diff options
Diffstat (limited to 'shaders/skia/208-4.shader_test')
-rw-r--r-- | shaders/skia/208-4.shader_test | 200 |
1 files changed, 200 insertions, 0 deletions
diff --git a/shaders/skia/208-4.shader_test b/shaders/skia/208-4.shader_test new file mode 100644 index 0000000..50b17dd --- /dev/null +++ b/shaders/skia/208-4.shader_test @@ -0,0 +1,200 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +uniform vec4 uleftBorderColor_Stage2_c0_c0; +uniform vec4 urightBorderColor_Stage2_c0_c0; +uniform vec4 uscale0_1_Stage2_c0_c0_c1_c0; +uniform vec4 uscale2_3_Stage2_c0_c0_c1_c0; +uniform vec4 uscale4_5_Stage2_c0_c0_c1_c0; +uniform vec4 uscale6_7_Stage2_c0_c0_c1_c0; +uniform vec4 uscale8_9_Stage2_c0_c0_c1_c0; +uniform vec4 ubias0_1_Stage2_c0_c0_c1_c0; +uniform vec4 ubias2_3_Stage2_c0_c0_c1_c0; +uniform vec4 ubias4_5_Stage2_c0_c0_c1_c0; +uniform vec4 ubias6_7_Stage2_c0_c0_c1_c0; +uniform vec4 ubias8_9_Stage2_c0_c0_c1_c0; +uniform vec4 uthresholds1_7_Stage2_c0_c0_c1_c0; +uniform vec4 uthresholds9_13_Stage2_c0_c0_c1_c0; +uniform vec4 uleftBorderColor_Stage3_c1_c0; +uniform vec4 urightBorderColor_Stage3_c1_c0; +uniform vec4 uscale0_1_Stage3_c1_c0_c1_c0; +uniform vec4 uscale2_3_Stage3_c1_c0_c1_c0; +uniform vec4 uscale4_5_Stage3_c1_c0_c1_c0; +uniform vec4 ubias0_1_Stage3_c1_c0_c1_c0; +uniform vec4 ubias2_3_Stage3_c1_c0_c1_c0; +uniform vec4 ubias4_5_Stage3_c1_c0_c1_c0; +uniform vec4 uthresholds1_7_Stage3_c1_c0_c1_c0; +uniform vec4 uthresholds9_13_Stage3_c1_c0_c1_c0; +noperspective in vec2 vEllipseOffsets_Stage0; +noperspective in vec4 vEllipseRadii_Stage0; +noperspective in vec4 vinColor_Stage0; +noperspective in vec2 vTransformedCoords_0_Stage0; +noperspective in vec2 vTransformedCoords_1_Stage0; +vec4 LinearGradientLayout_Stage2_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 UnrolledBinaryGradientColorizer_Stage2_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + if (t < uthresholds1_7_Stage2_c0_c0_c1_c0.w) { + if (t < uthresholds1_7_Stage2_c0_c0_c1_c0.y) { + if (t < uthresholds1_7_Stage2_c0_c0_c1_c0.x) { + scale = uscale0_1_Stage2_c0_c0_c1_c0; + bias = ubias0_1_Stage2_c0_c0_c1_c0; + } else { + scale = uscale2_3_Stage2_c0_c0_c1_c0; + bias = ubias2_3_Stage2_c0_c0_c1_c0; + } + } else { + if (t < uthresholds1_7_Stage2_c0_c0_c1_c0.z) { + scale = uscale4_5_Stage2_c0_c0_c1_c0; + bias = ubias4_5_Stage2_c0_c0_c1_c0; + } else { + scale = uscale6_7_Stage2_c0_c0_c1_c0; + bias = ubias6_7_Stage2_c0_c0_c1_c0; + } + } + } else { + { + { + scale = uscale8_9_Stage2_c0_c0_c1_c0; + bias = ubias8_9_Stage2_c0_c0_c1_c0; + } + } + } + _output = t * scale + bias; + return _output; +} +vec4 ClampedGradientEffect_Stage2_c0_c0(vec4 _input) { + vec4 _output; + vec4 t = LinearGradientLayout_Stage2_c0_c0_c0_c0(vec4(1.0)); + if (t.x < 0.0) { + _output = uleftBorderColor_Stage2_c0_c0; + } else if (t.x > 1.0) { + _output = urightBorderColor_Stage2_c0_c0; + } else { + _output = UnrolledBinaryGradientColorizer_Stage2_c0_c0_c1_c0(t); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 RadialGradientLayout_Stage3_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + float t = length(vTransformedCoords_1_Stage0); + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 UnrolledBinaryGradientColorizer_Stage3_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + { + if (t < uthresholds1_7_Stage3_c1_c0_c1_c0.y) { + if (t < uthresholds1_7_Stage3_c1_c0_c1_c0.x) { + scale = uscale0_1_Stage3_c1_c0_c1_c0; + bias = ubias0_1_Stage3_c1_c0_c1_c0; + } else { + scale = uscale2_3_Stage3_c1_c0_c1_c0; + bias = ubias2_3_Stage3_c1_c0_c1_c0; + } + } else { + { + scale = uscale4_5_Stage3_c1_c0_c1_c0; + bias = ubias4_5_Stage3_c1_c0_c1_c0; + } + } + } + _output = t * scale + bias; + return _output; +} +vec4 ClampedGradientEffect_Stage3_c1_c0(vec4 _input) { + vec4 _output; + vec4 t = RadialGradientLayout_Stage3_c1_c0_c0_c0(vec4(1.0)); + if (t.x < 0.0) { + _output = uleftBorderColor_Stage3_c1_c0; + } else if (t.x > 1.0) { + _output = urightBorderColor_Stage3_c1_c0; + } else { + _output = UnrolledBinaryGradientColorizer_Stage3_c1_c0_c1_c0(t); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 blend_src_in(vec4 src, vec4 dst) { + return src * dst.w; +} +vec4 blend_dst_in(vec4 src, vec4 dst) { + return blend_src_in(dst, src); +} +void main() { + vec4 outputCoverage_Stage0; + { + vec2 offset = vEllipseOffsets_Stage0; + offset *= vEllipseRadii_Stage0.xy; + float test = dot(offset, offset) - 1.0; + vec2 grad = (2.0 * offset) * vEllipseRadii_Stage0.xy; + float grad_dot = dot(grad, grad); + grad_dot = max(grad_dot, 1.1754999560161448e-38); + float invlen = inversesqrt(grad_dot); + float edgeAlpha = clamp(0.5 - test * invlen, 0.0, 1.0); + offset = vEllipseOffsets_Stage0 * vEllipseRadii_Stage0.zw; + test = dot(offset, offset) - 1.0; + grad = (2.0 * offset) * vEllipseRadii_Stage0.zw; + grad_dot = dot(grad, grad); + invlen = inversesqrt(grad_dot); + edgeAlpha *= clamp(0.5 + test * invlen, 0.0, 1.0); + outputCoverage_Stage0 = vec4(edgeAlpha); + } + vec4 output_Stage1; + { + output_Stage1 = floor(outputCoverage_Stage0 * 255.0 + 0.5) / 255.0; + { + output_Stage1.xyz = floor((output_Stage1.xyz * output_Stage1.w) * 255.0 + 0.5) / 255.0; + } + } + vec4 output_Stage2; + { + output_Stage2 = blend_dst_in(output_Stage1, ClampedGradientEffect_Stage2_c0_c0(vec4(1.0))); + } + { + blend_dst_in(output_Stage2, ClampedGradientEffect_Stage3_c1_c0(vec4(1.0))); + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +in vec2 inPosition; +in vec4 inColor; +in vec2 inEllipseOffset; +in vec4 inEllipseRadii; +noperspective out vec2 vEllipseOffsets_Stage0; +noperspective out vec4 vEllipseRadii_Stage0; +noperspective out vec4 vinColor_Stage0; +noperspective out vec2 vTransformedCoords_0_Stage0; +noperspective out vec2 vTransformedCoords_1_Stage0; +void main() { + vEllipseOffsets_Stage0 = inEllipseOffset; + vEllipseRadii_Stage0 = inEllipseRadii; + vinColor_Stage0 = inColor; + vec2 pos2 = inPosition; + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(inPosition, 1.0)).xy; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |