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-rw-r--r--shaders/skia/730.shader_test374
1 files changed, 374 insertions, 0 deletions
diff --git a/shaders/skia/730.shader_test b/shaders/skia/730.shader_test
new file mode 100644
index 0000000..b017a73
--- /dev/null
+++ b/shaders/skia/730.shader_test
@@ -0,0 +1,374 @@
+[require]
+GLSL >= 1.40
+
+[fragment shader]
+#version 140
+
+#extension GL_KHR_blend_equation_advanced : require
+#extension GL_ARB_fragment_coord_conventions : require
+layout(origin_upper_left) in vec4 gl_FragCoord;
+out vec4 sk_FragColor;
+layout (blend_support_all_equations) out ;
+uniform vec2 uImageIncrement_Stage1_c0_c0;
+uniform vec4 uKernel_Stage1_c0_c0[4];
+uniform vec2 uKernelOffset_Stage1_c0_c0;
+uniform float uGain_Stage1_c0_c0;
+uniform float uBias_Stage1_c0_c0;
+uniform vec4 uTexDom_Stage1_c0_c0;
+uniform vec3 uDecalParams_Stage1_c0_c0;
+uniform vec4 ucircle_Stage1_c1_c0;
+uniform vec4 uk_Stage2;
+uniform vec4 ucolor_Stage2_c2_c0;
+uniform sampler2D uTextureSampler_0_Stage1;
+noperspective in vec4 vinCircleEdge_Stage0;
+noperspective in vec4 vinColor_Stage0;
+noperspective in vec2 vTransformedCoords_0_Stage0;
+noperspective in vec2 vTransformedCoords_1_Stage0;
+vec4 MatrixConvolution_Stage1_c0_c0(vec4 _input) {
+ vec4 _output;
+ vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
+ vec2 coord = vTransformedCoords_0_Stage0 - uKernelOffset_Stage1_c0_c0 * uImageIncrement_Stage1_c0_c0;
+ vec4 c;
+ {
+ float k = uKernel_Stage1_c0_c0[0].x;
+ {
+ vec2 origCoord = coord;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[0].y;
+ {
+ vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[0].z;
+ {
+ vec2 origCoord = coord + vec2(2.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[0].w;
+ {
+ vec2 origCoord = coord + vec2(3.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[1].x;
+ {
+ vec2 origCoord = coord + vec2(4.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[1].y;
+ {
+ vec2 origCoord = coord + vec2(5.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[1].z;
+ {
+ vec2 origCoord = coord + vec2(6.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[1].w;
+ {
+ vec2 origCoord = coord + vec2(7.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[2].x;
+ {
+ vec2 origCoord = coord + vec2(8.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[2].y;
+ {
+ vec2 origCoord = coord + vec2(9.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[2].z;
+ {
+ vec2 origCoord = coord + vec2(10.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[2].w;
+ {
+ vec2 origCoord = coord + vec2(11.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[3].x;
+ {
+ vec2 origCoord = coord + vec2(12.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1_c0_c0[3].y;
+ {
+ vec2 origCoord = coord + vec2(13.0, 0.0) * uImageIncrement_Stage1_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ sum += c * k;
+ }
+ _output = sum * uGain_Stage1_c0_c0 + uBias_Stage1_c0_c0;
+ _output.w = clamp(_output.w, 0.0, 1.0);
+ _output.xyz = clamp(_output.xyz, 0.0, _output.w);
+ _output *= _input;
+ return _output;
+}
+vec4 CircleEffect_Stage1_c1_c0(vec4 _input) {
+ vec4 _output;
+ float d;
+ {
+ d = (length((ucircle_Stage1_c1_c0.xy - gl_FragCoord.xy) * ucircle_Stage1_c1_c0.w) - 1.0) * ucircle_Stage1_c1_c0.z;
+ }
+ {
+ _output = _input * clamp(d, 0.0, 1.0);
+ }
+ return _output;
+}
+vec4 ConstColorProcessor_Stage2_c2_c0(vec4 _input, vec2 _coords) {
+ vec4 _output;
+ {
+ _output = ucolor_Stage2_c2_c0;
+ }
+ return _output;
+}
+float _blend_color_luminance(vec3 color) {
+ return dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), color);
+}
+vec3 _blend_set_color_luminance(vec3 hueSatColor, float alpha, vec3 lumColor) {
+ float lum = _blend_color_luminance(lumColor);
+ vec3 result = (lum - _blend_color_luminance(hueSatColor)) + hueSatColor;
+ float minComp = min(min(result.x, result.y), result.z);
+ float maxComp = max(max(result.x, result.y), result.z);
+ if (minComp < 0.0 && lum != minComp) {
+ result = lum + ((result - lum) * lum) / (lum - minComp);
+ }
+ if (maxComp > alpha && maxComp != lum) {
+ return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
+ }
+ return result;
+}
+vec4 blend_luminosity(vec4 src, vec4 dst) {
+ float alpha = dst.w * src.w;
+ vec3 sda = src.xyz * dst.w;
+ vec3 dsa = dst.xyz * src.w;
+ return vec4((((_blend_set_color_luminance(dsa, alpha, sda) + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha);
+}
+void main() {
+ vec4 outputColor_Stage0;
+ vec4 outputCoverage_Stage0;
+ {
+ vec4 circleEdge;
+ circleEdge = vinCircleEdge_Stage0;
+ outputColor_Stage0 = vinColor_Stage0;
+ float d = length(circleEdge.xy);
+ float distanceToOuterEdge = circleEdge.z * (1.0 - d);
+ float edgeAlpha = clamp(distanceToOuterEdge, 0.0, 1.0);
+ float distanceToInnerEdge = circleEdge.z * (d - circleEdge.w);
+ float innerAlpha = clamp(distanceToInnerEdge, 0.0, 1.0);
+ edgeAlpha *= innerAlpha;
+ outputCoverage_Stage0 = vec4(edgeAlpha);
+ }
+ vec4 output_Stage1;
+ {
+ vec4 inputColor = vec4(outputColor_Stage0.xyz, 1.0);
+ output_Stage1 = blend_luminosity(MatrixConvolution_Stage1_c0_c0(inputColor), CircleEffect_Stage1_c1_c0(inputColor));
+ output_Stage1 *= outputColor_Stage0.w;
+ }
+ vec4 output_Stage2;
+ {
+ output_Stage2 = output_Stage1;
+ vec4 dst = ConstColorProcessor_Stage2_c2_c0(vec4(1.0), vTransformedCoords_1_Stage0);
+ output_Stage2 = clamp((((uk_Stage2.x * output_Stage2) * dst + uk_Stage2.y * output_Stage2) + uk_Stage2.z * dst) + uk_Stage2.w, 0.0, 1.0);
+ }
+ vec4 output_Stage3;
+ {
+ output_Stage3 = outputCoverage_Stage0;
+ }
+ {
+ sk_FragColor = output_Stage3 * output_Stage2;
+ }
+}
+
+[vertex shader]
+#version 140
+
+uniform vec4 sk_RTAdjust;
+uniform mat3 uCoordTransformMatrix_0_Stage0;
+uniform mat3 uCoordTransformMatrix_1_Stage0;
+in vec2 inPosition;
+in vec4 inColor;
+in vec4 inCircleEdge;
+noperspective out vec4 vinCircleEdge_Stage0;
+noperspective out vec4 vinColor_Stage0;
+noperspective out vec2 vTransformedCoords_0_Stage0;
+noperspective out vec2 vTransformedCoords_1_Stage0;
+void main() {
+ vinCircleEdge_Stage0 = inCircleEdge;
+ vinColor_Stage0 = inColor;
+ vec2 pos2 = inPosition;
+ vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy;
+ vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(inPosition, 1.0)).xy;
+ gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0);
+ gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
+}
+