summaryrefslogtreecommitdiff
path: root/shaders/skia/691-2.shader_test
diff options
context:
space:
mode:
Diffstat (limited to 'shaders/skia/691-2.shader_test')
-rw-r--r--shaders/skia/691-2.shader_test65
1 files changed, 65 insertions, 0 deletions
diff --git a/shaders/skia/691-2.shader_test b/shaders/skia/691-2.shader_test
new file mode 100644
index 0000000..c864bcf
--- /dev/null
+++ b/shaders/skia/691-2.shader_test
@@ -0,0 +1,65 @@
+[require]
+GLSL >= 1.40
+
+[fragment shader]
+#version 140
+
+out vec4 sk_FragColor;
+uniform mat4 um_Stage2;
+uniform vec4 uv_Stage2;
+noperspective in vec4 vcolor_Stage0;
+noperspective in float vinCoverage_Stage0;
+void main() {
+ vec4 outputColor_Stage0;
+ vec4 outputCoverage_Stage0;
+ {
+ outputColor_Stage0 = vcolor_Stage0;
+ float alpha = 1.0;
+ alpha = vinCoverage_Stage0;
+ outputCoverage_Stage0 = vec4(alpha);
+ }
+ vec4 output_Stage1;
+ {
+ output_Stage1 = floor(outputColor_Stage0 * 255.0 + 0.5) / 255.0;
+ {
+ output_Stage1.xyz = output_Stage1.w <= 0.0 ? vec3(0.0) : floor((output_Stage1.xyz / output_Stage1.w) * 255.0 + 0.5) / 255.0;
+ }
+ }
+ vec4 output_Stage2;
+ {
+ vec4 inputColor = output_Stage1;
+ output_Stage2 = um_Stage2 * inputColor + uv_Stage2;
+ {
+ output_Stage2 = clamp(output_Stage2, 0.0, 1.0);
+ }
+ {
+ output_Stage2.xyz *= output_Stage2.w;
+ }
+ }
+ vec4 output_Stage3;
+ {
+ output_Stage3 = output_Stage2;
+ }
+ {
+ sk_FragColor = output_Stage3 * outputCoverage_Stage0;
+ }
+}
+
+[vertex shader]
+#version 140
+
+uniform vec4 sk_RTAdjust;
+in vec2 inPosition;
+in vec4 inColor;
+in float inCoverage;
+noperspective out vec4 vcolor_Stage0;
+noperspective out float vinCoverage_Stage0;
+void main() {
+ vec4 color = inColor;
+ vcolor_Stage0 = color;
+ vec2 pos2 = inPosition;
+ vinCoverage_Stage0 = inCoverage;
+ gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0);
+ gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
+}
+