diff options
Diffstat (limited to 'shaders/skia/493-4.shader_test')
-rw-r--r-- | shaders/skia/493-4.shader_test | 302 |
1 files changed, 302 insertions, 0 deletions
diff --git a/shaders/skia/493-4.shader_test b/shaders/skia/493-4.shader_test new file mode 100644 index 0000000..d1e48cb --- /dev/null +++ b/shaders/skia/493-4.shader_test @@ -0,0 +1,302 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +out vec4 sk_FragColor; +uniform vec2 uImageIncrement_Stage2_c0_c0; +uniform vec4 uKernel_Stage2_c0_c0[5]; +uniform vec2 uKernelOffset_Stage2_c0_c0; +uniform float uGain_Stage2_c0_c0; +uniform float uBias_Stage2_c0_c0; +uniform vec4 uTexDom_Stage2_c0_c0; +uniform sampler2D uTextureSampler_0_Stage1; +uniform sampler2D uTextureSampler_0_Stage2; +noperspective in vec2 vTransformedCoords_0_Stage0; +noperspective in vec2 vTransformedCoords_1_Stage0; +vec4 MatrixConvolution_Stage2_c0_c0(vec4 _input) { + vec4 _output; + vec4 sum = vec4(0.0, 0.0, 0.0, 0.0); + vec2 coord = vTransformedCoords_1_Stage0 - uKernelOffset_Stage2_c0_c0 * uImageIncrement_Stage2_c0_c0; + vec4 c; + { + float k = uKernel_Stage2_c0_c0[0].x; + { + vec2 origCoord = coord; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[0].y; + { + vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[0].z; + { + vec2 origCoord = coord + vec2(2.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[0].w; + { + vec2 origCoord = coord + vec2(3.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[1].x; + { + vec2 origCoord = coord + vec2(4.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[1].y; + { + vec2 origCoord = coord + vec2(5.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[1].z; + { + vec2 origCoord = coord + vec2(6.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[1].w; + { + vec2 origCoord = coord + vec2(7.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[2].x; + { + vec2 origCoord = coord + vec2(8.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[2].y; + { + vec2 origCoord = coord + vec2(9.0, 0.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[2].z; + { + vec2 origCoord = coord + vec2(0.0, 1.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[2].w; + { + vec2 origCoord = coord + uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[3].x; + { + vec2 origCoord = coord + vec2(2.0, 1.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[3].y; + { + vec2 origCoord = coord + vec2(3.0, 1.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[3].z; + { + vec2 origCoord = coord + vec2(4.0, 1.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[3].w; + { + vec2 origCoord = coord + vec2(5.0, 1.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[4].x; + { + vec2 origCoord = coord + vec2(6.0, 1.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[4].y; + { + vec2 origCoord = coord + vec2(7.0, 1.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[4].z; + { + vec2 origCoord = coord + vec2(8.0, 1.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage2_c0_c0[4].w; + { + vec2 origCoord = coord + vec2(9.0, 1.0) * uImageIncrement_Stage2_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage2_c0_c0.xy, uTexDom_Stage2_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_0_Stage2, clampedCoord); + c = textureColor; + } + sum += c * k; + } + _output = sum * uGain_Stage2_c0_c0 + uBias_Stage2_c0_c0; + _output.w = clamp(_output.w, 0.0, 1.0); + _output.xyz = clamp(_output.xyz, 0.0, _output.w); + _output *= _input; + return _output; +} +vec4 ClampFragmentProcessor_Stage2_c1_c0(vec4 _input) { + vec4 _output; + { + _output = clamp(_input, 0.0, 1.0); + } + return _output; +} +float _blend_overlay_component(float sc, float sa, float dc, float da) { + if (2.0 * dc <= da) { + return (2.0 * sc) * dc; + } + return sa * da - (2.0 * (da - dc)) * (sa - sc); +} +vec4 blend_overlay(vec4 src, vec4 dst) { + vec4 result = vec4(_blend_overlay_component(src.x, src.w, dst.x, dst.w), _blend_overlay_component(src.y, src.w, dst.y, dst.w), _blend_overlay_component(src.z, src.w, dst.z, dst.w), src.w + (1.0 - src.w) * dst.w); + result.xyz += dst.xyz * (1.0 - src.w) + src.xyz * (1.0 - dst.w); + return result; +} +vec4 blend_hard_light(vec4 src, vec4 dst) { + return blend_overlay(dst, src); +} +void main() { + vec4 output_Stage1; + { + output_Stage1 = texture(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0); + } + vec4 output_Stage2; + { + vec4 inputColor = vec4(output_Stage1.xyz, 1.0); + output_Stage2 = blend_hard_light(MatrixConvolution_Stage2_c0_c0(inputColor), ClampFragmentProcessor_Stage2_c1_c0(inputColor)); + output_Stage2 *= output_Stage1.w; + } + { + sk_FragColor = output_Stage2; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +in vec2 position; +in vec2 localCoord; +noperspective out vec2 vTransformedCoords_0_Stage0; +noperspective out vec2 vTransformedCoords_1_Stage0; +void main() { + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(localCoord, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(localCoord, 1.0)).xy; + gl_Position = vec4(position.x, position.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |