summaryrefslogtreecommitdiff
path: root/shaders/skia/28-26.shader_test
diff options
context:
space:
mode:
Diffstat (limited to 'shaders/skia/28-26.shader_test')
-rw-r--r--shaders/skia/28-26.shader_test43
1 files changed, 43 insertions, 0 deletions
diff --git a/shaders/skia/28-26.shader_test b/shaders/skia/28-26.shader_test
new file mode 100644
index 0000000..b5aef9b
--- /dev/null
+++ b/shaders/skia/28-26.shader_test
@@ -0,0 +1,43 @@
+[require]
+GLSL >= 1.40
+
+[fragment shader]
+#version 140
+
+#extension GL_ARB_fragment_coord_conventions : require
+layout(origin_upper_left) in vec4 gl_FragCoord;
+out vec4 sk_FragColor;
+uniform vec4 uinnerRect_Stage1;
+uniform vec2 uradiusPlusHalf_Stage1;
+flat in vec4 vcolor_Stage0;
+void main() {
+ vec4 outputColor_Stage0;
+ {
+ outputColor_Stage0 = vcolor_Stage0;
+ }
+ vec4 output_Stage1;
+ {
+ vec2 dxy = max(vec2(gl_FragCoord.x - uinnerRect_Stage1.z, uinnerRect_Stage1.y - gl_FragCoord.y), 0.0);
+ float leftAlpha = clamp(gl_FragCoord.x - uinnerRect_Stage1.x, 0.0, 1.0);
+ float bottomAlpha = clamp(uinnerRect_Stage1.w - gl_FragCoord.y, 0.0, 1.0);
+ float alpha = (bottomAlpha * leftAlpha) * clamp(uradiusPlusHalf_Stage1.x - length(dxy), 0.0, 1.0);
+ output_Stage1 = vec4(alpha);
+ }
+ {
+ sk_FragColor = outputColor_Stage0 * output_Stage1;
+ }
+}
+
+[vertex shader]
+#version 140
+
+uniform vec4 sk_RTAdjust;
+in vec2 position;
+in vec4 color;
+flat out vec4 vcolor_Stage0;
+void main() {
+ vcolor_Stage0 = color;
+ gl_Position = vec4(position.x, position.y, 0.0, 1.0);
+ gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
+}
+