diff options
Diffstat (limited to 'shaders/skia/1909.shader_test')
-rw-r--r-- | shaders/skia/1909.shader_test | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/shaders/skia/1909.shader_test b/shaders/skia/1909.shader_test new file mode 100644 index 0000000..0b78ec1 --- /dev/null +++ b/shaders/skia/1909.shader_test @@ -0,0 +1,50 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_ARB_fragment_coord_conventions : require +layout(origin_upper_left) in vec4 gl_FragCoord; +uniform vec4 urectUniform_Stage1; +noperspective in vec2 vEllipseOffsets_Stage0; +noperspective in vec4 vEllipseRadii_Stage0; +noperspective in vec4 vinColor_Stage0; +void main() { + { + vec2 offset = vEllipseOffsets_Stage0; + vec2 grad = (2.0 * offset) * vEllipseRadii_Stage0.xy; + float grad_dot = dot(grad, grad); + grad_dot = max(grad_dot, 1.1754999560161448e-38); + } + { + { + float xSub, ySub; + xSub = min(gl_FragCoord.x - urectUniform_Stage1.x, 0.0); + xSub += min(urectUniform_Stage1.z - gl_FragCoord.x, 0.0); + ySub = min(gl_FragCoord.y - urectUniform_Stage1.y, 0.0); + ySub += min(urectUniform_Stage1.w - gl_FragCoord.y, 0.0); + } + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +in vec2 inPosition; +in vec4 inColor; +in vec2 inEllipseOffset; +in vec4 inEllipseRadii; +noperspective out vec2 vEllipseOffsets_Stage0; +noperspective out vec4 vEllipseRadii_Stage0; +noperspective out vec4 vinColor_Stage0; +void main() { + vEllipseOffsets_Stage0 = inEllipseOffset; + vEllipseRadii_Stage0 = inEllipseRadii; + vinColor_Stage0 = inColor; + vec2 pos2 = inPosition; + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |