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-rw-r--r--shaders/skia/769.shader_test672
1 files changed, 672 insertions, 0 deletions
diff --git a/shaders/skia/769.shader_test b/shaders/skia/769.shader_test
new file mode 100644
index 0000000..b226dd0
--- /dev/null
+++ b/shaders/skia/769.shader_test
@@ -0,0 +1,672 @@
+[require]
+GLSL >= 1.40
+
+[fragment shader]
+#version 140
+
+#extension GL_KHR_blend_equation_advanced : require
+#extension GL_ARB_fragment_coord_conventions : require
+layout(origin_upper_left) in vec4 gl_FragCoord;
+out vec4 sk_FragColor;
+layout (blend_support_all_equations) out ;
+uniform vec2 uImageIncrement_Stage1;
+uniform vec2 uBounds_Stage1;
+uniform vec4 uKernel_Stage1[6];
+uniform vec2 uImageIncrement_Stage2;
+uniform float uSurfaceScale_Stage2;
+uniform vec3 uLightColor_Stage2;
+uniform float uKD_Stage2;
+uniform vec4 uTexDom_Stage2;
+uniform vec3 uDecalParams_Stage2;
+uniform vec3 uLightLocation_Stage2;
+uniform float uExponent_Stage2;
+uniform float uCosInnerConeAngle_Stage2;
+uniform float uCosOuterConeAngle_Stage2;
+uniform float uConeScale_Stage2;
+uniform vec3 uS_Stage2;
+uniform vec2 uImageIncrement_Stage3;
+uniform vec4 uKernel_Stage3[6];
+uniform vec2 uKernelOffset_Stage3;
+uniform float uGain_Stage3;
+uniform float uBias_Stage3;
+uniform vec4 uTexDom_Stage3;
+uniform float uinnerThreshold_Stage4;
+uniform float uouterThreshold_Stage4;
+uniform sampler2D uTextureSampler_0_Stage1;
+uniform sampler2D uTextureSampler_0_Stage2;
+uniform sampler2D uTextureSampler_0_Stage3;
+uniform sampler2D uTextureSampler_0_Stage4;
+noperspective in vec2 vEllipseOffsets_Stage0;
+noperspective in vec4 vEllipseRadii_Stage0;
+noperspective in vec4 vinColor_Stage0;
+noperspective in vec2 vTransformedCoords_0_Stage0;
+noperspective in vec2 vTransformedCoords_1_Stage0;
+noperspective in vec2 vTransformedCoords_2_Stage0;
+noperspective in vec2 vTransformedCoords_3_Stage0;
+vec4 light_Stage2(vec3 normal, vec3 surfaceToLight, vec3 lightColor) {
+ float colorScale = uKD_Stage2 * dot(normal, surfaceToLight);
+ return vec4(lightColor * clamp(colorScale, 0.0, 1.0), 1.0);
+}
+float sobel_Stage2(float a, float b, float c, float d, float e, float f, float scale) {
+ return (((((-a + b) - 2.0 * c) + 2.0 * d) - e) + f) * scale;
+}
+vec3 pointToNormal_Stage2(float x, float y, float scale) {
+ return normalize(vec3(-x * scale, -y * scale, 1.0));
+}
+vec3 normal_Stage2(float m[9], float surfaceScale) {
+ return pointToNormal_Stage2(sobel_Stage2(m[1], m[2], m[4], m[5], 0.0, 0.0, 0.66666698455810547), sobel_Stage2(0.0, 0.0, m[1], m[4], m[2], m[5], 0.66666698455810547), surfaceScale);
+}
+vec3 lightColor_Stage2(vec3 surfaceToLight) {
+ float cosAngle = -dot(surfaceToLight, uS_Stage2);
+ if (cosAngle < uCosOuterConeAngle_Stage2) {
+ return vec3(0.0);
+ }
+ float scale = pow(cosAngle, uExponent_Stage2);
+ if (cosAngle < uCosInnerConeAngle_Stage2) {
+ return ((uLightColor_Stage2 * scale) * (cosAngle - uCosOuterConeAngle_Stage2)) * uConeScale_Stage2;
+ }
+ return uLightColor_Stage2;
+}
+void main() {
+ vec4 outputColor_Stage0;
+ vec4 outputCoverage_Stage0;
+ {
+ outputColor_Stage0 = vinColor_Stage0;
+ vec2 offset = vEllipseOffsets_Stage0;
+ offset *= vEllipseRadii_Stage0.xy;
+ float test = dot(offset, offset) - 1.0;
+ vec2 grad = (2.0 * offset) * vEllipseRadii_Stage0.xy;
+ float grad_dot = dot(grad, grad);
+ grad_dot = max(grad_dot, 1.1754999560161448e-38);
+ float invlen = inversesqrt(grad_dot);
+ float edgeAlpha = clamp(0.5 - test * invlen, 0.0, 1.0);
+ offset = vEllipseOffsets_Stage0 * vEllipseRadii_Stage0.zw;
+ test = dot(offset, offset) - 1.0;
+ grad = (2.0 * offset) * vEllipseRadii_Stage0.zw;
+ grad_dot = dot(grad, grad);
+ invlen = inversesqrt(grad_dot);
+ edgeAlpha *= clamp(0.5 + test * invlen, 0.0, 1.0);
+ outputCoverage_Stage0 = vec4(edgeAlpha);
+ }
+ vec4 output_Stage1;
+ {
+ output_Stage1 = vec4(0.0, 0.0, 0.0, 0.0);
+ vec2 coord = vTransformedCoords_0_Stage0 - 11.0 * uImageIncrement_Stage1;
+ vec2 coordSampled = vec2(0.0, 0.0);
+ coordSampled = coord;
+ if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[0].x;
+ }
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[0].y;
+ }
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[0].z;
+ }
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[0].w;
+ }
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[1].x;
+ }
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[1].y;
+ }
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[1].z;
+ }
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[1].w;
+ }
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[2].x;
+ }
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[2].y;
+ }
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[2].z;
+ }
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[2].w;
+ }
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[3].x;
+ }
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[3].y;
+ }
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[3].z;
+ }
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[3].w;
+ }
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[4].x;
+ }
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[4].y;
+ }
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[4].z;
+ }
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[4].w;
+ }
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[5].x;
+ }
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[5].y;
+ }
+ coord += uImageIncrement_Stage1;
+ coordSampled = coord;
+ if (coord.y >= uBounds_Stage1.x && coord.y <= uBounds_Stage1.y) {
+ output_Stage1 += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[5].z;
+ }
+ coord += uImageIncrement_Stage1;
+ output_Stage1 *= outputColor_Stage0;
+ }
+ vec4 output_Stage2;
+ {
+ vec2 coord = vTransformedCoords_1_Stage0;
+ float m[9];
+ vec4 temp0;
+ {
+ vec2 origCoord = coord + vec2(-1.0, 1.0) * uImageIncrement_Stage2;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y);
+ if (err > uDecalParams_Stage2.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage2.z < 1.0) {
+ err = 0.0;
+ }
+ temp0 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[0] = temp0.w;
+ vec4 temp1;
+ {
+ vec2 origCoord = coord + vec2(0.0, 1.0) * uImageIncrement_Stage2;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y);
+ if (err > uDecalParams_Stage2.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage2.z < 1.0) {
+ err = 0.0;
+ }
+ temp1 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[1] = temp1.w;
+ vec4 temp2;
+ {
+ vec2 origCoord = coord + uImageIncrement_Stage2;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y);
+ if (err > uDecalParams_Stage2.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage2.z < 1.0) {
+ err = 0.0;
+ }
+ temp2 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[2] = temp2.w;
+ vec4 temp3;
+ {
+ vec2 origCoord = coord + vec2(-1.0, 0.0) * uImageIncrement_Stage2;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y);
+ if (err > uDecalParams_Stage2.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage2.z < 1.0) {
+ err = 0.0;
+ }
+ temp3 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[3] = temp3.w;
+ vec4 temp4;
+ {
+ vec2 origCoord = coord;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y);
+ if (err > uDecalParams_Stage2.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage2.z < 1.0) {
+ err = 0.0;
+ }
+ temp4 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[4] = temp4.w;
+ vec4 temp5;
+ {
+ vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage2;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y);
+ if (err > uDecalParams_Stage2.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage2.z < 1.0) {
+ err = 0.0;
+ }
+ temp5 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[5] = temp5.w;
+ vec4 temp6;
+ {
+ vec2 origCoord = coord + vec2(-1.0, -1.0) * uImageIncrement_Stage2;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y);
+ if (err > uDecalParams_Stage2.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage2.z < 1.0) {
+ err = 0.0;
+ }
+ temp6 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[6] = temp6.w;
+ vec4 temp7;
+ {
+ vec2 origCoord = coord + vec2(0.0, -1.0) * uImageIncrement_Stage2;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y);
+ if (err > uDecalParams_Stage2.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage2.z < 1.0) {
+ err = 0.0;
+ }
+ temp7 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[7] = temp7.w;
+ vec4 temp8;
+ {
+ vec2 origCoord = coord + vec2(1.0, -1.0) * uImageIncrement_Stage2;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage2.xy, uTexDom_Stage2.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage2.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage2.y);
+ if (err > uDecalParams_Stage2.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage2.z < 1.0) {
+ err = 0.0;
+ }
+ temp8 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[8] = temp8.w;
+ vec3 surfaceToLight = normalize(uLightLocation_Stage2 - vec3(gl_FragCoord.xy, uSurfaceScale_Stage2 * m[4]));
+ output_Stage2 = light_Stage2(normal_Stage2(m, uSurfaceScale_Stage2), surfaceToLight, lightColor_Stage2(surfaceToLight));
+ output_Stage2 *= output_Stage1;
+ }
+ vec4 output_Stage3;
+ {
+ vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
+ vec2 coord = vTransformedCoords_2_Stage0 - uKernelOffset_Stage3 * uImageIncrement_Stage3;
+ vec4 c;
+ {
+ float k = uKernel_Stage3[0].x;
+ {
+ vec2 origCoord = coord;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage3[0].y;
+ {
+ vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage3[0].z;
+ {
+ vec2 origCoord = coord + vec2(2.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage3[0].w;
+ {
+ vec2 origCoord = coord + vec2(3.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage3[1].x;
+ {
+ vec2 origCoord = coord + vec2(4.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage3[1].y;
+ {
+ vec2 origCoord = coord + vec2(5.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage3[1].z;
+ {
+ vec2 origCoord = coord + vec2(6.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage3[1].w;
+ {
+ vec2 origCoord = coord + vec2(7.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage3[2].x;
+ {
+ vec2 origCoord = coord + vec2(8.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage3[2].y;
+ {
+ vec2 origCoord = coord + vec2(9.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage3[2].z;
+ {
+ vec2 origCoord = coord + vec2(10.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage3[2].w;
+ {
+ vec2 origCoord = coord + vec2(11.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage3[3].x;
+ {
+ vec2 origCoord = coord + vec2(12.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage3[3].y;
+ {
+ vec2 origCoord = coord + vec2(13.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage3[3].z;
+ {
+ vec2 origCoord = coord + vec2(14.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage3[3].w;
+ {
+ vec2 origCoord = coord + vec2(15.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage3[4].x;
+ {
+ vec2 origCoord = coord + vec2(16.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage3[4].y;
+ {
+ vec2 origCoord = coord + vec2(17.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage3[4].z;
+ {
+ vec2 origCoord = coord + vec2(18.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage3[4].w;
+ {
+ vec2 origCoord = coord + vec2(19.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage3[5].x;
+ {
+ vec2 origCoord = coord + vec2(20.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage3[5].y;
+ {
+ vec2 origCoord = coord + vec2(21.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage3[5].z;
+ {
+ vec2 origCoord = coord + vec2(22.0, 0.0) * uImageIncrement_Stage3;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3.xy, uTexDom_Stage3.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ c = textureColor;
+ }
+ sum += c * k;
+ }
+ output_Stage3 = sum * uGain_Stage3 + uBias_Stage3;
+ output_Stage3.w = clamp(output_Stage3.w, 0.0, 1.0);
+ output_Stage3.xyz = clamp(output_Stage3.xyz, 0.0, output_Stage3.w);
+ output_Stage3 *= output_Stage2;
+ }
+ vec4 output_Stage4;
+ {
+ vec4 color = outputCoverage_Stage0;
+ vec4 mask_color = texture(uTextureSampler_0_Stage4, vTransformedCoords_3_Stage0);
+ if (mask_color.w < 0.5) {
+ if (color.w > uouterThreshold_Stage4) {
+ float scale = uouterThreshold_Stage4 / color.w;
+ color.xyz *= scale;
+ color.w = uouterThreshold_Stage4;
+ }
+ } else if (color.w < uinnerThreshold_Stage4) {
+ float scale = uinnerThreshold_Stage4 / max(0.0010000000474974513, color.w);
+ color.xyz *= scale;
+ color.w = uinnerThreshold_Stage4;
+ }
+ output_Stage4 = color;
+ }
+ {
+ sk_FragColor = output_Stage4 * output_Stage3;
+ }
+}
+
+[vertex shader]
+#version 140
+
+uniform vec4 sk_RTAdjust;
+uniform mat3 uCoordTransformMatrix_0_Stage0;
+uniform mat3 uCoordTransformMatrix_1_Stage0;
+uniform mat3 uCoordTransformMatrix_2_Stage0;
+uniform mat3 uCoordTransformMatrix_3_Stage0;
+in vec2 inPosition;
+in vec4 inColor;
+in vec2 inEllipseOffset;
+in vec4 inEllipseRadii;
+noperspective out vec2 vEllipseOffsets_Stage0;
+noperspective out vec4 vEllipseRadii_Stage0;
+noperspective out vec4 vinColor_Stage0;
+noperspective out vec2 vTransformedCoords_0_Stage0;
+noperspective out vec2 vTransformedCoords_1_Stage0;
+noperspective out vec2 vTransformedCoords_2_Stage0;
+noperspective out vec2 vTransformedCoords_3_Stage0;
+void main() {
+ vEllipseOffsets_Stage0 = inEllipseOffset;
+ vEllipseRadii_Stage0 = inEllipseRadii;
+ vinColor_Stage0 = inColor;
+ vec2 pos2 = inPosition;
+ vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy;
+ vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(inPosition, 1.0)).xy;
+ vTransformedCoords_2_Stage0 = (uCoordTransformMatrix_2_Stage0 * vec3(inPosition, 1.0)).xy;
+ vTransformedCoords_3_Stage0 = (uCoordTransformMatrix_3_Stage0 * vec3(inPosition, 1.0)).xy;
+ gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0);
+ gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
+}
+