diff options
Diffstat (limited to 'shaders/skia/730.shader_test')
-rw-r--r-- | shaders/skia/730.shader_test | 374 |
1 files changed, 374 insertions, 0 deletions
diff --git a/shaders/skia/730.shader_test b/shaders/skia/730.shader_test new file mode 100644 index 0000000..b017a73 --- /dev/null +++ b/shaders/skia/730.shader_test @@ -0,0 +1,374 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_KHR_blend_equation_advanced : require +#extension GL_ARB_fragment_coord_conventions : require +layout(origin_upper_left) in vec4 gl_FragCoord; +out vec4 sk_FragColor; +layout (blend_support_all_equations) out ; +uniform vec2 uImageIncrement_Stage1_c0_c0; +uniform vec4 uKernel_Stage1_c0_c0[4]; +uniform vec2 uKernelOffset_Stage1_c0_c0; +uniform float uGain_Stage1_c0_c0; +uniform float uBias_Stage1_c0_c0; +uniform vec4 uTexDom_Stage1_c0_c0; +uniform vec3 uDecalParams_Stage1_c0_c0; +uniform vec4 ucircle_Stage1_c1_c0; +uniform vec4 uk_Stage2; +uniform vec4 ucolor_Stage2_c2_c0; +uniform sampler2D uTextureSampler_0_Stage1; +noperspective in vec4 vinCircleEdge_Stage0; +noperspective in vec4 vinColor_Stage0; +noperspective in vec2 vTransformedCoords_0_Stage0; +noperspective in vec2 vTransformedCoords_1_Stage0; +vec4 MatrixConvolution_Stage1_c0_c0(vec4 _input) { + vec4 _output; + vec4 sum = vec4(0.0, 0.0, 0.0, 0.0); + vec2 coord = vTransformedCoords_0_Stage0 - uKernelOffset_Stage1_c0_c0 * uImageIncrement_Stage1_c0_c0; + vec4 c; + { + float k = uKernel_Stage1_c0_c0[0].x; + { + vec2 origCoord = coord; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y); + if (err > uDecalParams_Stage1_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[0].y; + { + vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y); + if (err > uDecalParams_Stage1_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[0].z; + { + vec2 origCoord = coord + vec2(2.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y); + if (err > uDecalParams_Stage1_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[0].w; + { + vec2 origCoord = coord + vec2(3.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y); + if (err > uDecalParams_Stage1_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[1].x; + { + vec2 origCoord = coord + vec2(4.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y); + if (err > uDecalParams_Stage1_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[1].y; + { + vec2 origCoord = coord + vec2(5.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y); + if (err > uDecalParams_Stage1_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[1].z; + { + vec2 origCoord = coord + vec2(6.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y); + if (err > uDecalParams_Stage1_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[1].w; + { + vec2 origCoord = coord + vec2(7.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y); + if (err > uDecalParams_Stage1_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[2].x; + { + vec2 origCoord = coord + vec2(8.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y); + if (err > uDecalParams_Stage1_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[2].y; + { + vec2 origCoord = coord + vec2(9.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y); + if (err > uDecalParams_Stage1_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[2].z; + { + vec2 origCoord = coord + vec2(10.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y); + if (err > uDecalParams_Stage1_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[2].w; + { + vec2 origCoord = coord + vec2(11.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y); + if (err > uDecalParams_Stage1_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[3].x; + { + vec2 origCoord = coord + vec2(12.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y); + if (err > uDecalParams_Stage1_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0[3].y; + { + vec2 origCoord = coord + vec2(13.0, 0.0) * uImageIncrement_Stage1_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0.xy, uTexDom_Stage1_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0.y); + if (err > uDecalParams_Stage1_c0_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0.z < 1.0) { + err = 0.0; + } + c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + sum += c * k; + } + _output = sum * uGain_Stage1_c0_c0 + uBias_Stage1_c0_c0; + _output.w = clamp(_output.w, 0.0, 1.0); + _output.xyz = clamp(_output.xyz, 0.0, _output.w); + _output *= _input; + return _output; +} +vec4 CircleEffect_Stage1_c1_c0(vec4 _input) { + vec4 _output; + float d; + { + d = (length((ucircle_Stage1_c1_c0.xy - gl_FragCoord.xy) * ucircle_Stage1_c1_c0.w) - 1.0) * ucircle_Stage1_c1_c0.z; + } + { + _output = _input * clamp(d, 0.0, 1.0); + } + return _output; +} +vec4 ConstColorProcessor_Stage2_c2_c0(vec4 _input, vec2 _coords) { + vec4 _output; + { + _output = ucolor_Stage2_c2_c0; + } + return _output; +} +float _blend_color_luminance(vec3 color) { + return dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), color); +} +vec3 _blend_set_color_luminance(vec3 hueSatColor, float alpha, vec3 lumColor) { + float lum = _blend_color_luminance(lumColor); + vec3 result = (lum - _blend_color_luminance(hueSatColor)) + hueSatColor; + float minComp = min(min(result.x, result.y), result.z); + float maxComp = max(max(result.x, result.y), result.z); + if (minComp < 0.0 && lum != minComp) { + result = lum + ((result - lum) * lum) / (lum - minComp); + } + if (maxComp > alpha && maxComp != lum) { + return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum); + } + return result; +} +vec4 blend_luminosity(vec4 src, vec4 dst) { + float alpha = dst.w * src.w; + vec3 sda = src.xyz * dst.w; + vec3 dsa = dst.xyz * src.w; + return vec4((((_blend_set_color_luminance(dsa, alpha, sda) + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha); +} +void main() { + vec4 outputColor_Stage0; + vec4 outputCoverage_Stage0; + { + vec4 circleEdge; + circleEdge = vinCircleEdge_Stage0; + outputColor_Stage0 = vinColor_Stage0; + float d = length(circleEdge.xy); + float distanceToOuterEdge = circleEdge.z * (1.0 - d); + float edgeAlpha = clamp(distanceToOuterEdge, 0.0, 1.0); + float distanceToInnerEdge = circleEdge.z * (d - circleEdge.w); + float innerAlpha = clamp(distanceToInnerEdge, 0.0, 1.0); + edgeAlpha *= innerAlpha; + outputCoverage_Stage0 = vec4(edgeAlpha); + } + vec4 output_Stage1; + { + vec4 inputColor = vec4(outputColor_Stage0.xyz, 1.0); + output_Stage1 = blend_luminosity(MatrixConvolution_Stage1_c0_c0(inputColor), CircleEffect_Stage1_c1_c0(inputColor)); + output_Stage1 *= outputColor_Stage0.w; + } + vec4 output_Stage2; + { + output_Stage2 = output_Stage1; + vec4 dst = ConstColorProcessor_Stage2_c2_c0(vec4(1.0), vTransformedCoords_1_Stage0); + output_Stage2 = clamp((((uk_Stage2.x * output_Stage2) * dst + uk_Stage2.y * output_Stage2) + uk_Stage2.z * dst) + uk_Stage2.w, 0.0, 1.0); + } + vec4 output_Stage3; + { + output_Stage3 = outputCoverage_Stage0; + } + { + sk_FragColor = output_Stage3 * output_Stage2; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +in vec2 inPosition; +in vec4 inColor; +in vec4 inCircleEdge; +noperspective out vec4 vinCircleEdge_Stage0; +noperspective out vec4 vinColor_Stage0; +noperspective out vec2 vTransformedCoords_0_Stage0; +noperspective out vec2 vTransformedCoords_1_Stage0; +void main() { + vinCircleEdge_Stage0 = inCircleEdge; + vinColor_Stage0 = inColor; + vec2 pos2 = inPosition; + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(inPosition, 1.0)).xy; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |