diff options
Diffstat (limited to 'shaders/skia/982.shader_test')
-rw-r--r-- | shaders/skia/982.shader_test | 453 |
1 files changed, 453 insertions, 0 deletions
diff --git a/shaders/skia/982.shader_test b/shaders/skia/982.shader_test new file mode 100644 index 0000000..67095b2 --- /dev/null +++ b/shaders/skia/982.shader_test @@ -0,0 +1,453 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_KHR_blend_equation_advanced : require +out vec4 sk_FragColor; +layout (blend_support_all_equations) out ; +uniform vec4 uleftBorderColor_Stage1_c0_c0; +uniform vec4 urightBorderColor_Stage1_c0_c0; +uniform vec4 uscale0_1_Stage1_c0_c0_c1_c0; +uniform vec4 uscale2_3_Stage1_c0_c0_c1_c0; +uniform vec4 uscale4_5_Stage1_c0_c0_c1_c0; +uniform vec4 uscale6_7_Stage1_c0_c0_c1_c0; +uniform vec4 ubias0_1_Stage1_c0_c0_c1_c0; +uniform vec4 ubias2_3_Stage1_c0_c0_c1_c0; +uniform vec4 ubias4_5_Stage1_c0_c0_c1_c0; +uniform vec4 ubias6_7_Stage1_c0_c0_c1_c0; +uniform vec4 uthresholds1_7_Stage1_c0_c0_c1_c0; +uniform vec4 uthresholds9_13_Stage1_c0_c0_c1_c0; +uniform vec2 uImageIncrement_Stage2; +uniform float uSurfaceScale_Stage2; +uniform vec3 uLightColor_Stage2; +uniform float uKS_Stage2; +uniform float uShininess_Stage2; +uniform vec4 uTexDom_Stage2; +uniform vec3 uDecalParams_Stage2; +uniform vec3 uLightLocation_Stage2; +uniform vec2 uImageIncrement_Stage3; +uniform float uSurfaceScale_Stage3; +uniform vec3 uLightColor_Stage3; +uniform float uKD_Stage3; +uniform vec4 uTexDom_Stage3; +uniform vec3 uDecalParams_Stage3; +uniform vec3 uLightLocation_Stage3; +uniform float uExponent_Stage3; +uniform float uCosInnerConeAngle_Stage3; +uniform float uCosOuterConeAngle_Stage3; +uniform float uConeScale_Stage3; +uniform vec3 uS_Stage3; +uniform sampler2D uTextureSampler_0_Stage2; +uniform sampler2D uTextureSampler_0_Stage3; +noperspective in vec2 vTransformedCoords_0_Stage0; +noperspective in vec2 vTransformedCoords_1_Stage0; +noperspective in vec2 vTransformedCoords_2_Stage0; +vec4 RadialGradientLayout_Stage1_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + float t = length(vTransformedCoords_0_Stage0); + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 UnrolledBinaryGradientColorizer_Stage1_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + { + if (t < uthresholds1_7_Stage1_c0_c0_c1_c0.y) { + if (t < uthresholds1_7_Stage1_c0_c0_c1_c0.x) { + scale = uscale0_1_Stage1_c0_c0_c1_c0; + bias = ubias0_1_Stage1_c0_c0_c1_c0; + } else { + scale = uscale2_3_Stage1_c0_c0_c1_c0; + bias = ubias2_3_Stage1_c0_c0_c1_c0; + } + } else { + if (t < uthresholds1_7_Stage1_c0_c0_c1_c0.z) { + scale = uscale4_5_Stage1_c0_c0_c1_c0; + bias = ubias4_5_Stage1_c0_c0_c1_c0; + } else { + scale = uscale6_7_Stage1_c0_c0_c1_c0; + bias = ubias6_7_Stage1_c0_c0_c1_c0; + } + } + } + _output = t * scale + bias; + return _output; +} +vec4 ClampedGradientEffect_Stage1_c0_c0(vec4 _input) { + vec4 _output; + vec4 t = RadialGradientLayout_Stage1_c0_c0_c0_c0(vec4(1.0)); + if (t.x < 0.0) { + _output = uleftBorderColor_Stage1_c0_c0; + } else if (t.x > 1.0) { + _output = urightBorderColor_Stage1_c0_c0; + } else { + _output = UnrolledBinaryGradientColorizer_Stage1_c0_c0_c1_c0(t); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 light_Stage2(vec3 normal, vec3 surfaceToLight, vec3 lightColor) { + vec3 halfDir = normalize(surfaceToLight + vec3(0.0, 0.0, 1.0)); + float colorScale = uKS_Stage2 * pow(dot(normal, halfDir), uShininess_Stage2); + vec3 color = lightColor * clamp(colorScale, 0.0, 1.0); + return vec4(color, max(max(color.x, color.y), color.z)); +} +float sobel_Stage2(float a, float b, float c, float d, float e, float f, float scale) { + return (((((-a + b) - 2.0 * c) + 2.0 * d) - e) + f) * scale; +} +vec3 pointToNormal_Stage2(float x, float y, float scale) { + return normalize(vec3(-x * scale, -y * scale, 1.0)); +} +vec3 normal_Stage2(float m[9], float surfaceScale) { + return pointToNormal_Stage2(sobel_Stage2(0.0, 0.0, m[3], m[4], m[6], m[7], 0.66666698455810547), sobel_Stage2(m[3], m[6], m[4], m[7], 0.0, 0.0, 0.66666698455810547), surfaceScale); +} +vec4 light_Stage3(vec3 normal, vec3 surfaceToLight, vec3 lightColor) { + float colorScale = uKD_Stage3 * dot(normal, surfaceToLight); + return vec4(lightColor * clamp(colorScale, 0.0, 1.0), 1.0); +} +float sobel_Stage3(float a, float b, float c, float d, float e, float f, float scale) { + return (((((-a + b) - 2.0 * c) + 2.0 * d) - e) + f) * scale; +} +vec3 pointToNormal_Stage3(float x, float y, float scale) { + return normalize(vec3(-x * scale, -y * scale, 1.0)); +} +vec3 normal_Stage3(float m[9], float surfaceScale) { + return pointToNormal_Stage3(sobel_Stage3(m[0], m[1], m[3], m[4], 0.0, 0.0, 0.66666698455810547), sobel_Stage3(m[0], m[3], m[1], m[4], 0.0, 0.0, 0.66666698455810547), surfaceScale); +} +vec3 lightColor_Stage3(vec3 surfaceToLight) { + float cosAngle = -dot(surfaceToLight, uS_Stage3); + if (cosAngle < uCosOuterConeAngle_Stage3) { + return vec3(0.0); + } + float scale = pow(cosAngle, uExponent_Stage3); + if (cosAngle < uCosInnerConeAngle_Stage3) { + return ((uLightColor_Stage3 * scale) * (cosAngle - uCosOuterConeAngle_Stage3)) * uConeScale_Stage3; + } + return uLightColor_Stage3; +} +vec4 blend_src_in(vec4 src, vec4 dst) { + return src * dst.w; +} +vec4 blend_dst_in(vec4 src, vec4 dst) { + return blend_src_in(dst, src); +} +void main() { + vec4 output_Stage1; + { + output_Stage1 = blend_dst_in(vec4(1.0), ClampedGradientEffect_Stage1_c0_c0(vec4(1.0))); + } + vec4 output_Stage2; + { + vec2 coord = vTransformedCoords_1_Stage0; + float m[9]; + vec4 temp0; + { + vec2 origCoord = coord + vec2(-1.0, 1.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y); + if (err > uDecalParams_Stage2.z) { + err = 1.0; + } else if (uDecalParams_Stage2.z < 1.0) { + err = 0.0; + } + temp0 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[0] = temp0.w; + vec4 temp1; + { + vec2 origCoord = coord + vec2(0.0, 1.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y); + if (err > uDecalParams_Stage2.z) { + err = 1.0; + } else if (uDecalParams_Stage2.z < 1.0) { + err = 0.0; + } + temp1 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[1] = temp1.w; + vec4 temp2; + { + vec2 origCoord = coord + uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y); + if (err > uDecalParams_Stage2.z) { + err = 1.0; + } else if (uDecalParams_Stage2.z < 1.0) { + err = 0.0; + } + temp2 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[2] = temp2.w; + vec4 temp3; + { + vec2 origCoord = coord + vec2(-1.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y); + if (err > uDecalParams_Stage2.z) { + err = 1.0; + } else if (uDecalParams_Stage2.z < 1.0) { + err = 0.0; + } + temp3 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[3] = temp3.w; + vec4 temp4; + { + vec2 origCoord = coord; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y); + if (err > uDecalParams_Stage2.z) { + err = 1.0; + } else if (uDecalParams_Stage2.z < 1.0) { + err = 0.0; + } + temp4 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[4] = temp4.w; + vec4 temp5; + { + vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y); + if (err > uDecalParams_Stage2.z) { + err = 1.0; + } else if (uDecalParams_Stage2.z < 1.0) { + err = 0.0; + } + temp5 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[5] = temp5.w; + vec4 temp6; + { + vec2 origCoord = coord + vec2(-1.0, -1.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y); + if (err > uDecalParams_Stage2.z) { + err = 1.0; + } else if (uDecalParams_Stage2.z < 1.0) { + err = 0.0; + } + temp6 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[6] = temp6.w; + vec4 temp7; + { + vec2 origCoord = coord + vec2(0.0, -1.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y); + if (err > uDecalParams_Stage2.z) { + err = 1.0; + } else if (uDecalParams_Stage2.z < 1.0) { + err = 0.0; + } + temp7 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[7] = temp7.w; + vec4 temp8; + { + vec2 origCoord = coord + vec2(1.0, -1.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y); + if (err > uDecalParams_Stage2.z) { + err = 1.0; + } else if (uDecalParams_Stage2.z < 1.0) { + err = 0.0; + } + temp8 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[8] = temp8.w; + vec3 surfaceToLight = normalize(uLightLocation_Stage2 - vec3(gl_FragCoord.xy, uSurfaceScale_Stage2 * m[4])); + output_Stage2 = light_Stage2(normal_Stage2(m, uSurfaceScale_Stage2), surfaceToLight, uLightColor_Stage2); + } + vec4 output_Stage3; + { + vec2 coord = vTransformedCoords_2_Stage0; + float m[9]; + vec4 temp0; + { + vec2 origCoord = coord + vec2(-1.0, 1.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3.y); + if (err > uDecalParams_Stage3.z) { + err = 1.0; + } else if (uDecalParams_Stage3.z < 1.0) { + err = 0.0; + } + temp0 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[0] = temp0.w; + vec4 temp1; + { + vec2 origCoord = coord + vec2(0.0, 1.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3.y); + if (err > uDecalParams_Stage3.z) { + err = 1.0; + } else if (uDecalParams_Stage3.z < 1.0) { + err = 0.0; + } + temp1 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[1] = temp1.w; + vec4 temp2; + { + vec2 origCoord = coord + uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3.y); + if (err > uDecalParams_Stage3.z) { + err = 1.0; + } else if (uDecalParams_Stage3.z < 1.0) { + err = 0.0; + } + temp2 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[2] = temp2.w; + vec4 temp3; + { + vec2 origCoord = coord + vec2(-1.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3.y); + if (err > uDecalParams_Stage3.z) { + err = 1.0; + } else if (uDecalParams_Stage3.z < 1.0) { + err = 0.0; + } + temp3 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[3] = temp3.w; + vec4 temp4; + { + vec2 origCoord = coord; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3.y); + if (err > uDecalParams_Stage3.z) { + err = 1.0; + } else if (uDecalParams_Stage3.z < 1.0) { + err = 0.0; + } + temp4 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[4] = temp4.w; + vec4 temp5; + { + vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3.y); + if (err > uDecalParams_Stage3.z) { + err = 1.0; + } else if (uDecalParams_Stage3.z < 1.0) { + err = 0.0; + } + temp5 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[5] = temp5.w; + vec4 temp6; + { + vec2 origCoord = coord + vec2(-1.0, -1.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3.y); + if (err > uDecalParams_Stage3.z) { + err = 1.0; + } else if (uDecalParams_Stage3.z < 1.0) { + err = 0.0; + } + temp6 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[6] = temp6.w; + vec4 temp7; + { + vec2 origCoord = coord + vec2(0.0, -1.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3.y); + if (err > uDecalParams_Stage3.z) { + err = 1.0; + } else if (uDecalParams_Stage3.z < 1.0) { + err = 0.0; + } + temp7 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[7] = temp7.w; + vec4 temp8; + { + vec2 origCoord = coord + vec2(1.0, -1.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3.y); + if (err > uDecalParams_Stage3.z) { + err = 1.0; + } else if (uDecalParams_Stage3.z < 1.0) { + err = 0.0; + } + temp8 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[8] = temp8.w; + vec3 surfaceToLight = normalize(uLightLocation_Stage3 - vec3(gl_FragCoord.xy, uSurfaceScale_Stage3 * m[4])); + output_Stage3 = light_Stage3(normal_Stage3(m, uSurfaceScale_Stage3), surfaceToLight, lightColor_Stage3(surfaceToLight)); + output_Stage3 *= output_Stage2; + } + { + sk_FragColor = output_Stage3 * output_Stage1; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +uniform mat3 uCoordTransformMatrix_2_Stage0; +in vec2 position; +in vec2 localCoord; +noperspective out vec2 vTransformedCoords_0_Stage0; +noperspective out vec2 vTransformedCoords_1_Stage0; +noperspective out vec2 vTransformedCoords_2_Stage0; +void main() { + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(localCoord, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(localCoord, 1.0)).xy; + vTransformedCoords_2_Stage0 = (uCoordTransformMatrix_2_Stage0 * vec3(localCoord, 1.0)).xy; + gl_Position = vec4(position.x, position.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |