diff options
Diffstat (limited to 'shaders/skia/769.shader_test')
-rw-r--r-- | shaders/skia/769.shader_test | 672 |
1 files changed, 672 insertions, 0 deletions
diff --git a/shaders/skia/769.shader_test b/shaders/skia/769.shader_test new file mode 100644 index 0000000..b226dd0 --- /dev/null +++ b/shaders/skia/769.shader_test @@ -0,0 +1,672 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_KHR_blend_equation_advanced : require +#extension GL_ARB_fragment_coord_conventions : require +layout(origin_upper_left) in vec4 gl_FragCoord; +out vec4 sk_FragColor; +layout (blend_support_all_equations) out ; +uniform vec2 uImageIncrement_Stage1; +uniform vec2 uBounds_Stage1; +uniform vec4 uKernel_Stage1[6]; +uniform vec2 uImageIncrement_Stage2; +uniform float uSurfaceScale_Stage2; +uniform vec3 uLightColor_Stage2; +uniform float uKD_Stage2; +uniform vec4 uTexDom_Stage2; +uniform vec3 uDecalParams_Stage2; +uniform vec3 uLightLocation_Stage2; +uniform float uExponent_Stage2; +uniform float uCosInnerConeAngle_Stage2; +uniform float uCosOuterConeAngle_Stage2; +uniform float uConeScale_Stage2; +uniform vec3 uS_Stage2; +uniform vec2 uImageIncrement_Stage3; +uniform vec4 uKernel_Stage3[6]; +uniform vec2 uKernelOffset_Stage3; +uniform float uGain_Stage3; +uniform float uBias_Stage3; +uniform vec4 uTexDom_Stage3; +uniform float uinnerThreshold_Stage4; +uniform float uouterThreshold_Stage4; +uniform sampler2D uTextureSampler_0_Stage1; +uniform sampler2D uTextureSampler_0_Stage2; +uniform sampler2D uTextureSampler_0_Stage3; +uniform sampler2D uTextureSampler_0_Stage4; +noperspective in vec2 vEllipseOffsets_Stage0; +noperspective in vec4 vEllipseRadii_Stage0; +noperspective in vec4 vinColor_Stage0; +noperspective in vec2 vTransformedCoords_0_Stage0; +noperspective in vec2 vTransformedCoords_1_Stage0; +noperspective in vec2 vTransformedCoords_2_Stage0; +noperspective in vec2 vTransformedCoords_3_Stage0; +vec4 light_Stage2(vec3 normal, vec3 surfaceToLight, vec3 lightColor) { + float colorScale = uKD_Stage2 * dot(normal, surfaceToLight); + return vec4(lightColor * clamp(colorScale, 0.0, 1.0), 1.0); +} +float sobel_Stage2(float a, float b, float c, float d, float e, float f, float scale) { + return (((((-a + b) - 2.0 * c) + 2.0 * d) - e) + f) * scale; +} +vec3 pointToNormal_Stage2(float x, float y, float scale) { + return normalize(vec3(-x * scale, -y * scale, 1.0)); +} +vec3 normal_Stage2(float m[9], float surfaceScale) { + return pointToNormal_Stage2(sobel_Stage2(m[1], m[2], m[4], m[5], 0.0, 0.0, 0.66666698455810547), sobel_Stage2(0.0, 0.0, m[1], m[4], m[2], m[5], 0.66666698455810547), surfaceScale); +} +vec3 lightColor_Stage2(vec3 surfaceToLight) { + float cosAngle = -dot(surfaceToLight, uS_Stage2); + if (cosAngle < uCosOuterConeAngle_Stage2) { + return vec3(0.0); + } + float scale = pow(cosAngle, uExponent_Stage2); + if (cosAngle < uCosInnerConeAngle_Stage2) { + return ((uLightColor_Stage2 * scale) * (cosAngle - uCosOuterConeAngle_Stage2)) * uConeScale_Stage2; + } + return uLightColor_Stage2; +} +void main() { + vec4 outputColor_Stage0; + vec4 outputCoverage_Stage0; + { + outputColor_Stage0 = vinColor_Stage0; + vec2 offset = vEllipseOffsets_Stage0; + offset *= vEllipseRadii_Stage0.xy; + float test = dot(offset, offset) - 1.0; + vec2 grad = (2.0 * offset) * vEllipseRadii_Stage0.xy; + float grad_dot = dot(grad, grad); + grad_dot = max(grad_dot, 1.1754999560161448e-38); + float invlen = inversesqrt(grad_dot); + float edgeAlpha = clamp(0.5 - test * invlen, 0.0, 1.0); + offset = vEllipseOffsets_Stage0 * vEllipseRadii_Stage0.zw; + test = dot(offset, offset) - 1.0; + grad = (2.0 * offset) * vEllipseRadii_Stage0.zw; + grad_dot = dot(grad, grad); + invlen = inversesqrt(grad_dot); + edgeAlpha *= clamp(0.5 + test * invlen, 0.0, 1.0); + outputCoverage_Stage0 = vec4(edgeAlpha); + } + vec4 output_Stage1; + { + output_Stage1 = vec4(0.0, 0.0, 0.0, 0.0); + vec2 coord = vTransformedCoords_0_Stage0 - 11.0 * uImageIncrement_Stage1; + vec2 coordSampled = vec2(0.0, 0.0); + coordSampled = coord; + if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) { + output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[0].x; + } + coord += uImageIncrement_Stage1; + coordSampled = coord; + if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) { + output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[0].y; + } + coord += uImageIncrement_Stage1; + coordSampled = coord; + if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) { + output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[0].z; + } + coord += uImageIncrement_Stage1; + coordSampled = coord; + if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) { + output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[0].w; + } + coord += uImageIncrement_Stage1; + coordSampled = coord; + if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) { + output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[1].x; + } + coord += uImageIncrement_Stage1; + coordSampled = coord; + if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) { + output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[1].y; + } + coord += uImageIncrement_Stage1; + coordSampled = coord; + if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) { + output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[1].z; + } + coord += uImageIncrement_Stage1; + coordSampled = coord; + if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) { + output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[1].w; + } + coord += uImageIncrement_Stage1; + coordSampled = coord; + if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) { + output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[2].x; + } + coord += uImageIncrement_Stage1; + coordSampled = coord; + if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) { + output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[2].y; + } + coord += uImageIncrement_Stage1; + coordSampled = coord; + if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) { + output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[2].z; + } + coord += uImageIncrement_Stage1; + coordSampled = coord; + if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) { + output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[2].w; + } + coord += uImageIncrement_Stage1; + coordSampled = coord; + if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) { + output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[3].x; + } + coord += uImageIncrement_Stage1; + coordSampled = coord; + if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) { + output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[3].y; + } + coord += uImageIncrement_Stage1; + coordSampled = coord; + if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) { + output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[3].z; + } + coord += uImageIncrement_Stage1; + coordSampled = coord; + if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) { + output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[3].w; + } + coord += uImageIncrement_Stage1; + coordSampled = coord; + if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) { + output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[4].x; + } + coord += uImageIncrement_Stage1; + coordSampled = coord; + if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) { + output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[4].y; + } + coord += uImageIncrement_Stage1; + coordSampled = coord; + if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) { + output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[4].z; + } + coord += uImageIncrement_Stage1; + coordSampled = coord; + if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) { + output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[4].w; + } + coord += uImageIncrement_Stage1; + coordSampled = coord; + if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) { + output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[5].x; + } + coord += uImageIncrement_Stage1; + coordSampled = coord; + if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) { + output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[5].y; + } + coord += uImageIncrement_Stage1; + coordSampled = coord; + if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) { + output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[5].z; + } + coord += uImageIncrement_Stage1; + output_Stage1 *= outputColor_Stage0; + } + vec4 output_Stage2; + { + vec2 coord = vTransformedCoords_1_Stage0; + float m[9]; + vec4 temp0; + { + vec2 origCoord = coord + vec2(-1.0, 1.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y); + if (err > uDecalParams_Stage2.z) { + err = 1.0; + } else if (uDecalParams_Stage2.z < 1.0) { + err = 0.0; + } + temp0 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[0] = temp0.w; + vec4 temp1; + { + vec2 origCoord = coord + vec2(0.0, 1.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y); + if (err > uDecalParams_Stage2.z) { + err = 1.0; + } else if (uDecalParams_Stage2.z < 1.0) { + err = 0.0; + } + temp1 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[1] = temp1.w; + vec4 temp2; + { + vec2 origCoord = coord + uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y); + if (err > uDecalParams_Stage2.z) { + err = 1.0; + } else if (uDecalParams_Stage2.z < 1.0) { + err = 0.0; + } + temp2 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[2] = temp2.w; + vec4 temp3; + { + vec2 origCoord = coord + vec2(-1.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y); + if (err > uDecalParams_Stage2.z) { + err = 1.0; + } else if (uDecalParams_Stage2.z < 1.0) { + err = 0.0; + } + temp3 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[3] = temp3.w; + vec4 temp4; + { + vec2 origCoord = coord; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y); + if (err > uDecalParams_Stage2.z) { + err = 1.0; + } else if (uDecalParams_Stage2.z < 1.0) { + err = 0.0; + } + temp4 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[4] = temp4.w; + vec4 temp5; + { + vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y); + if (err > uDecalParams_Stage2.z) { + err = 1.0; + } else if (uDecalParams_Stage2.z < 1.0) { + err = 0.0; + } + temp5 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[5] = temp5.w; + vec4 temp6; + { + vec2 origCoord = coord + vec2(-1.0, -1.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y); + if (err > uDecalParams_Stage2.z) { + err = 1.0; + } else if (uDecalParams_Stage2.z < 1.0) { + err = 0.0; + } + temp6 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[6] = temp6.w; + vec4 temp7; + { + vec2 origCoord = coord + vec2(0.0, -1.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y); + if (err > uDecalParams_Stage2.z) { + err = 1.0; + } else if (uDecalParams_Stage2.z < 1.0) { + err = 0.0; + } + temp7 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[7] = temp7.w; + vec4 temp8; + { + vec2 origCoord = coord + vec2(1.0, -1.0) * uImageIncrement_Stage2; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y); + if (err > uDecalParams_Stage2.z) { + err = 1.0; + } else if (uDecalParams_Stage2.z < 1.0) { + err = 0.0; + } + temp8 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[8] = temp8.w; + vec3 surfaceToLight = normalize(uLightLocation_Stage2 - vec3(gl_FragCoord.xy, uSurfaceScale_Stage2 * m[4])); + output_Stage2 = light_Stage2(normal_Stage2(m, uSurfaceScale_Stage2), surfaceToLight, lightColor_Stage2(surfaceToLight)); + output_Stage2 *= output_Stage1; + } + vec4 output_Stage3; + { + vec4 sum = vec4(0.0, 0.0, 0.0, 0.0); + vec2 coord = vTransformedCoords_2_Stage0 - uKernelOffset_Stage3 * uImageIncrement_Stage3; + vec4 c; + { + float k = uKernel_Stage3[0].x; + { + vec2 origCoord = coord; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage3[0].y; + { + vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage3[0].z; + { + vec2 origCoord = coord + vec2(2.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage3[0].w; + { + vec2 origCoord = coord + vec2(3.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage3[1].x; + { + vec2 origCoord = coord + vec2(4.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage3[1].y; + { + vec2 origCoord = coord + vec2(5.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage3[1].z; + { + vec2 origCoord = coord + vec2(6.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage3[1].w; + { + vec2 origCoord = coord + vec2(7.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage3[2].x; + { + vec2 origCoord = coord + vec2(8.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage3[2].y; + { + vec2 origCoord = coord + vec2(9.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage3[2].z; + { + vec2 origCoord = coord + vec2(10.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage3[2].w; + { + vec2 origCoord = coord + vec2(11.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage3[3].x; + { + vec2 origCoord = coord + vec2(12.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage3[3].y; + { + vec2 origCoord = coord + vec2(13.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage3[3].z; + { + vec2 origCoord = coord + vec2(14.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage3[3].w; + { + vec2 origCoord = coord + vec2(15.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage3[4].x; + { + vec2 origCoord = coord + vec2(16.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage3[4].y; + { + vec2 origCoord = coord + vec2(17.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage3[4].z; + { + vec2 origCoord = coord + vec2(18.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage3[4].w; + { + vec2 origCoord = coord + vec2(19.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage3[5].x; + { + vec2 origCoord = coord + vec2(20.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage3[5].y; + { + vec2 origCoord = coord + vec2(21.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage3[5].z; + { + vec2 origCoord = coord + vec2(22.0, 0.0) * uImageIncrement_Stage3; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + c = textureColor; + } + sum += c * k; + } + output_Stage3 = sum * uGain_Stage3 + uBias_Stage3; + output_Stage3.w = clamp(output_Stage3.w, 0.0, 1.0); + output_Stage3.xyz = clamp(output_Stage3.xyz, 0.0, output_Stage3.w); + output_Stage3 *= output_Stage2; + } + vec4 output_Stage4; + { + vec4 color = outputCoverage_Stage0; + vec4 mask_color = texture(uTextureSampler_0_Stage4, vTransformedCoords_3_Stage0); + if (mask_color.w < 0.5) { + if (color.w > uouterThreshold_Stage4) { + float scale = uouterThreshold_Stage4 / color.w; + color.xyz *= scale; + color.w = uouterThreshold_Stage4; + } + } else if (color.w < uinnerThreshold_Stage4) { + float scale = uinnerThreshold_Stage4 / max(0.0010000000474974513, color.w); + color.xyz *= scale; + color.w = uinnerThreshold_Stage4; + } + output_Stage4 = color; + } + { + sk_FragColor = output_Stage4 * output_Stage3; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +uniform mat3 uCoordTransformMatrix_2_Stage0; +uniform mat3 uCoordTransformMatrix_3_Stage0; +in vec2 inPosition; +in vec4 inColor; +in vec2 inEllipseOffset; +in vec4 inEllipseRadii; +noperspective out vec2 vEllipseOffsets_Stage0; +noperspective out vec4 vEllipseRadii_Stage0; +noperspective out vec4 vinColor_Stage0; +noperspective out vec2 vTransformedCoords_0_Stage0; +noperspective out vec2 vTransformedCoords_1_Stage0; +noperspective out vec2 vTransformedCoords_2_Stage0; +noperspective out vec2 vTransformedCoords_3_Stage0; +void main() { + vEllipseOffsets_Stage0 = inEllipseOffset; + vEllipseRadii_Stage0 = inEllipseRadii; + vinColor_Stage0 = inColor; + vec2 pos2 = inPosition; + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_2_Stage0 = (uCoordTransformMatrix_2_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_3_Stage0 = (uCoordTransformMatrix_3_Stage0 * vec3(inPosition, 1.0)).xy; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |