diff options
Diffstat (limited to 'shaders/skia/1936.shader_test')
-rw-r--r-- | shaders/skia/1936.shader_test | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/shaders/skia/1936.shader_test b/shaders/skia/1936.shader_test new file mode 100644 index 0000000..db242f5 --- /dev/null +++ b/shaders/skia/1936.shader_test @@ -0,0 +1,238 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_KHR_blend_equation_advanced : require +out vec4 sk_FragColor; +layout (blend_support_all_equations) out ; +uniform vec2 uImageIncrement_Stage1_c0_c0; +uniform vec2 uBounds_Stage1_c0_c0; +uniform vec4 uKernel_Stage1_c0_c0[4]; +uniform vec2 uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; +uniform vec4 uKernel_Stage1_c1_c0_c1_c0_c0_c0[4]; +uniform vec4 ucolor_Stage1_c1_c0_c1_c0_c1_c0; +uniform sampler2D uTextureSampler_0_Stage1; +uniform sampler2D uTextureSampler_1_Stage1; +uniform sampler2D uTextureSampler_2_Stage1; +in vec4 vcolor_Stage0; +in vec2 vTransformedCoords_0_Stage0; +in vec2 vTransformedCoords_1_Stage0; +in vec2 vTransformedCoords_2_Stage0; +vec4 GaussianConvolution_Stage1_c0_c0(vec4 _input) { + vec4 _output; + _output = vec4(0.0, 0.0, 0.0, 0.0); + vec2 coord = vTransformedCoords_0_Stage0 - 7.0 * uImageIncrement_Stage1_c0_c0; + vec2 coordSampled = vec2(0.0, 0.0); + coordSampled = coord; + coordSampled.x = clamp(coord.x, uBounds_Stage1_c0_c0.x, uBounds_Stage1_c0_c0.y); + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0[0].x; + coord += uImageIncrement_Stage1_c0_c0; + coordSampled = coord; + coordSampled.x = clamp(coord.x, uBounds_Stage1_c0_c0.x, uBounds_Stage1_c0_c0.y); + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0[0].y; + coord += uImageIncrement_Stage1_c0_c0; + coordSampled = coord; + coordSampled.x = clamp(coord.x, uBounds_Stage1_c0_c0.x, uBounds_Stage1_c0_c0.y); + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0[0].z; + coord += uImageIncrement_Stage1_c0_c0; + coordSampled = coord; + coordSampled.x = clamp(coord.x, uBounds_Stage1_c0_c0.x, uBounds_Stage1_c0_c0.y); + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0[0].w; + coord += uImageIncrement_Stage1_c0_c0; + coordSampled = coord; + coordSampled.x = clamp(coord.x, uBounds_Stage1_c0_c0.x, uBounds_Stage1_c0_c0.y); + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0[1].x; + coord += uImageIncrement_Stage1_c0_c0; + coordSampled = coord; + coordSampled.x = clamp(coord.x, uBounds_Stage1_c0_c0.x, uBounds_Stage1_c0_c0.y); + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0[1].y; + coord += uImageIncrement_Stage1_c0_c0; + coordSampled = coord; + coordSampled.x = clamp(coord.x, uBounds_Stage1_c0_c0.x, uBounds_Stage1_c0_c0.y); + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0[1].z; + coord += uImageIncrement_Stage1_c0_c0; + coordSampled = coord; + coordSampled.x = clamp(coord.x, uBounds_Stage1_c0_c0.x, uBounds_Stage1_c0_c0.y); + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0[1].w; + coord += uImageIncrement_Stage1_c0_c0; + coordSampled = coord; + coordSampled.x = clamp(coord.x, uBounds_Stage1_c0_c0.x, uBounds_Stage1_c0_c0.y); + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0[2].x; + coord += uImageIncrement_Stage1_c0_c0; + coordSampled = coord; + coordSampled.x = clamp(coord.x, uBounds_Stage1_c0_c0.x, uBounds_Stage1_c0_c0.y); + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0[2].y; + coord += uImageIncrement_Stage1_c0_c0; + coordSampled = coord; + coordSampled.x = clamp(coord.x, uBounds_Stage1_c0_c0.x, uBounds_Stage1_c0_c0.y); + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0[2].z; + coord += uImageIncrement_Stage1_c0_c0; + coordSampled = coord; + coordSampled.x = clamp(coord.x, uBounds_Stage1_c0_c0.x, uBounds_Stage1_c0_c0.y); + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0[2].w; + coord += uImageIncrement_Stage1_c0_c0; + coordSampled = coord; + coordSampled.x = clamp(coord.x, uBounds_Stage1_c0_c0.x, uBounds_Stage1_c0_c0.y); + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0[3].x; + coord += uImageIncrement_Stage1_c0_c0; + coordSampled = coord; + coordSampled.x = clamp(coord.x, uBounds_Stage1_c0_c0.x, uBounds_Stage1_c0_c0.y); + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0[3].y; + coord += uImageIncrement_Stage1_c0_c0; + coordSampled = coord; + coordSampled.x = clamp(coord.x, uBounds_Stage1_c0_c0.x, uBounds_Stage1_c0_c0.y); + _output += texture(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1_c0_c0[3].z; + coord += uImageIncrement_Stage1_c0_c0; + _output *= _input; + return _output; +} +vec4 TextureEffect_Stage1_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + _output = texture(uTextureSampler_1_Stage1, vTransformedCoords_1_Stage0) * _input; + return _output; +} +vec4 GaussianConvolution_Stage1_c1_c0_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + _output = vec4(0.0, 0.0, 0.0, 0.0); + vec2 coord = vTransformedCoords_2_Stage0 - 7.0 * uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + vec2 coordSampled = vec2(0.0, 0.0); + coordSampled = coord; + _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[0].x; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[0].y; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[0].z; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[0].w; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[1].x; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[1].y; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[1].z; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[1].w; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[2].x; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[2].y; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[2].z; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[2].w; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[3].x; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[3].y; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + coordSampled = coord; + _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0_c0_c0[3].z; + coord += uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0; + _output *= _input; + return _output; +} +vec4 ConstColorProcessor_Stage1_c1_c0_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + { + _output = _input * ucolor_Stage1_c1_c0_c1_c0_c1_c0; + } + return _output; +} +vec4 blend_xor(vec4 src, vec4 dst) { + return (1.0 - dst.w) * src + (1.0 - src.w) * dst; +} +vec4 ComposeTwo_Stage1_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_xor(GaussianConvolution_Stage1_c1_c0_c1_c0_c0_c0(inputColor), ConstColorProcessor_Stage1_c1_c0_c1_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +float _blend_color_luminance(vec3 color) { + return dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), color); +} +vec3 _blend_set_color_luminance(vec3 hueSatColor, float alpha, vec3 lumColor) { + float lum = _blend_color_luminance(lumColor); + vec3 result = (lum - _blend_color_luminance(hueSatColor)) + hueSatColor; + float minComp = min(min(result.x, result.y), result.z); + float maxComp = max(max(result.x, result.y), result.z); + if (minComp < 0.0 && lum != minComp) { + result = lum + ((result - lum) * lum) / (lum - minComp); + } + if (maxComp > alpha && maxComp != lum) { + return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum); + } + return result; +} +vec4 blend_luminosity(vec4 src, vec4 dst) { + float alpha = dst.w * src.w; + vec3 sda = src.xyz * dst.w; + vec3 dsa = dst.xyz * src.w; + return vec4((((_blend_set_color_luminance(dsa, alpha, sda) + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha); +} +vec4 ComposeTwo_Stage1_c1_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_luminosity(TextureEffect_Stage1_c1_c0_c0_c0(inputColor), ComposeTwo_Stage1_c1_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 blend_src_out(vec4 src, vec4 dst) { + return (1.0 - dst.w) * src; +} +void main() { + vec4 outputColor_Stage0; + { + outputColor_Stage0 = vcolor_Stage0; + } + vec4 output_Stage1; + { + vec4 inputColor = vec4(outputColor_Stage0.xyz, 1.0); + output_Stage1 = blend_src_out(GaussianConvolution_Stage1_c0_c0(inputColor), ComposeTwo_Stage1_c1_c0(inputColor)); + output_Stage1 *= outputColor_Stage0.w; + } + { + sk_FragColor = output_Stage1; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uViewM_Stage0; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +uniform mat3 uCoordTransformMatrix_2_Stage0; +in vec2 inPosition; +in vec4 inColor; +out vec4 vcolor_Stage0; +out vec2 vTransformedCoords_0_Stage0; +out vec2 vTransformedCoords_1_Stage0; +out vec2 vTransformedCoords_2_Stage0; +void main() { + vec4 color = inColor; + vcolor_Stage0 = color; + vec3 pos3 = uViewM_Stage0 * vec3(inPosition, 1.0); + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_2_Stage0 = (uCoordTransformMatrix_2_Stage0 * vec3(inPosition, 1.0)).xy; + gl_Position = vec4(pos3.x, pos3.y, 0.0, pos3.z); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |