diff options
Diffstat (limited to 'shaders/skia/658-2.shader_test')
-rw-r--r-- | shaders/skia/658-2.shader_test | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/shaders/skia/658-2.shader_test b/shaders/skia/658-2.shader_test new file mode 100644 index 0000000..6b2d0e9 --- /dev/null +++ b/shaders/skia/658-2.shader_test @@ -0,0 +1,42 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +out vec4 sk_FragColor; +uniform vec4 uColor_Stage0; +uniform float uCoverage_Stage0; +uniform vec4 uinnerRect_Stage1; +uniform vec2 uradiusPlusHalf_Stage1; +void main() { + vec4 outputCoverage_Stage0; + { + outputCoverage_Stage0 = vec4(uCoverage_Stage0); + } + vec4 output_Stage1; + { + vec2 dxy0 = uinnerRect_Stage1.xy - gl_FragCoord.xy; + vec2 dxy1 = gl_FragCoord.xy - uinnerRect_Stage1.zw; + vec2 dxy = max(max(dxy0, dxy1), 0.0); + float alpha = clamp(uradiusPlusHalf_Stage1.x - length(dxy), 0.0, 1.0); + alpha = 1.0 - alpha; + output_Stage1 = outputCoverage_Stage0 * alpha; + } + { + sk_FragColor = output_Stage1; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uViewM_Stage0; +in vec2 inPosition; +void main() { + vec3 pos3 = uViewM_Stage0 * vec3(inPosition, 1.0); + gl_Position = vec4(pos3.x, pos3.y, 0.0, pos3.z); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |