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-rw-r--r--shaders/skia/598-2.shader_test397
1 files changed, 397 insertions, 0 deletions
diff --git a/shaders/skia/598-2.shader_test b/shaders/skia/598-2.shader_test
new file mode 100644
index 0000000..9911755
--- /dev/null
+++ b/shaders/skia/598-2.shader_test
@@ -0,0 +1,397 @@
+[require]
+GLSL >= 1.40
+
+[fragment shader]
+#version 140
+
+#extension GL_KHR_blend_equation_advanced : require
+out vec4 sk_FragColor;
+layout (blend_support_all_equations) out ;
+uniform vec2 uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0;
+uniform float uSurfaceScale_Stage1_c0_c0_c1_c0_c0_c0;
+uniform vec3 uLightColor_Stage1_c0_c0_c1_c0_c0_c0;
+uniform float uKS_Stage1_c0_c0_c1_c0_c0_c0;
+uniform float uShininess_Stage1_c0_c0_c1_c0_c0_c0;
+uniform vec4 uTexDom_Stage1_c0_c0_c1_c0_c0_c0;
+uniform vec3 uDecalParams_Stage1_c0_c0_c1_c0_c0_c0;
+uniform vec3 uLightDirection_Stage1_c0_c0_c1_c0_c0_c0;
+uniform vec2 uScale_Stage1_c0_c0_c1_c0_c1_c0;
+uniform vec4 uTexDom_Stage1_c0_c0_c1_c0_c1_c0;
+uniform vec3 uDecalParams_Stage1_c0_c0_c1_c0_c1_c0;
+uniform vec2 uScale_Stage1_c1_c0_c0_c0_c0_c0;
+uniform vec4 uTexDom_Stage1_c1_c0_c0_c0_c0_c0;
+uniform vec3 uDecalParams_Stage1_c1_c0_c0_c0_c0_c0;
+uniform float uPixelSize_Stage1_c1_c0_c0_c0_c1_c0;
+uniform vec2 uRange_Stage1_c1_c0_c0_c0_c1_c0;
+uniform vec3 uedges_Stage1_c1_c0_c1_c0[1];
+uniform sampler2D uTextureSampler_0_Stage1;
+uniform sampler2D uTextureSampler_1_Stage1;
+uniform sampler2D uTextureSampler_2_Stage1;
+uniform sampler2D uTextureSampler_3_Stage1;
+uniform sampler2D uTextureSampler_4_Stage1;
+uniform sampler2D uTextureSampler_5_Stage1;
+uniform sampler2D uTextureSampler_6_Stage1;
+noperspective in vec4 vcolor_Stage0;
+noperspective in vec2 vTransformedCoords_0_Stage0;
+noperspective in vec2 vTransformedCoords_1_Stage0;
+noperspective in vec2 vTransformedCoords_2_Stage0;
+noperspective in vec2 vTransformedCoords_3_Stage0;
+noperspective in vec2 vTransformedCoords_4_Stage0;
+noperspective in vec2 vTransformedCoords_5_Stage0;
+noperspective in float vinCoverage_Stage0;
+vec4 ColorTableEffect_Stage1_c0_c0_c0_c0(vec4 _input) {
+ vec4 _output;
+ float nonZeroAlpha = max(_input.w, 9.9999997473787516e-05);
+ vec4 coord = vec4(_input.xyz / nonZeroAlpha, nonZeroAlpha);
+ coord = coord * 0.9960939884185791 + vec4(0.0019529999699443579, 0.0019529999699443579, 0.0019529999699443579, 0.0019529999699443579);
+ _output.w = texture(uTextureSampler_0_Stage1, vec2(coord.w, 0.125)).w;
+ _output.x = texture(uTextureSampler_0_Stage1, vec2(coord.x, 0.375)).w;
+ _output.y = texture(uTextureSampler_0_Stage1, vec2(coord.y, 0.625)).w;
+ _output.z = texture(uTextureSampler_0_Stage1, vec2(coord.z, 0.875)).w;
+ _output.xyz *= _output.w;
+ return _output;
+}
+vec4 light_Stage1_c0_c0_c1_c0_c0_c0(vec3 normal, vec3 surfaceToLight, vec3 lightColor) {
+ vec3 halfDir = normalize(surfaceToLight + vec3(0.0, 0.0, 1.0));
+ float colorScale = uKS_Stage1_c0_c0_c1_c0_c0_c0 * pow(dot(normal, halfDir), uShininess_Stage1_c0_c0_c1_c0_c0_c0);
+ vec3 color = lightColor * clamp(colorScale, 0.0, 1.0);
+ return vec4(color, max(max(color.x, color.y), color.z));
+}
+float sobel_Stage1_c0_c0_c1_c0_c0_c0(float a, float b, float c, float d, float e, float f, float scale) {
+ return (((((-a + b) - 2.0 * c) + 2.0 * d) - e) + f) * scale;
+}
+vec3 pointToNormal_Stage1_c0_c0_c1_c0_c0_c0(float x, float y, float scale) {
+ return normalize(vec3(-x * scale, -y * scale, 1.0));
+}
+vec3 normal_Stage1_c0_c0_c1_c0_c0_c0(float m[9], float surfaceScale) {
+ return pointToNormal_Stage1_c0_c0_c1_c0_c0_c0(sobel_Stage1_c0_c0_c1_c0_c0_c0(0.0, 0.0, m[3], m[4], m[6], m[7], 0.66666698455810547), sobel_Stage1_c0_c0_c1_c0_c0_c0(m[3], m[6], m[4], m[7], 0.0, 0.0, 0.66666698455810547), surfaceScale);
+}
+vec4 SpecularLighting_Stage1_c0_c0_c1_c0_c0_c0(vec4 _input) {
+ vec4 _output;
+ vec2 coord = vTransformedCoords_0_Stage0;
+ float m[9];
+ vec4 temp0;
+ {
+ vec2 origCoord = coord + vec2(-1.0, 1.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp0 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[0] = temp0.w;
+ vec4 temp1;
+ {
+ vec2 origCoord = coord + vec2(0.0, 1.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp1 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[1] = temp1.w;
+ vec4 temp2;
+ {
+ vec2 origCoord = coord + uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp2 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[2] = temp2.w;
+ vec4 temp3;
+ {
+ vec2 origCoord = coord + vec2(-1.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp3 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[3] = temp3.w;
+ vec4 temp4;
+ {
+ vec2 origCoord = coord;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp4 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[4] = temp4.w;
+ vec4 temp5;
+ {
+ vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp5 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[5] = temp5.w;
+ vec4 temp6;
+ {
+ vec2 origCoord = coord + vec2(-1.0, -1.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp6 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[6] = temp6.w;
+ vec4 temp7;
+ {
+ vec2 origCoord = coord + vec2(0.0, -1.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp7 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[7] = temp7.w;
+ vec4 temp8;
+ {
+ vec2 origCoord = coord + vec2(1.0, -1.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_1_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c1_c0_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp8 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[8] = temp8.w;
+ vec3 surfaceToLight = uLightDirection_Stage1_c0_c0_c1_c0_c0_c0;
+ _output = light_Stage1_c0_c0_c1_c0_c0_c0(normal_Stage1_c0_c0_c1_c0_c0_c0(m, uSurfaceScale_Stage1_c0_c0_c1_c0_c0_c0), surfaceToLight, uLightColor_Stage1_c0_c0_c1_c0_c0_c0);
+ _output *= _input;
+ return _output;
+}
+vec4 DisplacementMap_Stage1_c0_c0_c1_c0_c1_c0(vec4 _input) {
+ vec4 _output;
+ vec4 dColor = texture(uTextureSampler_2_Stage1, vTransformedCoords_1_Stage0);
+ dColor.xyz = dColor.w < 9.9999999747524271e-07 ? vec3(0.0) : clamp(dColor.xyz / dColor.w, 0.0, 1.0);
+ vec2 cCoords = vTransformedCoords_2_Stage0 + uScale_Stage1_c0_c0_c1_c0_c1_c0 * (dColor.zz - vec2(0.5));
+ {
+ vec2 origCoord = cCoords;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_3_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y);
+ if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) {
+ err = 0.0;
+ }
+ _output = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ return _output;
+}
+float _blend_overlay_component(float sc, float sa, float dc, float da) {
+ if (2.0 * dc <= da) {
+ return (2.0 * sc) * dc;
+ }
+ return sa * da - (2.0 * (da - dc)) * (sa - sc);
+}
+vec4 blend_overlay(vec4 src, vec4 dst) {
+ vec4 result = vec4(_blend_overlay_component(src.x, src.w, dst.x, dst.w), _blend_overlay_component(src.y, src.w, dst.y, dst.w), _blend_overlay_component(src.z, src.w, dst.z, dst.w), src.w + (1.0 - src.w) * dst.w);
+ result.xyz += dst.xyz * (1.0 - src.w) + src.xyz * (1.0 - dst.w);
+ return result;
+}
+vec4 ComposeTwo_Stage1_c0_c0_c1_c0(vec4 _input) {
+ vec4 _output;
+ vec4 inputColor = vec4(_input.xyz, 1.0);
+ _output = blend_overlay(SpecularLighting_Stage1_c0_c0_c1_c0_c0_c0(inputColor), DisplacementMap_Stage1_c0_c0_c1_c0_c1_c0(inputColor));
+ _output *= _input.w;
+ return _output;
+}
+vec4 blend_modulate(vec4 src, vec4 dst) {
+ return src * dst;
+}
+vec4 ComposeTwo_Stage1_c0_c0(vec4 _input) {
+ vec4 _output;
+ vec4 inputColor = vec4(_input.xyz, 1.0);
+ _output = blend_modulate(ColorTableEffect_Stage1_c0_c0_c0_c0(inputColor), ComposeTwo_Stage1_c0_c0_c1_c0(inputColor));
+ _output *= _input.w;
+ return _output;
+}
+vec4 DisplacementMap_Stage1_c1_c0_c0_c0_c0_c0(vec4 _input) {
+ vec4 _output;
+ vec4 dColor = texture(uTextureSampler_4_Stage1, vTransformedCoords_3_Stage0);
+ dColor.xyz = dColor.w < 9.9999999747524271e-07 ? vec3(0.0) : clamp(dColor.xyz / dColor.w, 0.0, 1.0);
+ vec2 cCoords = vTransformedCoords_4_Stage0 + uScale_Stage1_c1_c0_c0_c0_c0_c0 * (dColor.yw - vec2(0.5));
+ {
+ vec2 origCoord = cCoords;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage1_c1_c0_c0_c0_c0_c0.xy, uTexDom_Stage1_c1_c0_c0_c0_c0_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_5_Stage1, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c1_c0_c0_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c1_c0_c0_c0_c0_c0.y);
+ if (err > uDecalParams_Stage1_c1_c0_c0_c0_c0_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage1_c1_c0_c0_c0_c0_c0.z < 1.0) {
+ err = 0.0;
+ }
+ _output = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ return _output;
+}
+vec4 Morphology_Stage1_c1_c0_c0_c0_c1_c0(vec4 _input) {
+ vec4 _output;
+ _output = vec4(1.0, 1.0, 1.0, 1.0);
+ vec2 coord = vTransformedCoords_5_Stage0;
+ coord.y -= 2.0 * uPixelSize_Stage1_c1_c0_c0_c0_c1_c0;
+ for (int i = 0;i < 5; i++) {
+ _output = min(_output, texture(uTextureSampler_6_Stage1, coord));
+ coord.y += uPixelSize_Stage1_c1_c0_c0_c0_c1_c0;
+ }
+ _output *= _input;
+ return _output;
+}
+vec4 blend_src_out(vec4 src, vec4 dst) {
+ return (1.0 - dst.w) * src;
+}
+vec4 ComposeTwo_Stage1_c1_c0_c0_c0(vec4 _input) {
+ vec4 _output;
+ vec4 inputColor = vec4(_input.xyz, 1.0);
+ _output = blend_src_out(DisplacementMap_Stage1_c1_c0_c0_c0_c0_c0(inputColor), Morphology_Stage1_c1_c0_c0_c0_c1_c0(inputColor));
+ _output *= _input.w;
+ return _output;
+}
+vec4 ConvexPoly_Stage1_c1_c0_c1_c0(vec4 _input) {
+ vec4 _output;
+ float alpha = 1.0;
+ float edge;
+ edge = dot(uedges_Stage1_c1_c0_c1_c0[0], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0));
+ edge = clamp(edge, 0.0, 1.0);
+ alpha *= edge;
+ _output = _input * alpha;
+ return _output;
+}
+float _blend_color_luminance(vec3 color) {
+ return dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), color);
+}
+vec3 _blend_set_color_luminance(vec3 hueSatColor, float alpha, vec3 lumColor) {
+ float lum = _blend_color_luminance(lumColor);
+ vec3 result = (lum - _blend_color_luminance(hueSatColor)) + hueSatColor;
+ float minComp = min(min(result.x, result.y), result.z);
+ float maxComp = max(max(result.x, result.y), result.z);
+ if (minComp < 0.0 && lum != minComp) {
+ result = lum + ((result - lum) * lum) / (lum - minComp);
+ }
+ if (maxComp > alpha && maxComp != lum) {
+ return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum);
+ }
+ return result;
+}
+vec4 blend_luminosity(vec4 src, vec4 dst) {
+ float alpha = dst.w * src.w;
+ vec3 sda = src.xyz * dst.w;
+ vec3 dsa = dst.xyz * src.w;
+ return vec4((((_blend_set_color_luminance(dsa, alpha, sda) + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha);
+}
+vec4 ComposeTwo_Stage1_c1_c0(vec4 _input) {
+ vec4 _output;
+ vec4 inputColor = vec4(_input.xyz, 1.0);
+ _output = blend_luminosity(ComposeTwo_Stage1_c1_c0_c0_c0(inputColor), ConvexPoly_Stage1_c1_c0_c1_c0(inputColor));
+ _output *= _input.w;
+ return _output;
+}
+void main() {
+ vec4 outputColor_Stage0;
+ vec4 outputCoverage_Stage0;
+ {
+ outputColor_Stage0 = vcolor_Stage0;
+ float alpha = 1.0;
+ alpha = vinCoverage_Stage0;
+ outputCoverage_Stage0 = vec4(alpha);
+ }
+ vec4 output_Stage1;
+ {
+ vec4 inputColor = vec4(outputColor_Stage0.xyz, 1.0);
+ output_Stage1 = blend_modulate(ComposeTwo_Stage1_c0_c0(inputColor), ComposeTwo_Stage1_c1_c0(inputColor));
+ output_Stage1 *= outputColor_Stage0.w;
+ }
+ {
+ sk_FragColor = outputCoverage_Stage0 * output_Stage1;
+ }
+}
+
+[vertex shader]
+#version 140
+
+uniform vec4 sk_RTAdjust;
+uniform mat3 uCoordTransformMatrix_0_Stage0;
+uniform mat3 uCoordTransformMatrix_1_Stage0;
+uniform mat3 uCoordTransformMatrix_2_Stage0;
+uniform mat3 uCoordTransformMatrix_3_Stage0;
+uniform mat3 uCoordTransformMatrix_4_Stage0;
+uniform mat3 uCoordTransformMatrix_5_Stage0;
+in vec2 inPosition;
+in vec4 inColor;
+in float inCoverage;
+noperspective out vec4 vcolor_Stage0;
+noperspective out vec2 vTransformedCoords_0_Stage0;
+noperspective out vec2 vTransformedCoords_1_Stage0;
+noperspective out vec2 vTransformedCoords_2_Stage0;
+noperspective out vec2 vTransformedCoords_3_Stage0;
+noperspective out vec2 vTransformedCoords_4_Stage0;
+noperspective out vec2 vTransformedCoords_5_Stage0;
+noperspective out float vinCoverage_Stage0;
+void main() {
+ vec4 color = inColor;
+ vcolor_Stage0 = color;
+ vec2 pos2 = inPosition;
+ vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy;
+ vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(inPosition, 1.0)).xy;
+ vTransformedCoords_2_Stage0 = (uCoordTransformMatrix_2_Stage0 * vec3(inPosition, 1.0)).xy;
+ vTransformedCoords_3_Stage0 = (uCoordTransformMatrix_3_Stage0 * vec3(inPosition, 1.0)).xy;
+ vTransformedCoords_4_Stage0 = (uCoordTransformMatrix_4_Stage0 * vec3(inPosition, 1.0)).xy;
+ vTransformedCoords_5_Stage0 = (uCoordTransformMatrix_5_Stage0 * vec3(inPosition, 1.0)).xy;
+ vinCoverage_Stage0 = inCoverage;
+ gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0);
+ gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
+}
+