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-rw-r--r--shaders/skia/175-7.shader_test179
1 files changed, 179 insertions, 0 deletions
diff --git a/shaders/skia/175-7.shader_test b/shaders/skia/175-7.shader_test
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+++ b/shaders/skia/175-7.shader_test
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+[require]
+GLSL >= 1.40
+
+[fragment shader]
+#version 140
+
+#extension GL_KHR_blend_equation_advanced : require
+out vec4 sk_FragColor;
+layout (blend_support_all_equations) out ;
+uniform vec2 uImageIncrement_Stage1_c1_c0;
+uniform vec2 uBounds_Stage1_c1_c0;
+uniform vec4 uKernel_Stage1_c1_c0[6];
+uniform sampler2D uTextureSampler_0_Stage1;
+uniform sampler2D uTextureSampler_1_Stage1;
+noperspective in vec4 vcolor_Stage0;
+noperspective in vec2 vTransformedCoords_0_Stage0;
+vec4 ColorTableEffect_Stage1_c0_c0(vec4 _input) {
+ vec4 _output;
+ float nonZeroAlpha = max(_input.w, 9.9999997473787516e-05);
+ vec4 coord = vec4(_input.xyz / nonZeroAlpha, nonZeroAlpha);
+ coord = coord * 0.9960939884185791 + vec4(0.0019529999699443579, 0.0019529999699443579, 0.0019529999699443579, 0.0019529999699443579);
+ _output.w = texture(uTextureSampler_0_Stage1, vec2(coord.w, 0.125)).w;
+ _output.x = texture(uTextureSampler_0_Stage1, vec2(coord.x, 0.375)).w;
+ _output.y = texture(uTextureSampler_0_Stage1, vec2(coord.y, 0.625)).w;
+ _output.z = texture(uTextureSampler_0_Stage1, vec2(coord.z, 0.875)).w;
+ _output.xyz *= _output.w;
+ return _output;
+}
+vec4 GaussianConvolution_Stage1_c1_c0(vec4 _input) {
+ vec4 _output;
+ _output = vec4(0.0, 0.0, 0.0, 0.0);
+ vec2 coord = vTransformedCoords_0_Stage0 - 10.0 * uImageIncrement_Stage1_c1_c0;
+ vec2 coordSampled = vec2(0.0, 0.0);
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage1_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0.y) {
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c1_c0[0].x;
+ }
+ coord += uImageIncrement_Stage1_c1_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage1_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0.y) {
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c1_c0[0].y;
+ }
+ coord += uImageIncrement_Stage1_c1_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage1_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0.y) {
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c1_c0[0].z;
+ }
+ coord += uImageIncrement_Stage1_c1_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage1_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0.y) {
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c1_c0[0].w;
+ }
+ coord += uImageIncrement_Stage1_c1_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage1_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0.y) {
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c1_c0[1].x;
+ }
+ coord += uImageIncrement_Stage1_c1_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage1_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0.y) {
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c1_c0[1].y;
+ }
+ coord += uImageIncrement_Stage1_c1_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage1_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0.y) {
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c1_c0[1].z;
+ }
+ coord += uImageIncrement_Stage1_c1_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage1_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0.y) {
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c1_c0[1].w;
+ }
+ coord += uImageIncrement_Stage1_c1_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage1_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0.y) {
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c1_c0[2].x;
+ }
+ coord += uImageIncrement_Stage1_c1_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage1_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0.y) {
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c1_c0[2].y;
+ }
+ coord += uImageIncrement_Stage1_c1_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage1_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0.y) {
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c1_c0[2].z;
+ }
+ coord += uImageIncrement_Stage1_c1_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage1_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0.y) {
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c1_c0[2].w;
+ }
+ coord += uImageIncrement_Stage1_c1_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage1_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0.y) {
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c1_c0[3].x;
+ }
+ coord += uImageIncrement_Stage1_c1_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage1_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0.y) {
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c1_c0[3].y;
+ }
+ coord += uImageIncrement_Stage1_c1_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage1_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0.y) {
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c1_c0[3].z;
+ }
+ coord += uImageIncrement_Stage1_c1_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage1_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0.y) {
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c1_c0[3].w;
+ }
+ coord += uImageIncrement_Stage1_c1_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage1_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0.y) {
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c1_c0[4].x;
+ }
+ coord += uImageIncrement_Stage1_c1_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage1_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0.y) {
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c1_c0[4].y;
+ }
+ coord += uImageIncrement_Stage1_c1_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage1_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0.y) {
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c1_c0[4].z;
+ }
+ coord += uImageIncrement_Stage1_c1_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage1_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0.y) {
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c1_c0[4].w;
+ }
+ coord += uImageIncrement_Stage1_c1_c0;
+ coordSampled = coord;
+ if (coord.x >= uBounds_Stage1_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0.y) {
+ _output += texture(uTextureSampler_1_Stage1, coordSampled) * uKernel_Stage1_c1_c0[5].x;
+ }
+ coord += uImageIncrement_Stage1_c1_c0;
+ _output *= _input;
+ return _output;
+}
+vec4 blend_dst_out(vec4 src, vec4 dst) {
+ return (1.0 - src.w) * dst;
+}
+void main() {
+ vec4 outputColor_Stage0;
+ {
+ outputColor_Stage0 = vcolor_Stage0;
+ }
+ vec4 output_Stage1;
+ {
+ vec4 inputColor = vec4(outputColor_Stage0.xyz, 1.0);
+ output_Stage1 = blend_dst_out(ColorTableEffect_Stage1_c0_c0(inputColor), GaussianConvolution_Stage1_c1_c0(inputColor));
+ output_Stage1 *= outputColor_Stage0.w;
+ }
+ {
+ sk_FragColor = output_Stage1;
+ }
+}
+
+[vertex shader]
+#version 140
+
+uniform vec4 sk_RTAdjust;
+uniform mat3 uViewM_Stage0;
+uniform mat3 uCoordTransformMatrix_0_Stage0;
+in vec2 inPosition;
+in vec4 inColor;
+noperspective out vec4 vcolor_Stage0;
+noperspective out vec2 vTransformedCoords_0_Stage0;
+void main() {
+ vec4 color = inColor;
+ vcolor_Stage0 = color;
+ vec2 pos2 = (uViewM_Stage0 * vec3(inPosition, 1.0)).xy;
+ vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy;
+ gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0);
+ gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
+}
+