diff options
Diffstat (limited to 'shaders/skia/691-2.shader_test')
-rw-r--r-- | shaders/skia/691-2.shader_test | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/shaders/skia/691-2.shader_test b/shaders/skia/691-2.shader_test new file mode 100644 index 0000000..c864bcf --- /dev/null +++ b/shaders/skia/691-2.shader_test @@ -0,0 +1,65 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +out vec4 sk_FragColor; +uniform mat4 um_Stage2; +uniform vec4 uv_Stage2; +noperspective in vec4 vcolor_Stage0; +noperspective in float vinCoverage_Stage0; +void main() { + vec4 outputColor_Stage0; + vec4 outputCoverage_Stage0; + { + outputColor_Stage0 = vcolor_Stage0; + float alpha = 1.0; + alpha = vinCoverage_Stage0; + outputCoverage_Stage0 = vec4(alpha); + } + vec4 output_Stage1; + { + output_Stage1 = floor(outputColor_Stage0 * 255.0 + 0.5) / 255.0; + { + output_Stage1.xyz = output_Stage1.w <= 0.0 ? vec3(0.0) : floor((output_Stage1.xyz / output_Stage1.w) * 255.0 + 0.5) / 255.0; + } + } + vec4 output_Stage2; + { + vec4 inputColor = output_Stage1; + output_Stage2 = um_Stage2 * inputColor + uv_Stage2; + { + output_Stage2 = clamp(output_Stage2, 0.0, 1.0); + } + { + output_Stage2.xyz *= output_Stage2.w; + } + } + vec4 output_Stage3; + { + output_Stage3 = output_Stage2; + } + { + sk_FragColor = output_Stage3 * outputCoverage_Stage0; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +in vec2 inPosition; +in vec4 inColor; +in float inCoverage; +noperspective out vec4 vcolor_Stage0; +noperspective out float vinCoverage_Stage0; +void main() { + vec4 color = inColor; + vcolor_Stage0 = color; + vec2 pos2 = inPosition; + vinCoverage_Stage0 = inCoverage; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |