diff options
Diffstat (limited to 'shaders/skia/772.shader_test')
-rw-r--r-- | shaders/skia/772.shader_test | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/shaders/skia/772.shader_test b/shaders/skia/772.shader_test new file mode 100644 index 0000000..a211e32 --- /dev/null +++ b/shaders/skia/772.shader_test @@ -0,0 +1,115 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_ARB_fragment_coord_conventions : require +layout(origin_upper_left) in vec4 gl_FragCoord; +out vec4 sk_FragColor; +uniform vec4 uColor_Stage0; +uniform float uCoverage_Stage0; +uniform vec4 ucircle_Stage1_c0_c0_c0_c0; +uniform vec4 ucolor_Stage1_c0_c0_c1_c0; +uniform vec4 ucolor0_Stage1_c1_c0; +uniform vec4 ucolor1_Stage1_c1_c0; +uniform vec4 ucolor2_Stage1_c1_c0; +uniform vec4 ucolor3_Stage1_c1_c0; +uniform vec4 ucolor4_Stage1_c1_c0; +uniform vec4 ucolor5_Stage1_c1_c0; +uniform vec2 uDstTextureUpperLeft_Stage2; +uniform vec2 uDstTextureCoordScale_Stage2; +uniform sampler2D uDstTextureSampler_Stage2; +noperspective in vec2 vTransformedCoords_0_Stage0; +vec4 CircleEffect_Stage1_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + float d; + { + d = (1.0 - length((ucircle_Stage1_c0_c0_c0_c0.xy - gl_FragCoord.xy) * ucircle_Stage1_c0_c0_c0_c0.w)) * ucircle_Stage1_c0_c0_c0_c0.z; + } + { + _output = _input * clamp(d, 0.0, 1.0); + } + return _output; +} +vec4 ConstColorProcessor_Stage1_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + { + _output = _input * ucolor_Stage1_c0_c0_c1_c0; + } + return _output; +} +vec4 blend_screen(vec4 src, vec4 dst) { + return src + (1.0 - src) * dst; +} +vec4 ComposeTwo_Stage1_c0_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_screen(CircleEffect_Stage1_c0_c0_c0_c0(inputColor), ConstColorProcessor_Stage1_c0_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 Overdraw_Stage1_c1_c0(vec4 _input) { + vec4 _output; + _output = _input; + float alpha = 255.0 * _output.w; + if (alpha < 0.5) { + _output = ucolor0_Stage1_c1_c0; + } else if (alpha < 1.5) { + _output = ucolor1_Stage1_c1_c0; + } else if (alpha < 2.5) { + _output = ucolor2_Stage1_c1_c0; + } else if (alpha < 3.5) { + _output = ucolor3_Stage1_c1_c0; + } else if (alpha < 4.5) { + _output = ucolor4_Stage1_c1_c0; + } else { + _output = ucolor5_Stage1_c1_c0; + } + return _output; +} +vec4 blend_src_in(vec4 src, vec4 dst) { + return src * dst.w; +} +vec4 blend_dst_in(vec4 src, vec4 dst) { + return blend_src_in(dst, src); +} +void main() { + vec4 outputColor_Stage0; + vec4 outputCoverage_Stage0; + { + outputColor_Stage0 = uColor_Stage0; + outputCoverage_Stage0 = vec4(uCoverage_Stage0); + } + vec4 output_Stage1; + { + vec4 inputColor = vec4(outputColor_Stage0.xyz, 1.0); + output_Stage1 = blend_dst_in(ComposeTwo_Stage1_c0_c0(inputColor), Overdraw_Stage1_c1_c0(inputColor)); + output_Stage1 *= outputColor_Stage0.w; + } + { + if (all(lessThanEqual(outputCoverage_Stage0.xyz, vec3(0.0)))) { + discard; + } + vec2 _dstTexCoord = (gl_FragCoord.xy - uDstTextureUpperLeft_Stage2) * uDstTextureCoordScale_Stage2; + _dstTexCoord.y = 1.0 - _dstTexCoord.y; + vec4 _dstColor = texture(uDstTextureSampler_Stage2, _dstTexCoord); + sk_FragColor = blend_src_in(output_Stage1, _dstColor); + sk_FragColor = outputCoverage_Stage0 * sk_FragColor + (vec4(1.0) - outputCoverage_Stage0) * _dstColor; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +in vec2 inPosition; +noperspective out vec2 vTransformedCoords_0_Stage0; +void main() { + vec2 pos2 = inPosition; + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |