diff options
Diffstat (limited to 'shaders/skia/874.shader_test')
-rw-r--r-- | shaders/skia/874.shader_test | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/shaders/skia/874.shader_test b/shaders/skia/874.shader_test new file mode 100644 index 0000000..d0fb6d0 --- /dev/null +++ b/shaders/skia/874.shader_test @@ -0,0 +1,238 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_ARB_fragment_coord_conventions : require +layout(origin_upper_left) in vec4 gl_FragCoord; +out vec4 sk_FragColor; +uniform float uPixelSize_Stage1; +uniform vec2 uRange_Stage1; +uniform vec4 ucircleData_Stage2; +uniform vec4 uleftBorderColor_Stage3_c0_c0; +uniform vec4 urightBorderColor_Stage3_c0_c0; +uniform vec4 uscale0_1_Stage3_c0_c0_c1_c0; +uniform vec4 uscale2_3_Stage3_c0_c0_c1_c0; +uniform vec4 uscale4_5_Stage3_c0_c0_c1_c0; +uniform vec4 uscale6_7_Stage3_c0_c0_c1_c0; +uniform vec4 ubias0_1_Stage3_c0_c0_c1_c0; +uniform vec4 ubias2_3_Stage3_c0_c0_c1_c0; +uniform vec4 ubias4_5_Stage3_c0_c0_c1_c0; +uniform vec4 ubias6_7_Stage3_c0_c0_c1_c0; +uniform vec4 uthresholds1_7_Stage3_c0_c0_c1_c0; +uniform vec4 uthresholds9_13_Stage3_c0_c0_c1_c0; +uniform vec2 ubaseFrequency_Stage4_c1_c0; +uniform vec2 ustitchData_Stage4_c1_c0; +uniform sampler2D uTextureSampler_0_Stage0; +uniform sampler2D uTextureSampler_0_Stage1; +uniform sampler2D uTextureSampler_0_Stage2; +uniform sampler2D uTextureSampler_0_Stage4; +uniform sampler2D uTextureSampler_1_Stage4; +in vec2 vTextureCoords_Stage0; +flat in int vTexIndex_Stage0; +in vec2 vIntTextureCoords_Stage0; +in vec4 vinColor_Stage0; +in vec2 vTransformedCoords_0_Stage0; +in vec2 vTransformedCoords_1_Stage0; +in vec2 vTransformedCoords_2_Stage0; +vec4 LinearGradientLayout_Stage3_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + float t = vTransformedCoords_1_Stage0.x + 9.9999997473787516e-06; + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 UnrolledBinaryGradientColorizer_Stage3_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + { + if (t < uthresholds1_7_Stage3_c0_c0_c1_c0.y) { + if (t < uthresholds1_7_Stage3_c0_c0_c1_c0.x) { + scale = uscale0_1_Stage3_c0_c0_c1_c0; + bias = ubias0_1_Stage3_c0_c0_c1_c0; + } else { + scale = uscale2_3_Stage3_c0_c0_c1_c0; + bias = ubias2_3_Stage3_c0_c0_c1_c0; + } + } else { + if (t < uthresholds1_7_Stage3_c0_c0_c1_c0.z) { + scale = uscale4_5_Stage3_c0_c0_c1_c0; + bias = ubias4_5_Stage3_c0_c0_c1_c0; + } else { + scale = uscale6_7_Stage3_c0_c0_c1_c0; + bias = ubias6_7_Stage3_c0_c0_c1_c0; + } + } + } + _output = t * scale + bias; + return _output; +} +vec4 ClampedGradientEffect_Stage3_c0_c0(vec4 _input) { + vec4 _output; + vec4 t = LinearGradientLayout_Stage3_c0_c0_c0_c0(vec4(1.0)); + if (t.x < 0.0) { + _output = uleftBorderColor_Stage3_c0_c0; + } else if (t.x > 1.0) { + _output = urightBorderColor_Stage3_c0_c0; + } else { + _output = UnrolledBinaryGradientColorizer_Stage3_c0_c0_c1_c0(t); + } + { + _output.xyz *= _output.w; + } + return _output; +} +float perlinnoise_Stage4_c1_c0(float chanCoord, vec2 noiseVec, vec2 stitchData) { + vec4 floorVal; + floorVal.xy = floor(noiseVec); + floorVal.zw = floorVal.xy + vec2(1.0); + vec2 fractVal = fract(noiseVec); + vec2 noiseSmooth = (fractVal * fractVal) * (vec2(3.0) - vec2(2.0) * fractVal); + if (floorVal.x >= stitchData.x) { + floorVal.x -= stitchData.x; + } + if (floorVal.y >= stitchData.y) { + floorVal.y -= stitchData.y; + } + if (floorVal.z >= stitchData.x) { + floorVal.z -= stitchData.x; + } + if (floorVal.w >= stitchData.y) { + floorVal.w -= stitchData.y; + } + floorVal = fract(floor(mod(floorVal, 256.0)) / vec4(256.0)); + vec2 latticeIdx; + latticeIdx.x = texture(uTextureSampler_0_Stage4, vec2(floorVal.x, 0.5)).x; + latticeIdx.y = texture(uTextureSampler_0_Stage4, vec2(floorVal.z, 0.5)).x; + vec4 bcoords = fract(latticeIdx.xyxy + floorVal.yyww); + vec2 uv; + vec4 lattice = texture(uTextureSampler_1_Stage4, vec2(bcoords.x, chanCoord)).zyxw; + uv.x = dot((lattice.yw + lattice.xz * vec2(0.00390625)) * vec2(2.0) - vec2(1.0), fractVal); + fractVal.x -= 1.0; + lattice = texture(uTextureSampler_1_Stage4, vec2(bcoords.y, chanCoord)).zyxw; + uv.y = dot((lattice.yw + lattice.xz * vec2(0.00390625)) * vec2(2.0) - vec2(1.0), fractVal); + vec2 ab; + ab.x = mix(uv.x, uv.y, noiseSmooth.x); + fractVal.y -= 1.0; + lattice = texture(uTextureSampler_1_Stage4, vec2(bcoords.w, chanCoord)).zyxw; + uv.y = dot((lattice.yw + lattice.xz * vec2(0.00390625)) * vec2(2.0) - vec2(1.0), fractVal); + fractVal.x += 1.0; + lattice = texture(uTextureSampler_1_Stage4, vec2(bcoords.z, chanCoord)).zyxw; + uv.x = dot((lattice.yw + lattice.xz * vec2(0.00390625)) * vec2(2.0) - vec2(1.0), fractVal); + ab.y = mix(uv.x, uv.y, noiseSmooth.x); + return mix(ab.x, ab.y, noiseSmooth.y); +} +vec4 PerlinNoise_Stage4_c1_c0(vec4 _input) { + vec4 _output; + vec2 noiseVec = floor(vTransformedCoords_2_Stage0) * ubaseFrequency_Stage4_c1_c0; + _output = vec4(0.0); + vec2 stitchData = ustitchData_Stage4_c1_c0; + float ratio = 1.0; + for (int octave = 0;octave < 8; ++octave) { + _output += vec4(perlinnoise_Stage4_c1_c0(0.125, noiseVec, stitchData), perlinnoise_Stage4_c1_c0(0.375, noiseVec, stitchData), perlinnoise_Stage4_c1_c0(0.625, noiseVec, stitchData), perlinnoise_Stage4_c1_c0(0.875, noiseVec, stitchData)) * ratio; + noiseVec *= vec2(2.0); + ratio *= 0.5; + stitchData *= vec2(2.0); + } + _output = _output * vec4(0.5) + vec4(0.5); + _output = clamp(_output, 0.0, 1.0); + _output = vec4(_output.xyz * _output.www, _output.w); + return _output; +} +vec4 blend_src_in(vec4 src, vec4 dst) { + return src * dst.w; +} +vec4 blend_dst_in(vec4 src, vec4 dst) { + return blend_src_in(dst, src); +} +void main() { + vec4 outputColor_Stage0; + vec4 outputCoverage_Stage0; + { + outputColor_Stage0 = vinColor_Stage0; + vec2 uv = vTextureCoords_Stage0; + vec4 texColor; + { + texColor = texture(uTextureSampler_0_Stage0, uv); + } + float distance = 7.96875 * (texColor.x - 0.50196081399917603); + float afwidth; + vec2 dist_grad = vec2(dFdx(distance), -dFdy(distance)); + float dg_len2 = dot(dist_grad, dist_grad); + if (dg_len2 < 9.9999997473787516e-05) { + dist_grad = vec2(0.70709997415542603, 0.70709997415542603); + } else { + dist_grad = dist_grad * inversesqrt(dg_len2); + } + vec2 Jdx = dFdx(vIntTextureCoords_Stage0); + vec2 Jdy = -dFdy(vIntTextureCoords_Stage0); + vec2 grad = vec2(dist_grad.x * Jdx.x + dist_grad.y * Jdy.x, dist_grad.x * Jdx.y + dist_grad.y * Jdy.y); + afwidth = 0.64999997615814209 * length(grad); + float val = smoothstep(-afwidth, afwidth, distance); + outputCoverage_Stage0 = vec4(val); + } + vec4 output_Stage1; + { + output_Stage1 = vec4(1.0, 1.0, 1.0, 1.0); + vec2 coord = vTransformedCoords_0_Stage0; + coord.y -= 4.0 * uPixelSize_Stage1; + for (int i = 0;i < 9; i++) { + output_Stage1 = min(output_Stage1, texture(uTextureSampler_0_Stage1, coord)); + coord.y += uPixelSize_Stage1; + } + output_Stage1 *= outputCoverage_Stage0; + } + vec4 output_Stage2; + { + vec2 vec = vec2((gl_FragCoord.x - ucircleData_Stage2.x) * ucircleData_Stage2.w, (gl_FragCoord.y - ucircleData_Stage2.y) * ucircleData_Stage2.w); + float dist = length(vec) + (0.5 - ucircleData_Stage2.z) * ucircleData_Stage2.w; + output_Stage2 = output_Stage1 * texture(uTextureSampler_0_Stage2, vec2(dist, 0.5)).w; + } + vec4 output_Stage3; + { + output_Stage3 = blend_dst_in(output_Stage2, ClampedGradientEffect_Stage3_c0_c0(vec4(1.0))); + } + vec4 output_Stage4; + { + output_Stage4 = blend_dst_in(output_Stage3, PerlinNoise_Stage4_c1_c0(vec4(1.0))); + } + { + sk_FragColor = outputColor_Stage0 * output_Stage4; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform vec2 uAtlasDimensionsInv_Stage0; +uniform mat3 uViewM_Stage0; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +uniform mat3 uCoordTransformMatrix_2_Stage0; +in vec2 inPosition; +in vec4 inColor; +in uvec2 inTextureCoords; +out vec2 vTextureCoords_Stage0; +flat out int vTexIndex_Stage0; +out vec2 vIntTextureCoords_Stage0; +out vec4 vinColor_Stage0; +out vec2 vTransformedCoords_0_Stage0; +out vec2 vTransformedCoords_1_Stage0; +out vec2 vTransformedCoords_2_Stage0; +void main() { + ivec2 signedCoords = ivec2(int(inTextureCoords.x), int(inTextureCoords.y)); + vec2 unormTexCoords = vec2(float(signedCoords.x / 2), float(signedCoords.y / 2)); + vTextureCoords_Stage0 = unormTexCoords * uAtlasDimensionsInv_Stage0; + vTexIndex_Stage0 = 0; + vIntTextureCoords_Stage0 = unormTexCoords; + vinColor_Stage0 = inColor; + vec3 pos3 = uViewM_Stage0 * vec3(inPosition, 1.0); + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_2_Stage0 = (uCoordTransformMatrix_2_Stage0 * vec3(inPosition, 1.0)).xy; + gl_Position = vec4(pos3.x, pos3.y, 0.0, pos3.z); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |