summaryrefslogtreecommitdiff
path: root/shaders/skia/28-9.shader_test
diff options
context:
space:
mode:
Diffstat (limited to 'shaders/skia/28-9.shader_test')
-rw-r--r--shaders/skia/28-9.shader_test45
1 files changed, 45 insertions, 0 deletions
diff --git a/shaders/skia/28-9.shader_test b/shaders/skia/28-9.shader_test
new file mode 100644
index 0000000..f8c21eb
--- /dev/null
+++ b/shaders/skia/28-9.shader_test
@@ -0,0 +1,45 @@
+[require]
+GLSL >= 1.40
+
+[fragment shader]
+#version 140
+
+out vec4 sk_FragColor;
+uniform vec4 ucolor_Stage1;
+uniform vec4 ucolor_Stage2;
+noperspective in vec4 vcolor_Stage0;
+void main() {
+ vec4 output_Stage1;
+ {
+ {
+ output_Stage1 = ucolor_Stage1;
+ }
+ }
+ vec4 output_Stage2;
+ {
+ {
+ output_Stage2 = output_Stage1 * ucolor_Stage2;
+ }
+ }
+ {
+ sk_FragColor = output_Stage2;
+ }
+}
+
+[vertex shader]
+#version 140
+
+uniform vec4 sk_RTAdjust;
+in vec2 position;
+in vec4 inColor;
+noperspective out vec4 vcolor_Stage0;
+void main() {
+ vec4 color = inColor;
+ color = color.zyxw;
+ color = vec4(color.xyz * color.w, color.w);
+ vcolor_Stage0 = color;
+ vec2 pos2 = position;
+ gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0);
+ gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
+}
+