uImageIncrement_Stage2;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y);
+ if (err > uDecalParams_Stage2.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage2.z < 1.0) {
+ err = 0.0;
+ }
+ temp3 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[3] = temp3.w;
+ vec4 temp4;
+ {
+ vec2 origCoord = coord;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y);
+ if (err > uDecalParams_Stage2.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage2.z < 1.0) {
+ err = 0.0;
+ }
+ temp4 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[4] = temp4.w;
+ vec4 temp5;
+ {
+ vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage2;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y);
+ if (err > uDecalParams_Stage2.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage2.z < 1.0) {
+ err = 0.0;
+ }
+ temp5 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[5] = temp5.w;
+ vec4 temp6;
+ {
+ vec2 origCoord = coord + vec2(-1.0, -1.0) * uImageIncrement_Stage2;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y);
+ if (err > uDecalParams_Stage2.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage2.z < 1.0) {
+ err = 0.0;
+ }
+ temp6 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[6] = temp6.w;
+ vec4 temp7;
+ {
+ vec2 origCoord = coord + vec2(0.0, -1.0) * uImageIncrement_Stage2;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y);
+ if (err > uDecalParams_Stage2.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage2.z < 1.0) {
+ err = 0.0;
+ }
+ temp7 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[7] = temp7.w;
+ vec4 temp8;
+ {
+ vec2 origCoord = coord + vec2(1.0, -1.0) * uImageIncrement_Stage2;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y);
+ if (err > uDecalParams_Stage2.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage2.z < 1.0) {
+ err = 0.0;
+ }
+ temp8 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[8] = temp8.w;
+ vec3 surfaceToLight = normalize(uLightLocation_Stage2 - vec3(gl_FragCoord.xy, uSurfaceScale_Stage2 * m[4]));
+ output_Stage2 = light_Stage2(normal_Stage2(m, uSurfaceScale_Stage2), surfaceToLight, uLightColor_Stage2);
+ }
+ vec4 output_Stage3;
+ {
+ vec2 coord = vTransformedCoords_2_Stage0;
+ float m[9];
+ vec4 temp0;
+ {
+ vec2 origCoord = coord + vec2(-1.0, 1.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3.y);
+ if (err > uDecalParams_Stage3.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage3.z < 1.0) {
+ err = 0.0;
+ }
+ temp0 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[0] = temp0.w;
+ vec4 temp1;
+ {
+ vec2 origCoord = coord + vec2(0.0, 1.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3.y);
+ if (err > uDecalParams_Stage3.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage3.z < 1.0) {
+ err = 0.0;
+ }
+ temp1 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[1] = temp1.w;
+ vec4 temp2;
+ {
+ vec2 origCoord = coord + uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3.y);
+ if (err > uDecalParams_Stage3.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage3.z < 1.0) {
+ err = 0.0;
+ }
+ temp2 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[2] = temp2.w;
+ vec4 temp3;
+ {
+ vec2 origCoord = coord + vec2(-1.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3.y);
+ if (err > uDecalParams_Stage3.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage3.z < 1.0) {
+ err = 0.0;
+ }
+ temp3 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[3] = temp3.w;
+ vec4 temp4;
+ {
+ vec2 origCoord = coord;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3.y);
+ if (err > uDecalParams_Stage3.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage3.z < 1.0) {
+ err = 0.0;
+ }
+ temp4 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[4] = temp4.w;
+ vec4 temp5;
+ {
+ vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3.y);
+ if (err > uDecalParams_Stage3.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage3.z < 1.0) {
+ err = 0.0;
+ }
+ temp5 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[5] = temp5.w;
+ vec4 temp6;
+ {
+ vec2 origCoord = coord + vec2(-1.0, -1.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3.y);
+ if (err > uDecalParams_Stage3.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage3.z < 1.0) {
+ err = 0.0;
+ }
+ temp6 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[6] = temp6.w;
+ vec4 temp7;
+ {
+ vec2 origCoord = coord + vec2(0.0, -1.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3.y);
+ if (err > uDecalParams_Stage3.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage3.z < 1.0) {
+ err = 0.0;
+ }
+ temp7 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[7] = temp7.w;
+ vec4 temp8;
+ {
+ vec2 origCoord = coord + vec2(1.0, -1.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3.y);
+ if (err > uDecalParams_Stage3.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage3.z < 1.0) {
+ err = 0.0;
+ }
+ temp8 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[8] = temp8.w;
+ vec3 surfaceToLight = normalize(uLightLocation_Stage3 - vec3(gl_FragCoord.xy, uSurfaceScale_Stage3 * m[4]));
+ output_Stage3 = light_Stage3(normal_Stage3(m, uSurfaceScale_Stage3), surfaceToLight, lightColor_Stage3(surfaceToLight));
+ output_Stage3 *= output_Stage2;
+ }
+ {
+ sk_FragColor = output_Stage3 * output_Stage1;
+ }
+}
+
+[vertex shader]
+#version 140
+
+uniform vec4 sk_RTAdjust;
+uniform mat3 uCoordTransformMatrix_0_Stage0;
+uniform mat3 uCoordTransformMatrix_1_Stage0;
+uniform mat3 uCoordTransformMatrix_2_Stage0;
+in vec2 position;
+in vec2 localCoord;
+noperspective out vec2 vTransformedCoords_0_Stage0;
+noperspective out vec2 vTransformedCoords_1_Stage0;
+noperspective out vec2 vTransformedCoords_2_Stage0;
+void main() {
+ vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(localCoord, 1.0)).xy;
+ vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(localCoord, 1.0)).xy;
+ vTransformedCoords_2_Stage0 = (uCoordTransformMatrix_2_Stage0 * vec3(localCoord, 1.0)).xy;
+ gl_Position = vec4(position.x, position.y, 0.0, 1.0);
+ gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
+}
+