diff options
Diffstat (limited to 'shaders/skia/718.shader_test')
-rw-r--r-- | shaders/skia/718.shader_test | 493 |
1 files changed, 493 insertions, 0 deletions
diff --git a/shaders/skia/718.shader_test b/shaders/skia/718.shader_test new file mode 100644 index 0000000..fcfa993 --- /dev/null +++ b/shaders/skia/718.shader_test @@ -0,0 +1,493 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_KHR_blend_equation_advanced : require +out vec4 sk_FragColor; +layout (blend_support_all_equations) out ; +uniform vec2 uImageIncrement_Stage1; +uniform vec4 uKernel_Stage1[6]; +uniform vec2 uKernelOffset_Stage1; +uniform float uGain_Stage1; +uniform float uBias_Stage1; +uniform vec2 ufocalParams_Stage3_c1_c0_c0_c0; +uniform vec4 uscale0_1_Stage3_c1_c0_c1_c0; +uniform vec4 uscale2_3_Stage3_c1_c0_c1_c0; +uniform vec4 uscale4_5_Stage3_c1_c0_c1_c0; +uniform vec4 uscale6_7_Stage3_c1_c0_c1_c0; +uniform vec4 ubias0_1_Stage3_c1_c0_c1_c0; +uniform vec4 ubias2_3_Stage3_c1_c0_c1_c0; +uniform vec4 ubias4_5_Stage3_c1_c0_c1_c0; +uniform vec4 ubias6_7_Stage3_c1_c0_c1_c0; +uniform vec4 uthresholds1_7_Stage3_c1_c0_c1_c0; +uniform vec4 uthresholds9_13_Stage3_c1_c0_c1_c0; +uniform sampler2D uTextureSampler_0_Stage1; +noperspective in vec2 vEllipseOffsets_Stage0; +noperspective in vec4 vEllipseRadii_Stage0; +noperspective in vec4 vinColor_Stage0; +noperspective in vec2 vTransformedCoords_0_Stage0; +noperspective in vec2 vTransformedCoords_1_Stage0; +noperspective in vec2 vTransformedCoords_3_Stage0; +vec4 Dither_Stage2_c0_c0(vec4 _input, vec2 _coords) { + vec4 _output; + _output = _input; + float value; + { + uint x = uint(_coords.x); + uint y = uint(_coords.y); + uint m = (((((y & 1u) << 5u | (x & 1u) << 4u) | (y & 2u) << 2u) | (x & 2u) << 1u) | (y & 4u) >> 1u) | (x & 4u) >> 2u; + value = float(m) / 64.0 - 0.4921875; + } + _output = vec4(clamp(_output.xyz + value * 0.01587301678955555, 0.0, _output.w), _output.w); + return _output; +} +vec4 TwoPointConicalGradientLayout_Stage3_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + vec2 p = vTransformedCoords_3_Stage0; + float t = -1.0; + float v = 1.0; + { + { + float invR1 = ufocalParams_Stage3_c1_c0_c0_c0.x; + float fx = ufocalParams_Stage3_c1_c0_c0_c0.y; + float x_t = -1.0; + { + float temp = p.x * p.x - p.y * p.y; + if (temp >= 0.0) { + { + x_t = sqrt(temp) - p.x * invR1; + } + } + } + { + if (x_t <= 0.0) { + v = -1.0; + } + } + { + { + t = x_t + fx; + } + } + } + } + _output = vec4(t, v, 0.0, 0.0); + return _output; +} +vec4 UnrolledBinaryGradientColorizer_Stage3_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + { + if (t < uthresholds1_7_Stage3_c1_c0_c1_c0.y) { + if (t < uthresholds1_7_Stage3_c1_c0_c1_c0.x) { + scale = uscale0_1_Stage3_c1_c0_c1_c0; + bias = ubias0_1_Stage3_c1_c0_c1_c0; + } else { + scale = uscale2_3_Stage3_c1_c0_c1_c0; + bias = ubias2_3_Stage3_c1_c0_c1_c0; + } + } else { + if (t < uthresholds1_7_Stage3_c1_c0_c1_c0.z) { + scale = uscale4_5_Stage3_c1_c0_c1_c0; + bias = ubias4_5_Stage3_c1_c0_c1_c0; + } else { + scale = uscale6_7_Stage3_c1_c0_c1_c0; + bias = ubias6_7_Stage3_c1_c0_c1_c0; + } + } + } + _output = t * scale + bias; + return _output; +} +vec4 TiledGradientEffect_Stage3_c1_c0(vec4 _input) { + vec4 _output; + vec4 t = TwoPointConicalGradientLayout_Stage3_c1_c0_c0_c0(vec4(1.0)); + if (t.y < 0.0) { + _output = vec4(0.0); + } else { + { + float t_1 = t.x - 1.0; + float tiled_t = (t_1 - 2.0 * floor(t_1 * 0.5)) - 1.0; + t.x = abs(tiled_t); + } + _output = UnrolledBinaryGradientColorizer_Stage3_c1_c0_c1_c0(t); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 blend_src_in(vec4 src, vec4 dst) { + return src * dst.w; +} +vec4 blend_dst_in(vec4 src, vec4 dst) { + return blend_src_in(dst, src); +} +void main() { + vec4 outputColor_Stage0; + vec4 outputCoverage_Stage0; + { + outputColor_Stage0 = vinColor_Stage0; + vec2 offset = vEllipseOffsets_Stage0; + offset *= vEllipseRadii_Stage0.xy; + float test = dot(offset, offset) - 1.0; + vec2 grad = (2.0 * offset) * vEllipseRadii_Stage0.xy; + float grad_dot = dot(grad, grad); + grad_dot = max(grad_dot, 1.1754999560161448e-38); + float invlen = inversesqrt(grad_dot); + float edgeAlpha = clamp(0.5 - test * invlen, 0.0, 1.0); + offset = vEllipseOffsets_Stage0 * vEllipseRadii_Stage0.zw; + test = dot(offset, offset) - 1.0; + grad = (2.0 * offset) * vEllipseRadii_Stage0.zw; + grad_dot = dot(grad, grad); + invlen = inversesqrt(grad_dot); + edgeAlpha *= clamp(0.5 + test * invlen, 0.0, 1.0); + outputCoverage_Stage0 = vec4(edgeAlpha); + } + vec4 output_Stage1; + { + vec4 sum = vec4(0.0, 0.0, 0.0, 0.0); + vec2 coord = vTransformedCoords_0_Stage0 - uKernelOffset_Stage1 * uImageIncrement_Stage1; + vec4 c; + { + float k = uKernel_Stage1[0].x; + { + vec2 origCoord = coord; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1[0].y; + { + vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1[0].z; + { + vec2 origCoord = coord + vec2(2.0, 0.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1[0].w; + { + vec2 origCoord = coord + vec2(3.0, 0.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1[1].x; + { + vec2 origCoord = coord + vec2(4.0, 0.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1[1].y; + { + vec2 origCoord = coord + vec2(5.0, 0.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1[1].z; + { + vec2 origCoord = coord + vec2(6.0, 0.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1[1].w; + { + vec2 origCoord = coord + vec2(7.0, 0.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1[2].x; + { + vec2 origCoord = coord + vec2(8.0, 0.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1[2].y; + { + vec2 origCoord = coord + vec2(9.0, 0.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1[2].z; + { + vec2 origCoord = coord + vec2(10.0, 0.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1[2].w; + { + vec2 origCoord = coord + vec2(11.0, 0.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1[3].x; + { + vec2 origCoord = coord + vec2(12.0, 0.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1[3].y; + { + vec2 origCoord = coord + vec2(13.0, 0.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1[3].z; + { + vec2 origCoord = coord + vec2(14.0, 0.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1[3].w; + { + vec2 origCoord = coord + vec2(15.0, 0.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1[4].x; + { + vec2 origCoord = coord + vec2(16.0, 0.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1[4].y; + { + vec2 origCoord = coord + vec2(17.0, 0.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1[4].z; + { + vec2 origCoord = coord + vec2(18.0, 0.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1[4].w; + { + vec2 origCoord = coord + vec2(19.0, 0.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + float k = uKernel_Stage1[5].x; + { + vec2 origCoord = coord + vec2(20.0, 0.0) * uImageIncrement_Stage1; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + c.xyz /= c.w; + c.xyz = clamp(c.xyz, 0.0, 1.0); + sum += c * k; + } + { + vec2 origCoord = vTransformedCoords_0_Stage0; + vec2 clampedCoord; + clampedCoord = origCoord; + vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord); + c = textureColor; + } + output_Stage1.w = c.w; + output_Stage1.xyz = clamp(sum.xyz * uGain_Stage1 + uBias_Stage1, 0.0, 1.0); + output_Stage1.xyz *= output_Stage1.w; + output_Stage1 *= outputColor_Stage0; + } + vec4 output_Stage2; + { + float coord = vTransformedCoords_1_Stage0.x - 0.5; + float f = fract(coord); + coord += 0.5 - f; + float f2 = f * f; + vec4 w = mat4(0.055555555555555552, 0.88888888888888884, 0.055555555555555552, 0.0, -0.5, 0.0, 0.5, 0.0, 0.83333333333333337, -2.0, 1.5, -0.33333333333333331, -0.3888888888888889, 1.1666666666666667, -1.1666666666666667, 0.3888888888888889) * vec4(1.0, f, f2, f2 * f); + vec4 c[4]; + c[0] = Dither_Stage2_c0_c0(vec4(1.0), vec2(coord + -1.0, vTransformedCoords_1_Stage0.y)); + c[1] = Dither_Stage2_c0_c0(vec4(1.0), vec2(coord, vTransformedCoords_1_Stage0.y)); + c[2] = Dither_Stage2_c0_c0(vec4(1.0), vec2(coord + 1.0, vTransformedCoords_1_Stage0.y)); + c[3] = Dither_Stage2_c0_c0(vec4(1.0), vec2(coord + 2.0, vTransformedCoords_1_Stage0.y)); + vec4 bicubicColor = ((c[0] * w.x + c[1] * w.y) + c[2] * w.z) + c[3] * w.w; + bicubicColor = clamp(bicubicColor, 0.0, 1.0); + output_Stage2 = bicubicColor * output_Stage1; + } + vec4 output_Stage3; + { + output_Stage3 = blend_dst_in(output_Stage2, TiledGradientEffect_Stage3_c1_c0(vec4(1.0))); + } + { + sk_FragColor = outputCoverage_Stage0 * output_Stage3; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +uniform mat3 uCoordTransformMatrix_3_Stage0; +in vec2 inPosition; +in vec4 inColor; +in vec2 inEllipseOffset; +in vec4 inEllipseRadii; +noperspective out vec2 vEllipseOffsets_Stage0; +noperspective out vec4 vEllipseRadii_Stage0; +noperspective out vec4 vinColor_Stage0; +noperspective out vec2 vTransformedCoords_0_Stage0; +noperspective out vec2 vTransformedCoords_1_Stage0; +noperspective out vec2 vTransformedCoords_3_Stage0; +void main() { + vEllipseOffsets_Stage0 = inEllipseOffset; + vEllipseRadii_Stage0 = inEllipseRadii; + vinColor_Stage0 = inColor; + vec2 pos2 = inPosition; + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_3_Stage0 = (uCoordTransformMatrix_3_Stage0 * vec3(inPosition, 1.0)).xy; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |