diff options
Diffstat (limited to 'shaders/skia/193-5.shader_test')
-rw-r--r-- | shaders/skia/193-5.shader_test | 735 |
1 files changed, 735 insertions, 0 deletions
diff --git a/shaders/skia/193-5.shader_test b/shaders/skia/193-5.shader_test new file mode 100644 index 0000000..5614142 --- /dev/null +++ b/shaders/skia/193-5.shader_test @@ -0,0 +1,735 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +out vec4 sk_FragColor; +uniform vec2 ubaseFrequency_Stage1_c0_c0_c0_c0_c0_c0; +uniform float uz_Stage1_c0_c0_c0_c0_c0_c0; +uniform vec2 uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0; +uniform vec4 uKernel_Stage1_c0_c0_c1_c0_c0_c0[5]; +uniform vec2 uKernelOffset_Stage1_c0_c0_c1_c0_c0_c0; +uniform float uGain_Stage1_c0_c0_c1_c0_c0_c0; +uniform float uBias_Stage1_c0_c0_c1_c0_c0_c0; +uniform vec4 uTexDom_Stage1_c0_c0_c1_c0_c0_c0; +uniform vec2 uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0; +uniform float uSurfaceScale_Stage1_c0_c0_c1_c0_c1_c0; +uniform vec3 uLightColor_Stage1_c0_c0_c1_c0_c1_c0; +uniform float uKD_Stage1_c0_c0_c1_c0_c1_c0; +uniform vec4 uTexDom_Stage1_c0_c0_c1_c0_c1_c0; +uniform vec3 uDecalParams_Stage1_c0_c0_c1_c0_c1_c0; +uniform vec3 uLightDirection_Stage1_c0_c0_c1_c0_c1_c0; +uniform vec2 ubaseFrequency_Stage1_c1_c0_c0_c0_c0_c0; +uniform float uz_Stage1_c1_c0_c0_c0_c0_c0; +uniform vec4 ucircleData_Stage1_c1_c0_c0_c0_c1_c0; +uniform vec3 uedges_Stage1_c1_c0_c1_c0_c0_c0[1]; +uniform vec4 uinnerRect_Stage1_c1_c0_c1_c0_c1_c0; +uniform vec2 uradiusPlusHalf_Stage1_c1_c0_c1_c0_c1_c0; +uniform vec2 uDstTextureUpperLeft_Stage2; +uniform vec2 uDstTextureCoordScale_Stage2; +uniform sampler2D uTextureSampler_0_Stage1; +uniform sampler2D uTextureSampler_1_Stage1; +uniform sampler2D uTextureSampler_2_Stage1; +uniform sampler2D uTextureSampler_3_Stage1; +uniform sampler2D uTextureSampler_4_Stage1; +uniform sampler2D uTextureSampler_5_Stage1; +uniform sampler2D uTextureSampler_6_Stage1; +uniform sampler2D uDstTextureSampler_Stage2; +in vec2 vEllipseOffsets0_Stage0; +in vec2 vEllipseOffsets1_Stage0; +in vec4 vinColor_Stage0; +in vec2 vTransformedCoords_0_Stage0; +in vec2 vTransformedCoords_1_Stage0; +in vec2 vTransformedCoords_2_Stage0; +in vec2 vTransformedCoords_3_Stage0; +vec3 fade_Stage1_c0_c0_c0_c0_c0_c0(vec3 t) { + return ((t * t) * t) * (t * (t * 6.0 - 15.0) + 10.0); +} +float perm_Stage1_c0_c0_c0_c0_c0_c0(float x) { + return texture(uTextureSampler_0_Stage1, vec2(fract(x / 256.0), 0.0)).x * 255.0; +} +float grad_Stage1_c0_c0_c0_c0_c0_c0(float x, vec3 p) { + return dot(texture(uTextureSampler_1_Stage1, vec2(fract(x / 16.0), 0.0)).xyz * 255.0 - vec3(1.0), p); +} +float lerp_Stage1_c0_c0_c0_c0_c0_c0(float a, float b, float w) { + return a + w * (b - a); +} +float noise_Stage1_c0_c0_c0_c0_c0_c0(vec3 p) { + vec3 P = mod(floor(p), 256.0); + p -= floor(p); + vec3 f = fade_Stage1_c0_c0_c0_c0_c0_c0(p); + float A = perm_Stage1_c0_c0_c0_c0_c0_c0(P.x) + P.y; + float AA = perm_Stage1_c0_c0_c0_c0_c0_c0(A) + P.z; + float AB = perm_Stage1_c0_c0_c0_c0_c0_c0(A + 1.0) + P.z; + float B = perm_Stage1_c0_c0_c0_c0_c0_c0(P.x + 1.0) + P.y; + float BA = perm_Stage1_c0_c0_c0_c0_c0_c0(B) + P.z; + float BB = perm_Stage1_c0_c0_c0_c0_c0_c0(B + 1.0) + P.z; + float result = lerp_Stage1_c0_c0_c0_c0_c0_c0(lerp_Stage1_c0_c0_c0_c0_c0_c0(lerp_Stage1_c0_c0_c0_c0_c0_c0(grad_Stage1_c0_c0_c0_c0_c0_c0(perm_Stage1_c0_c0_c0_c0_c0_c0(AA), p), grad_Stage1_c0_c0_c0_c0_c0_c0(perm_Stage1_c0_c0_c0_c0_c0_c0(BA), p + vec3(-1.0, 0.0, 0.0)), f.x), lerp_Stage1_c0_c0_c0_c0_c0_c0(grad_Stage1_c0_c0_c0_c0_c0_c0(perm_Stage1_c0_c0_c0_c0_c0_c0(AB), p + vec3(0.0, -1.0, 0.0)), grad_Stage1_c0_c0_c0_c0_c0_c0(perm_Stage1_c0_c0_c0_c0_c0_c0(BB), p + vec3(-1.0, -1.0, 0.0)), f.x), f.y), lerp_Stage1_c0_c0_c0_c0_c0_c0(lerp_Stage1_c0_c0_c0_c0_c0_c0(grad_Stage1_c0_c0_c0_c0_c0_c0(perm_Stage1_c0_c0_c0_c0_c0_c0(AA + 1.0), p + vec3(0.0, 0.0, -1.0)), grad_Stage1_c0_c0_c0_c0_c0_c0(perm_Stage1_c0_c0_c0_c0_c0_c0(BA + 1.0), p + vec3(-1.0, 0.0, -1.0)), f.x), lerp_Stage1_c0_c0_c0_c0_c0_c0(grad_Stage1_c0_c0_c0_c0_c0_c0(perm_Stage1_c0_c0_c0_c0_c0_c0(AB + 1.0), p + vec3(0.0, -1.0, -1.0)), grad_Stage1_c0_c0_c0_c0_c0_c0(perm_Stage1_c0_c0_c0_c0_c0_c0(BB + 1.0), p + vec3(-1.0, -1.0, -1.0)), f.x), f.y), f.z); + return result; +} +float noiseOctaves_Stage1_c0_c0_c0_c0_c0_c0(vec3 p) { + float result = 0.0; + float ratio = 1.0; + for (float i = 0.0;i < 5.0; i++) { + result += noise_Stage1_c0_c0_c0_c0_c0_c0(p) / ratio; + p *= 2.0; + ratio *= 2.0; + } + return (result + 1.0) / 2.0; +} +vec4 ImprovedPerlinNoise_Stage1_c0_c0_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + vec2 coords = vTransformedCoords_0_Stage0 * ubaseFrequency_Stage1_c0_c0_c0_c0_c0_c0; + float r = noiseOctaves_Stage1_c0_c0_c0_c0_c0_c0(vec3(coords, uz_Stage1_c0_c0_c0_c0_c0_c0)); + float g = noiseOctaves_Stage1_c0_c0_c0_c0_c0_c0(vec3(coords, uz_Stage1_c0_c0_c0_c0_c0_c0)); + float b = noiseOctaves_Stage1_c0_c0_c0_c0_c0_c0(vec3(coords, uz_Stage1_c0_c0_c0_c0_c0_c0)); + float a = noiseOctaves_Stage1_c0_c0_c0_c0_c0_c0(vec3(coords, uz_Stage1_c0_c0_c0_c0_c0_c0)); + _output = vec4(r, g, b, a); + _output = clamp(_output, 0.0, 1.0); + _output = vec4(_output.xyz * _output.www, _output.w); + return _output; +} +vec4 ClampFragmentProcessor_Stage1_c0_c0_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + { + _output = clamp(_input, 0.0, 1.0); + } + return _output; +} +float _blend_color_luminance(vec3 color) { + return dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), color); +} +vec3 _blend_set_color_luminance(vec3 hueSatColor, float alpha, vec3 lumColor) { + float lum = _blend_color_luminance(lumColor); + vec3 result = (lum - _blend_color_luminance(hueSatColor)) + hueSatColor; + float minComp = min(min(result.x, result.y), result.z); + float maxComp = max(max(result.x, result.y), result.z); + if (minComp < 0.0 && lum != minComp) { + result = lum + ((result - lum) * lum) / (lum - minComp); + } + if (maxComp > alpha && maxComp != lum) { + return lum + ((result - lum) * (alpha - lum)) / (maxComp - lum); + } + return result; +} +vec4 blend_luminosity(vec4 src, vec4 dst) { + float alpha = dst.w * src.w; + vec3 sda = src.xyz * dst.w; + vec3 dsa = dst.xyz * src.w; + return vec4((((_blend_set_color_luminance(dsa, alpha, sda) + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha); +} +vec4 ComposeTwo_Stage1_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_luminosity(ImprovedPerlinNoise_Stage1_c0_c0_c0_c0_c0_c0(inputColor), ClampFragmentProcessor_Stage1_c0_c0_c0_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 MatrixConvolution_Stage1_c0_c0_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + vec4 sum = vec4(0.0, 0.0, 0.0, 0.0); + vec2 coord = vTransformedCoords_1_Stage0 - uKernelOffset_Stage1_c0_c0_c1_c0_c0_c0 * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0; + vec4 c; + { + float k = uKernel_Stage1_c0_c0_c1_c0_c0_c0[0].x; + { + vec2 origCoord = coord; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0_c1_c0_c0_c0[0].y; + { + vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0_c1_c0_c0_c0[0].z; + { + vec2 origCoord = coord + vec2(2.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0_c1_c0_c0_c0[0].w; + { + vec2 origCoord = coord + vec2(3.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0_c1_c0_c0_c0[1].x; + { + vec2 origCoord = coord + vec2(4.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0_c1_c0_c0_c0[1].y; + { + vec2 origCoord = coord + vec2(5.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0_c1_c0_c0_c0[1].z; + { + vec2 origCoord = coord + vec2(6.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0_c1_c0_c0_c0[1].w; + { + vec2 origCoord = coord + vec2(7.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0_c1_c0_c0_c0[2].x; + { + vec2 origCoord = coord + vec2(8.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0_c1_c0_c0_c0[2].y; + { + vec2 origCoord = coord + vec2(9.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0_c1_c0_c0_c0[2].z; + { + vec2 origCoord = coord + vec2(10.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0_c1_c0_c0_c0[2].w; + { + vec2 origCoord = coord + vec2(11.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0_c1_c0_c0_c0[3].x; + { + vec2 origCoord = coord + vec2(12.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0_c1_c0_c0_c0[3].y; + { + vec2 origCoord = coord + vec2(13.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0_c1_c0_c0_c0[3].z; + { + vec2 origCoord = coord + vec2(14.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0_c1_c0_c0_c0[3].w; + { + vec2 origCoord = coord + vec2(15.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0_c1_c0_c0_c0[4].x; + { + vec2 origCoord = coord + vec2(16.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0_c1_c0_c0_c0[4].y; + { + vec2 origCoord = coord + vec2(17.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0_c1_c0_c0_c0[4].z; + { + vec2 origCoord = coord + vec2(18.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + { + float k = uKernel_Stage1_c0_c0_c1_c0_c0_c0[4].w; + { + vec2 origCoord = coord + vec2(19.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c0_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c0_c0.zw); + vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord); + c = textureColor; + } + sum += c * k; + } + _output = sum * uGain_Stage1_c0_c0_c1_c0_c0_c0 + uBias_Stage1_c0_c0_c1_c0_c0_c0; + _output.w = clamp(_output.w, 0.0, 1.0); + _output.xyz = clamp(_output.xyz, 0.0, _output.w); + _output *= _input; + return _output; +} +vec4 light_Stage1_c0_c0_c1_c0_c1_c0(vec3 normal, vec3 surfaceToLight, vec3 lightColor) { + float colorScale = uKD_Stage1_c0_c0_c1_c0_c1_c0 * dot(normal, surfaceToLight); + return vec4(lightColor * clamp(colorScale, 0.0, 1.0), 1.0); +} +float sobel_Stage1_c0_c0_c1_c0_c1_c0(float a, float b, float c, float d, float e, float f, float scale) { + return (((((-a + b) - 2.0 * c) + 2.0 * d) - e) + f) * scale; +} +vec3 pointToNormal_Stage1_c0_c0_c1_c0_c1_c0(float x, float y, float scale) { + return normalize(vec3(-x * scale, -y * scale, 1.0)); +} +vec3 normal_Stage1_c0_c0_c1_c0_c1_c0(float m[9], float surfaceScale) { + return pointToNormal_Stage1_c0_c0_c1_c0_c1_c0(sobel_Stage1_c0_c0_c1_c0_c1_c0(m[1], m[2], m[4], m[5], m[7], m[8], 0.5), sobel_Stage1_c0_c0_c1_c0_c1_c0(0.0, 0.0, m[1], m[7], m[2], m[8], 0.33333298563957214), surfaceScale); +} +vec4 DiffuseLighting_Stage1_c0_c0_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + vec2 coord = vTransformedCoords_2_Stage0; + float m[9]; + vec4 temp0; + { + vec2 origCoord = coord + vec2(-1.0, 1.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw); + vec4 textureColor = texture(uTextureSampler_3_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) { + err = 0.0; + } + temp0 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[0] = temp0.w; + vec4 temp1; + { + vec2 origCoord = coord + vec2(0.0, 1.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw); + vec4 textureColor = texture(uTextureSampler_3_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) { + err = 0.0; + } + temp1 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[1] = temp1.w; + vec4 temp2; + { + vec2 origCoord = coord + uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw); + vec4 textureColor = texture(uTextureSampler_3_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) { + err = 0.0; + } + temp2 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[2] = temp2.w; + vec4 temp3; + { + vec2 origCoord = coord + vec2(-1.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw); + vec4 textureColor = texture(uTextureSampler_3_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) { + err = 0.0; + } + temp3 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[3] = temp3.w; + vec4 temp4; + { + vec2 origCoord = coord; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw); + vec4 textureColor = texture(uTextureSampler_3_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) { + err = 0.0; + } + temp4 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[4] = temp4.w; + vec4 temp5; + { + vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw); + vec4 textureColor = texture(uTextureSampler_3_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) { + err = 0.0; + } + temp5 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[5] = temp5.w; + vec4 temp6; + { + vec2 origCoord = coord + vec2(-1.0, -1.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw); + vec4 textureColor = texture(uTextureSampler_3_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) { + err = 0.0; + } + temp6 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[6] = temp6.w; + vec4 temp7; + { + vec2 origCoord = coord + vec2(0.0, -1.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw); + vec4 textureColor = texture(uTextureSampler_3_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) { + err = 0.0; + } + temp7 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[7] = temp7.w; + vec4 temp8; + { + vec2 origCoord = coord + vec2(1.0, -1.0) * uImageIncrement_Stage1_c0_c0_c1_c0_c1_c0; + vec2 clampedCoord; + clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c1_c0_c1_c0.zw); + vec4 textureColor = texture(uTextureSampler_3_Stage1, clampedCoord); + float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.y); + if (err > uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z) { + err = 1.0; + } else if (uDecalParams_Stage1_c0_c0_c1_c0_c1_c0.z < 1.0) { + err = 0.0; + } + temp8 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err); + } + m[8] = temp8.w; + vec3 surfaceToLight = uLightDirection_Stage1_c0_c0_c1_c0_c1_c0; + _output = light_Stage1_c0_c0_c1_c0_c1_c0(normal_Stage1_c0_c0_c1_c0_c1_c0(m, uSurfaceScale_Stage1_c0_c0_c1_c0_c1_c0), surfaceToLight, uLightColor_Stage1_c0_c0_c1_c0_c1_c0); + _output *= _input; + return _output; +} +vec4 ComposeTwo_Stage1_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_luminosity(MatrixConvolution_Stage1_c0_c0_c1_c0_c0_c0(inputColor), DiffuseLighting_Stage1_c0_c0_c1_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 blend_modulate(vec4 src, vec4 dst) { + return src * dst; +} +vec4 ComposeTwo_Stage1_c0_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_modulate(ComposeTwo_Stage1_c0_c0_c0_c0(inputColor), ComposeTwo_Stage1_c0_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec3 fade_Stage1_c1_c0_c0_c0_c0_c0(vec3 t) { + return ((t * t) * t) * (t * (t * 6.0 - 15.0) + 10.0); +} +float perm_Stage1_c1_c0_c0_c0_c0_c0(float x) { + return texture(uTextureSampler_4_Stage1, vec2(fract(x / 256.0), 0.0)).x * 255.0; +} +float grad_Stage1_c1_c0_c0_c0_c0_c0(float x, vec3 p) { + return dot(texture(uTextureSampler_5_Stage1, vec2(fract(x / 16.0), 0.0)).xyz * 255.0 - vec3(1.0), p); +} +float lerp_Stage1_c1_c0_c0_c0_c0_c0(float a, float b, float w) { + return a + w * (b - a); +} +float noise_Stage1_c1_c0_c0_c0_c0_c0(vec3 p) { + vec3 P = mod(floor(p), 256.0); + p -= floor(p); + vec3 f = fade_Stage1_c1_c0_c0_c0_c0_c0(p); + float A = perm_Stage1_c1_c0_c0_c0_c0_c0(P.x) + P.y; + float AA = perm_Stage1_c1_c0_c0_c0_c0_c0(A) + P.z; + float AB = perm_Stage1_c1_c0_c0_c0_c0_c0(A + 1.0) + P.z; + float B = perm_Stage1_c1_c0_c0_c0_c0_c0(P.x + 1.0) + P.y; + float BA = perm_Stage1_c1_c0_c0_c0_c0_c0(B) + P.z; + float BB = perm_Stage1_c1_c0_c0_c0_c0_c0(B + 1.0) + P.z; + float result = lerp_Stage1_c1_c0_c0_c0_c0_c0(lerp_Stage1_c1_c0_c0_c0_c0_c0(lerp_Stage1_c1_c0_c0_c0_c0_c0(grad_Stage1_c1_c0_c0_c0_c0_c0(perm_Stage1_c1_c0_c0_c0_c0_c0(AA), p), grad_Stage1_c1_c0_c0_c0_c0_c0(perm_Stage1_c1_c0_c0_c0_c0_c0(BA), p + vec3(-1.0, 0.0, 0.0)), f.x), lerp_Stage1_c1_c0_c0_c0_c0_c0(grad_Stage1_c1_c0_c0_c0_c0_c0(perm_Stage1_c1_c0_c0_c0_c0_c0(AB), p + vec3(0.0, -1.0, 0.0)), grad_Stage1_c1_c0_c0_c0_c0_c0(perm_Stage1_c1_c0_c0_c0_c0_c0(BB), p + vec3(-1.0, -1.0, 0.0)), f.x), f.y), lerp_Stage1_c1_c0_c0_c0_c0_c0(lerp_Stage1_c1_c0_c0_c0_c0_c0(grad_Stage1_c1_c0_c0_c0_c0_c0(perm_Stage1_c1_c0_c0_c0_c0_c0(AA + 1.0), p + vec3(0.0, 0.0, -1.0)), grad_Stage1_c1_c0_c0_c0_c0_c0(perm_Stage1_c1_c0_c0_c0_c0_c0(BA + 1.0), p + vec3(-1.0, 0.0, -1.0)), f.x), lerp_Stage1_c1_c0_c0_c0_c0_c0(grad_Stage1_c1_c0_c0_c0_c0_c0(perm_Stage1_c1_c0_c0_c0_c0_c0(AB + 1.0), p + vec3(0.0, -1.0, -1.0)), grad_Stage1_c1_c0_c0_c0_c0_c0(perm_Stage1_c1_c0_c0_c0_c0_c0(BB + 1.0), p + vec3(-1.0, -1.0, -1.0)), f.x), f.y), f.z); + return result; +} +float noiseOctaves_Stage1_c1_c0_c0_c0_c0_c0(vec3 p) { + float result = 0.0; + float ratio = 1.0; + for (float i = 0.0;i < 3.0; i++) { + result += noise_Stage1_c1_c0_c0_c0_c0_c0(p) / ratio; + p *= 2.0; + ratio *= 2.0; + } + return (result + 1.0) / 2.0; +} +vec4 ImprovedPerlinNoise_Stage1_c1_c0_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + vec2 coords = vTransformedCoords_3_Stage0 * ubaseFrequency_Stage1_c1_c0_c0_c0_c0_c0; + float r = noiseOctaves_Stage1_c1_c0_c0_c0_c0_c0(vec3(coords, uz_Stage1_c1_c0_c0_c0_c0_c0)); + float g = noiseOctaves_Stage1_c1_c0_c0_c0_c0_c0(vec3(coords, uz_Stage1_c1_c0_c0_c0_c0_c0)); + float b = noiseOctaves_Stage1_c1_c0_c0_c0_c0_c0(vec3(coords, uz_Stage1_c1_c0_c0_c0_c0_c0)); + float a = noiseOctaves_Stage1_c1_c0_c0_c0_c0_c0(vec3(coords, uz_Stage1_c1_c0_c0_c0_c0_c0)); + _output = vec4(r, g, b, a); + _output = clamp(_output, 0.0, 1.0); + _output = vec4(_output.xyz * _output.www, _output.w); + return _output; +} +vec4 CircleBlurFragmentProcessor_Stage1_c1_c0_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + vec2 vec = vec2((gl_FragCoord.x - ucircleData_Stage1_c1_c0_c0_c0_c1_c0.x) * ucircleData_Stage1_c1_c0_c0_c0_c1_c0.w, (gl_FragCoord.y - ucircleData_Stage1_c1_c0_c0_c0_c1_c0.y) * ucircleData_Stage1_c1_c0_c0_c0_c1_c0.w); + float dist = length(vec) + (0.5 - ucircleData_Stage1_c1_c0_c0_c0_c1_c0.z) * ucircleData_Stage1_c1_c0_c0_c0_c1_c0.w; + _output = _input * texture(uTextureSampler_6_Stage1, vec2(dist, 0.5)).w; + return _output; +} +vec4 ComposeTwo_Stage1_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_luminosity(ImprovedPerlinNoise_Stage1_c1_c0_c0_c0_c0_c0(inputColor), CircleBlurFragmentProcessor_Stage1_c1_c0_c0_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 ConvexPoly_Stage1_c1_c0_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + float alpha = 1.0; + float edge; + edge = dot(uedges_Stage1_c1_c0_c1_c0_c0_c0[0], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = edge >= 0.5 ? 1.0 : 0.0; + alpha *= edge; + _output = _input * alpha; + return _output; +} +vec4 CircularRRect_Stage1_c1_c0_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + vec2 dxy0 = uinnerRect_Stage1_c1_c0_c1_c0_c1_c0.xy - gl_FragCoord.xy; + vec2 dxy1 = gl_FragCoord.xy - uinnerRect_Stage1_c1_c0_c1_c0_c1_c0.zw; + vec2 dxy = max(max(dxy0, dxy1), 0.0); + float alpha = clamp(uradiusPlusHalf_Stage1_c1_c0_c1_c0_c1_c0.x - length(dxy), 0.0, 1.0); + alpha = 1.0 - alpha; + _output = _input * alpha; + return _output; +} +float _blend_color_saturation(vec3 color) { + return max(max(color.x, color.y), color.z) - min(min(color.x, color.y), color.z); +} +vec3 _blend_set_color_saturation_helper(vec3 minMidMax, float sat) { + if (minMidMax.x < minMidMax.z) { + return vec3(0.0, (sat * (minMidMax.y - minMidMax.x)) / (minMidMax.z - minMidMax.x), sat); + } + return vec3(0.0); +} +vec3 _blend_set_color_saturation(vec3 hueLumColor, vec3 satColor) { + float sat = _blend_color_saturation(satColor); + if (hueLumColor.x <= hueLumColor.y) { + if (hueLumColor.y <= hueLumColor.z) { + hueLumColor.xyz = _blend_set_color_saturation_helper(hueLumColor, sat); + } else if (hueLumColor.x <= hueLumColor.z) { + hueLumColor.xzy = _blend_set_color_saturation_helper(hueLumColor.xzy, sat); + } else { + hueLumColor.zxy = _blend_set_color_saturation_helper(hueLumColor.zxy, sat); + } + } else if (hueLumColor.x <= hueLumColor.z) { + hueLumColor.yxz = _blend_set_color_saturation_helper(hueLumColor.yxz, sat); + } else if (hueLumColor.y <= hueLumColor.z) { + hueLumColor.yzx = _blend_set_color_saturation_helper(hueLumColor.yzx, sat); + } else { + hueLumColor.zyx = _blend_set_color_saturation_helper(hueLumColor.zyx, sat); + } + return hueLumColor; +} +vec4 blend_hue(vec4 src, vec4 dst) { + float alpha = dst.w * src.w; + vec3 sda = src.xyz * dst.w; + vec3 dsa = dst.xyz * src.w; + return vec4((((_blend_set_color_luminance(_blend_set_color_saturation(sda, dsa), alpha, dsa) + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha); +} +vec4 ComposeTwo_Stage1_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_hue(ConvexPoly_Stage1_c1_c0_c1_c0_c0_c0(inputColor), CircularRRect_Stage1_c1_c0_c1_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 ComposeTwo_Stage1_c1_c0(vec4 _input) { + vec4 _output; + vec4 inputColor = vec4(_input.xyz, 1.0); + _output = blend_hue(ComposeTwo_Stage1_c1_c0_c0_c0(inputColor), ComposeTwo_Stage1_c1_c0_c1_c0(inputColor)); + _output *= _input.w; + return _output; +} +vec4 blend_dst_out(vec4 src, vec4 dst) { + return (1.0 - src.w) * dst; +} +vec4 blend_dst_atop(vec4 src, vec4 dst) { + return (1.0 - dst.w) * src + src.w * dst; +} +void main() { + vec4 outputColor_Stage0; + vec4 outputCoverage_Stage0; + { + outputColor_Stage0 = vinColor_Stage0; + vec2 scaledOffset = vEllipseOffsets0_Stage0; + float test = dot(scaledOffset, scaledOffset) - 1.0; + vec2 duvdx = dFdx(vEllipseOffsets0_Stage0); + vec2 duvdy = dFdy(vEllipseOffsets0_Stage0); + vec2 grad = vec2(vEllipseOffsets0_Stage0.x * duvdx.x + vEllipseOffsets0_Stage0.y * duvdx.y, vEllipseOffsets0_Stage0.x * duvdy.x + vEllipseOffsets0_Stage0.y * duvdy.y); + float grad_dot = 4.0 * dot(grad, grad); + grad_dot = max(grad_dot, 1.1754999560161448e-38); + float invlen = inversesqrt(grad_dot); + float edgeAlpha = clamp(1.0 - test * invlen, 0.0, 1.0); + edgeAlpha *= clamp(1.0 + test * invlen, 0.0, 1.0); + outputCoverage_Stage0 = vec4(edgeAlpha); + } + vec4 output_Stage1; + { + vec4 inputColor = vec4(outputColor_Stage0.xyz, 1.0); + output_Stage1 = blend_dst_out(ComposeTwo_Stage1_c0_c0(inputColor), ComposeTwo_Stage1_c1_c0(inputColor)); + output_Stage1 *= outputColor_Stage0.w; + } + { + if (all(lessThanEqual(outputCoverage_Stage0.xyz, vec3(0.0)))) { + discard; + } + vec2 _dstTexCoord = (gl_FragCoord.xy - uDstTextureUpperLeft_Stage2) * uDstTextureCoordScale_Stage2; + vec4 _dstColor = texture(uDstTextureSampler_Stage2, _dstTexCoord); + sk_FragColor = blend_dst_atop(output_Stage1, _dstColor); + sk_FragColor = outputCoverage_Stage0 * sk_FragColor + (vec4(1.0) - outputCoverage_Stage0) * _dstColor; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uViewM_Stage0; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +uniform mat3 uCoordTransformMatrix_2_Stage0; +uniform mat3 uCoordTransformMatrix_3_Stage0; +in vec2 inPosition; +in vec4 inColor; +in vec2 inEllipseOffsets0; +in vec2 inEllipseOffsets1; +out vec2 vEllipseOffsets0_Stage0; +out vec2 vEllipseOffsets1_Stage0; +out vec4 vinColor_Stage0; +out vec2 vTransformedCoords_0_Stage0; +out vec2 vTransformedCoords_1_Stage0; +out vec2 vTransformedCoords_2_Stage0; +out vec2 vTransformedCoords_3_Stage0; +void main() { + vEllipseOffsets0_Stage0 = inEllipseOffsets0; + vEllipseOffsets1_Stage0 = inEllipseOffsets1; + vinColor_Stage0 = inColor; + vec3 pos3 = uViewM_Stage0 * vec3(inPosition, 1.0); + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_2_Stage0 = (uCoordTransformMatrix_2_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_3_Stage0 = (uCoordTransformMatrix_3_Stage0 * vec3(inPosition, 1.0)).xy; + gl_Position = vec4(pos3.x, pos3.y, 0.0, pos3.z); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |