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-rw-r--r--shaders/skia/718.shader_test493
1 files changed, 493 insertions, 0 deletions
diff --git a/shaders/skia/718.shader_test b/shaders/skia/718.shader_test
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+[require]
+GLSL >= 1.40
+
+[fragment shader]
+#version 140
+
+#extension GL_KHR_blend_equation_advanced : require
+out vec4 sk_FragColor;
+layout (blend_support_all_equations) out ;
+uniform vec2 uImageIncrement_Stage1;
+uniform vec4 uKernel_Stage1[6];
+uniform vec2 uKernelOffset_Stage1;
+uniform float uGain_Stage1;
+uniform float uBias_Stage1;
+uniform vec2 ufocalParams_Stage3_c1_c0_c0_c0;
+uniform vec4 uscale0_1_Stage3_c1_c0_c1_c0;
+uniform vec4 uscale2_3_Stage3_c1_c0_c1_c0;
+uniform vec4 uscale4_5_Stage3_c1_c0_c1_c0;
+uniform vec4 uscale6_7_Stage3_c1_c0_c1_c0;
+uniform vec4 ubias0_1_Stage3_c1_c0_c1_c0;
+uniform vec4 ubias2_3_Stage3_c1_c0_c1_c0;
+uniform vec4 ubias4_5_Stage3_c1_c0_c1_c0;
+uniform vec4 ubias6_7_Stage3_c1_c0_c1_c0;
+uniform vec4 uthresholds1_7_Stage3_c1_c0_c1_c0;
+uniform vec4 uthresholds9_13_Stage3_c1_c0_c1_c0;
+uniform sampler2D uTextureSampler_0_Stage1;
+noperspective in vec2 vEllipseOffsets_Stage0;
+noperspective in vec4 vEllipseRadii_Stage0;
+noperspective in vec4 vinColor_Stage0;
+noperspective in vec2 vTransformedCoords_0_Stage0;
+noperspective in vec2 vTransformedCoords_1_Stage0;
+noperspective in vec2 vTransformedCoords_3_Stage0;
+vec4 Dither_Stage2_c0_c0(vec4 _input, vec2 _coords) {
+ vec4 _output;
+ _output = _input;
+ float value;
+ {
+ uint x = uint(_coords.x);
+ uint y = uint(_coords.y);
+ uint m = (((((y & 1u) << 5u | (x & 1u) << 4u) | (y & 2u) << 2u) | (x & 2u) << 1u) | (y & 4u) >> 1u) | (x & 4u) >> 2u;
+ value = float(m) / 64.0 - 0.4921875;
+ }
+ _output = vec4(clamp(_output.xyz + value * 0.01587301678955555, 0.0, _output.w), _output.w);
+ return _output;
+}
+vec4 TwoPointConicalGradientLayout_Stage3_c1_c0_c0_c0(vec4 _input) {
+ vec4 _output;
+ vec2 p = vTransformedCoords_3_Stage0;
+ float t = -1.0;
+ float v = 1.0;
+ {
+ {
+ float invR1 = ufocalParams_Stage3_c1_c0_c0_c0.x;
+ float fx = ufocalParams_Stage3_c1_c0_c0_c0.y;
+ float x_t = -1.0;
+ {
+ float temp = p.x * p.x - p.y * p.y;
+ if (temp >= 0.0) {
+ {
+ x_t = sqrt(temp) - p.x * invR1;
+ }
+ }
+ }
+ {
+ if (x_t <= 0.0) {
+ v = -1.0;
+ }
+ }
+ {
+ {
+ t = x_t + fx;
+ }
+ }
+ }
+ }
+ _output = vec4(t, v, 0.0, 0.0);
+ return _output;
+}
+vec4 UnrolledBinaryGradientColorizer_Stage3_c1_c0_c1_c0(vec4 _input) {
+ vec4 _output;
+ float t = _input.x;
+ vec4 scale, bias;
+ {
+ if (t < uthresholds1_7_Stage3_c1_c0_c1_c0.y) {
+ if (t < uthresholds1_7_Stage3_c1_c0_c1_c0.x) {
+ scale = uscale0_1_Stage3_c1_c0_c1_c0;
+ bias = ubias0_1_Stage3_c1_c0_c1_c0;
+ } else {
+ scale = uscale2_3_Stage3_c1_c0_c1_c0;
+ bias = ubias2_3_Stage3_c1_c0_c1_c0;
+ }
+ } else {
+ if (t < uthresholds1_7_Stage3_c1_c0_c1_c0.z) {
+ scale = uscale4_5_Stage3_c1_c0_c1_c0;
+ bias = ubias4_5_Stage3_c1_c0_c1_c0;
+ } else {
+ scale = uscale6_7_Stage3_c1_c0_c1_c0;
+ bias = ubias6_7_Stage3_c1_c0_c1_c0;
+ }
+ }
+ }
+ _output = t * scale + bias;
+ return _output;
+}
+vec4 TiledGradientEffect_Stage3_c1_c0(vec4 _input) {
+ vec4 _output;
+ vec4 t = TwoPointConicalGradientLayout_Stage3_c1_c0_c0_c0(vec4(1.0));
+ if (t.y < 0.0) {
+ _output = vec4(0.0);
+ } else {
+ {
+ float t_1 = t.x - 1.0;
+ float tiled_t = (t_1 - 2.0 * floor(t_1 * 0.5)) - 1.0;
+ t.x = abs(tiled_t);
+ }
+ _output = UnrolledBinaryGradientColorizer_Stage3_c1_c0_c1_c0(t);
+ }
+ {
+ _output.xyz *= _output.w;
+ }
+ return _output;
+}
+vec4 blend_src_in(vec4 src, vec4 dst) {
+ return src * dst.w;
+}
+vec4 blend_dst_in(vec4 src, vec4 dst) {
+ return blend_src_in(dst, src);
+}
+void main() {
+ vec4 outputColor_Stage0;
+ vec4 outputCoverage_Stage0;
+ {
+ outputColor_Stage0 = vinColor_Stage0;
+ vec2 offset = vEllipseOffsets_Stage0;
+ offset *= vEllipseRadii_Stage0.xy;
+ float test = dot(offset, offset) - 1.0;
+ vec2 grad = (2.0 * offset) * vEllipseRadii_Stage0.xy;
+ float grad_dot = dot(grad, grad);
+ grad_dot = max(grad_dot, 1.1754999560161448e-38);
+ float invlen = inversesqrt(grad_dot);
+ float edgeAlpha = clamp(0.5 - test * invlen, 0.0, 1.0);
+ offset = vEllipseOffsets_Stage0 * vEllipseRadii_Stage0.zw;
+ test = dot(offset, offset) - 1.0;
+ grad = (2.0 * offset) * vEllipseRadii_Stage0.zw;
+ grad_dot = dot(grad, grad);
+ invlen = inversesqrt(grad_dot);
+ edgeAlpha *= clamp(0.5 + test * invlen, 0.0, 1.0);
+ outputCoverage_Stage0 = vec4(edgeAlpha);
+ }
+ vec4 output_Stage1;
+ {
+ vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
+ vec2 coord = vTransformedCoords_0_Stage0 - uKernelOffset_Stage1 * uImageIncrement_Stage1;
+ vec4 c;
+ {
+ float k = uKernel_Stage1[0].x;
+ {
+ vec2 origCoord = coord;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[0].y;
+ {
+ vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[0].z;
+ {
+ vec2 origCoord = coord + vec2(2.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[0].w;
+ {
+ vec2 origCoord = coord + vec2(3.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[1].x;
+ {
+ vec2 origCoord = coord + vec2(4.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[1].y;
+ {
+ vec2 origCoord = coord + vec2(5.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[1].z;
+ {
+ vec2 origCoord = coord + vec2(6.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[1].w;
+ {
+ vec2 origCoord = coord + vec2(7.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[2].x;
+ {
+ vec2 origCoord = coord + vec2(8.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[2].y;
+ {
+ vec2 origCoord = coord + vec2(9.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[2].z;
+ {
+ vec2 origCoord = coord + vec2(10.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[2].w;
+ {
+ vec2 origCoord = coord + vec2(11.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[3].x;
+ {
+ vec2 origCoord = coord + vec2(12.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[3].y;
+ {
+ vec2 origCoord = coord + vec2(13.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[3].z;
+ {
+ vec2 origCoord = coord + vec2(14.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[3].w;
+ {
+ vec2 origCoord = coord + vec2(15.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[4].x;
+ {
+ vec2 origCoord = coord + vec2(16.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[4].y;
+ {
+ vec2 origCoord = coord + vec2(17.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[4].z;
+ {
+ vec2 origCoord = coord + vec2(18.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[4].w;
+ {
+ vec2 origCoord = coord + vec2(19.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ float k = uKernel_Stage1[5].x;
+ {
+ vec2 origCoord = coord + vec2(20.0, 0.0) * uImageIncrement_Stage1;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ c.xyz /= c.w;
+ c.xyz = clamp(c.xyz, 0.0, 1.0);
+ sum += c * k;
+ }
+ {
+ vec2 origCoord = vTransformedCoords_0_Stage0;
+ vec2 clampedCoord;
+ clampedCoord = origCoord;
+ vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
+ c = textureColor;
+ }
+ output_Stage1.w = c.w;
+ output_Stage1.xyz = clamp(sum.xyz * uGain_Stage1 + uBias_Stage1, 0.0, 1.0);
+ output_Stage1.xyz *= output_Stage1.w;
+ output_Stage1 *= outputColor_Stage0;
+ }
+ vec4 output_Stage2;
+ {
+ float coord = vTransformedCoords_1_Stage0.x - 0.5;
+ float f = fract(coord);
+ coord += 0.5 - f;
+ float f2 = f * f;
+ vec4 w = mat4(0.055555555555555552, 0.88888888888888884, 0.055555555555555552, 0.0, -0.5, 0.0, 0.5, 0.0, 0.83333333333333337, -2.0, 1.5, -0.33333333333333331, -0.3888888888888889, 1.1666666666666667, -1.1666666666666667, 0.3888888888888889) * vec4(1.0, f, f2, f2 * f);
+ vec4 c[4];
+ c[0] = Dither_Stage2_c0_c0(vec4(1.0), vec2(coord + -1.0, vTransformedCoords_1_Stage0.y));
+ c[1] = Dither_Stage2_c0_c0(vec4(1.0), vec2(coord, vTransformedCoords_1_Stage0.y));
+ c[2] = Dither_Stage2_c0_c0(vec4(1.0), vec2(coord + 1.0, vTransformedCoords_1_Stage0.y));
+ c[3] = Dither_Stage2_c0_c0(vec4(1.0), vec2(coord + 2.0, vTransformedCoords_1_Stage0.y));
+ vec4 bicubicColor = ((c[0] * w.x + c[1] * w.y) + c[2] * w.z) + c[3] * w.w;
+ bicubicColor = clamp(bicubicColor, 0.0, 1.0);
+ output_Stage2 = bicubicColor * output_Stage1;
+ }
+ vec4 output_Stage3;
+ {
+ output_Stage3 = blend_dst_in(output_Stage2, TiledGradientEffect_Stage3_c1_c0(vec4(1.0)));
+ }
+ {
+ sk_FragColor = outputCoverage_Stage0 * output_Stage3;
+ }
+}
+
+[vertex shader]
+#version 140
+
+uniform vec4 sk_RTAdjust;
+uniform mat3 uCoordTransformMatrix_0_Stage0;
+uniform mat3 uCoordTransformMatrix_1_Stage0;
+uniform mat3 uCoordTransformMatrix_3_Stage0;
+in vec2 inPosition;
+in vec4 inColor;
+in vec2 inEllipseOffset;
+in vec4 inEllipseRadii;
+noperspective out vec2 vEllipseOffsets_Stage0;
+noperspective out vec4 vEllipseRadii_Stage0;
+noperspective out vec4 vinColor_Stage0;
+noperspective out vec2 vTransformedCoords_0_Stage0;
+noperspective out vec2 vTransformedCoords_1_Stage0;
+noperspective out vec2 vTransformedCoords_3_Stage0;
+void main() {
+ vEllipseOffsets_Stage0 = inEllipseOffset;
+ vEllipseRadii_Stage0 = inEllipseRadii;
+ vinColor_Stage0 = inColor;
+ vec2 pos2 = inPosition;
+ vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy;
+ vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(inPosition, 1.0)).xy;
+ vTransformedCoords_3_Stage0 = (uCoordTransformMatrix_3_Stage0 * vec3(inPosition, 1.0)).xy;
+ gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0);
+ gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
+}
+