diff options
Diffstat (limited to 'shaders/skia/502-2.shader_test')
-rw-r--r-- | shaders/skia/502-2.shader_test | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/shaders/skia/502-2.shader_test b/shaders/skia/502-2.shader_test new file mode 100644 index 0000000..6261a0c --- /dev/null +++ b/shaders/skia/502-2.shader_test @@ -0,0 +1,146 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_ARB_fragment_coord_conventions : require +layout(origin_upper_left) in vec4 gl_FragCoord; +out vec4 sk_FragColor; +uniform vec4 uColor_Stage0; +uniform vec4 ucircleData_Stage1_c0_c0_c0_c0_c0_c0; +uniform vec4 uinnerRect_Stage1_c1_c0; +uniform vec2 uradiusPlusHalf_Stage1_c1_c0; +uniform sampler2D uTextureSampler_0_Stage1; +uniform sampler2D uTextureSampler_1_Stage1; +vec4 CircleBlurFragmentProcessor_Stage1_c0_c0_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + vec2 vec = vec2((gl_FragCoord.x - ucircleData_Stage1_c0_c0_c0_c0_c0_c0.x) * ucircleData_Stage1_c0_c0_c0_c0_c0_c0.w, (gl_FragCoord.y - ucircleData_Stage1_c0_c0_c0_c0_c0_c0.y) * ucircleData_Stage1_c0_c0_c0_c0_c0_c0.w); + float dist = length(vec) + (0.5 - ucircleData_Stage1_c0_c0_c0_c0_c0_c0.z) * ucircleData_Stage1_c0_c0_c0_c0_c0_c0.w; + _output = _input * texture(uTextureSampler_0_Stage1, vec2(dist, 0.5)).w; + return _output; +} +vec4 ColorTableEffect_Stage1_c0_c0_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + float nonZeroAlpha = max(_input.w, 9.9999997473787516e-05); + vec4 coord = vec4(_input.xyz / nonZeroAlpha, nonZeroAlpha); + coord = coord * 0.9960939884185791 + vec4(0.0019529999699443579, 0.0019529999699443579, 0.0019529999699443579, 0.0019529999699443579); + _output.w = texture(uTextureSampler_1_Stage1, vec2(coord.w, 0.125)).w; + _output.x = texture(uTextureSampler_1_Stage1, vec2(coord.x, 0.375)).w; + _output.y = texture(uTextureSampler_1_Stage1, vec2(coord.y, 0.625)).w; + _output.z = texture(uTextureSampler_1_Stage1, vec2(coord.z, 0.875)).w; + _output.xyz *= _output.w; + return _output; +} +float _blend_color_saturation(vec3 color) { + return max(max(color.x, color.y), color.z) - min(min(color.x, color.y), color.z); +} +vec3 _blend_set_color_saturation_helper(vec3 minMidMax, float sat) { + if (minMidMax.x < minMidMax.z) { + return vec3(0.0, (sat * (minMidMax.y - minMidMax.x)) / (minMidMax.z - minMidMax.x), sat); + } + return vec3(0.0); +} +vec3 _blend_set_color_saturation(vec3 hueLumColor, vec3 satColor) { + float sat = _blend_color_saturation(satColor); + if (hueLumColor.x <= hueLumColor.y) { + if (hueLumColor.y <= hueLumColor.z) { + hueLumColor.xyz = _blend_set_color_saturation_helper(hueLumColor, sat); + } else if (hueLumColor.x <= hueLumColor.z) { + hueLumColor.xzy = _blend_set_color_saturation_helper(hueLumColor.xzy, sat); + } else { + hueLumColor.zxy = _blend_set_color_saturation_helper(hueLumColor.zxy, sat); + } + } else if (hueLumColor.x <= hueLumColor.z) { + hueLumColor.yxz = _blend_set_color_saturation_helper(hueLumColor.yxz, sat); + } else if (hueLumColor.y <= hueLumColor.z) { + hueLumColor.yzx = _blend_set_color_saturation_helper(hueLumColor.yzx, sat); + } else { + hueLumColor.zyx = _blend_set_color_saturation_helper(hueLumColor.zyx, sat); + } + return hueLumColor; +} +float _blend_color_luminance(vec3 color) { + return dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), color); +} +vec3 _blend_set_color_luminance(vec3 hueSatColor, float alpha, vec3 lumColor) { + float lum = _blend_color_luminance(lumColor); + vec3 result = (lum - _blend_color_luminance(hueSatColor)) + hueSatColor; + float minComp = min(min(result.x, result.y), result.z); + float maxComp = max(max(result.x, result.y), result.z); + if (minComp < 0.0 && lum != minComp) { + result = lum + ((result - lum) * lum) / (lum - minComp); + } + if (maxComp > alpha && maxComp != lum) { + return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum); + } + return result; +} +vec4 blend_hue(vec4 src, vec4 dst) { + float alpha = dst.w * src.w; + vec3 sda = src.xyz * dst.w; + vec3 dsa = dst.xyz * src.w; + return vec4((((_blend_set_color_luminance(_blend_set_color_saturation(sda, dsa), alpha, dsa) + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha); +} +vec4 ComposeTwo_Stage1_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_hue(CircleBlurFragmentProcessor_Stage1_c0_c0_c0_c0_c0_c0(inputColor), ColorTableEffect_Stage1_c0_c0_c0_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 Big_Ole_Key_Stage1_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + _output = _input; + return _output; +} +vec4 blend_modulate(vec4 src, vec4 dst) { + return src * dst; +} +vec4 ComposeTwo_Stage1_c0_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_modulate(ComposeTwo_Stage1_c0_c0_c0_c0(inputColor), Big_Ole_Key_Stage1_c0_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 CircularRRect_Stage1_c1_c0(vec4 _input) { + vec4 _output; + vec2 dxy0 = uinnerRect_Stage1_c1_c0.xy - gl_FragCoord.xy; + vec2 dxy1 = gl_FragCoord.xy - uinnerRect_Stage1_c1_c0.zw; + vec2 dxy = max(max(dxy0, dxy1), 0.0); + float alpha = clamp(uradiusPlusHalf_Stage1_c1_c0.x - length(dxy), 0.0, 1.0); + _output = _input * alpha; + return _output; +} +vec4 blend_dst_out(vec4 src, vec4 dst) { + return (1.0 - src.w) * dst; +} +void main() { + vec4 outputColor_Stage0; + { + outputColor_Stage0 = uColor_Stage0; + } + vec4 output_Stage1; + { + vec4 inputColor = vec4(outputColor_Stage0.xyz, 1.0); + output_Stage1 = blend_dst_out(ComposeTwo_Stage1_c0_c0(inputColor), CircularRRect_Stage1_c1_c0(inputColor)); + output_Stage1 *= outputColor_Stage0.w; + } + { + sk_FragColor = output_Stage1; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uViewM_Stage0; +in vec2 position; +void main() { + vec2 pos2 = (uViewM_Stage0 * vec3(position, 1.0)).xy; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |