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Diffstat (limited to 'shaders/skia/1681.shader_test')
-rw-r--r-- | shaders/skia/1681.shader_test | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/shaders/skia/1681.shader_test b/shaders/skia/1681.shader_test new file mode 100644 index 0000000..93f31d6 --- /dev/null +++ b/shaders/skia/1681.shader_test @@ -0,0 +1,187 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +out vec4 sk_FragColor; +uniform vec4 uCoordTransformMatrix_3_Stage0; +uniform vec4 ustart_Stage1_c0_c0_c1_c0; +uniform vec4 uend_Stage1_c0_c0_c1_c0; +uniform vec4 uleftBorderColor_Stage2_c1_c0; +uniform vec4 urightBorderColor_Stage2_c1_c0; +uniform float ubias_Stage2_c1_c0_c0_c0; +uniform float uscale_Stage2_c1_c0_c0_c0; +uniform vec4 ustart_Stage2_c1_c0_c1_c0; +uniform vec4 uend_Stage2_c1_c0_c1_c0; +uniform vec4 usubset_Stage3_c2_c0; +uniform vec4 uclamp_Stage3_c2_c0; +uniform sampler2D uTextureSampler_0_Stage3; +noperspective in vec2 vEllipseOffsets_Stage0; +noperspective in vec4 vEllipseRadii_Stage0; +noperspective in vec4 vinColor_Stage0; +noperspective in vec2 vTransformedCoords_0_Stage0; +noperspective in vec2 vTransformedCoords_1_Stage0; +noperspective in vec3 vTransformedCoords_2_Stage0; +vec4 LinearGradientLayout_Stage1_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + float t = vTransformedCoords_0_Stage0.x + 9.9999997473787516e-06; + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 SingleIntervalGradientColorizer_Stage1_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + _output = (1.0 - t) * ustart_Stage1_c0_c0_c1_c0 + t * uend_Stage1_c0_c0_c1_c0; + return _output; +} +vec4 TiledGradientEffect_Stage1_c0_c0(vec4 _input) { + vec4 _output; + vec4 t = LinearGradientLayout_Stage1_c0_c0_c0_c0(vec4(1.0)); + { + { + t.x = fract(t.x); + } + _output = SingleIntervalGradientColorizer_Stage1_c0_c0_c1_c0(t); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 SweepGradientLayout_Stage2_c1_c0_c0_c0(vec4 _input) { + vec4 _output; + float angle; + { + angle = atan(-vTransformedCoords_1_Stage0.y, -vTransformedCoords_1_Stage0.x); + } + float t = ((angle * 0.15915493667125702 + 0.5) + ubias_Stage2_c1_c0_c0_c0) * uscale_Stage2_c1_c0_c0_c0; + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 SingleIntervalGradientColorizer_Stage2_c1_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + _output = (1.0 - t) * ustart_Stage2_c1_c0_c1_c0 + t * uend_Stage2_c1_c0_c1_c0; + return _output; +} +vec4 ClampedGradientEffect_Stage2_c1_c0(vec4 _input) { + vec4 _output; + vec4 t = SweepGradientLayout_Stage2_c1_c0_c0_c0(vec4(1.0)); + if (t.x < 0.0) { + _output = uleftBorderColor_Stage2_c1_c0; + } else if (t.x > 1.0) { + _output = urightBorderColor_Stage2_c1_c0; + } else { + _output = SingleIntervalGradientColorizer_Stage2_c1_c0_c1_c0(t); + } + { + _output.xyz *= _output.w; + } + return _output; +} +vec4 TextureEffect_Stage3_c2_c0(vec4 _input, vec2 _coords) { + _coords = _coords * uCoordTransformMatrix_3_Stage0.xz + uCoordTransformMatrix_3_Stage0.yw; + vec4 _output; + vec2 inCoord = _coords; + vec2 subsetCoord; + subsetCoord.x = mod(inCoord.x - usubset_Stage3_c2_c0.x, usubset_Stage3_c2_c0.z - usubset_Stage3_c2_c0.x) + usubset_Stage3_c2_c0.x; + { + float w = usubset_Stage3_c2_c0.w - usubset_Stage3_c2_c0.y; + float w2 = 2.0 * w; + float m = mod(inCoord.y - usubset_Stage3_c2_c0.y, w2); + subsetCoord.y = mix(m, w2 - m, step(w, m)) + usubset_Stage3_c2_c0.y; + } + vec2 clampedCoord; + clampedCoord.x = clamp(subsetCoord.x, uclamp_Stage3_c2_c0.x, uclamp_Stage3_c2_c0.z); + clampedCoord.y = clamp(subsetCoord.y, uclamp_Stage3_c2_c0.y, uclamp_Stage3_c2_c0.w); + vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord); + _output = _input * textureColor; + return _output; +} +vec4 blend_src_in(vec4 src, vec4 dst) { + return src * dst.w; +} +vec4 blend_dst_in(vec4 src, vec4 dst) { + return blend_src_in(dst, src); +} +void main() { + vec4 outputColor_Stage0; + vec4 outputCoverage_Stage0; + { + outputColor_Stage0 = vinColor_Stage0; + vec2 offset = vEllipseOffsets_Stage0; + float test = dot(offset, offset) - 1.0; + vec2 grad = (2.0 * offset) * vEllipseRadii_Stage0.xy; + float grad_dot = dot(grad, grad); + grad_dot = max(grad_dot, 1.1754999560161448e-38); + float invlen = inversesqrt(grad_dot); + float edgeAlpha = clamp(0.5 - test * invlen, 0.0, 1.0); + outputCoverage_Stage0 = vec4(edgeAlpha); + } + vec4 output_Stage1; + { + output_Stage1 = blend_dst_in(outputColor_Stage0, TiledGradientEffect_Stage1_c0_c0(vec4(1.0))); + } + vec4 output_Stage2; + { + output_Stage2 = blend_dst_in(output_Stage1, ClampedGradientEffect_Stage2_c1_c0(vec4(1.0))); + } + vec4 output_Stage3; + { + vec2 vTransformedCoords_2_Stage0_ensure2D = vTransformedCoords_2_Stage0.xy / vTransformedCoords_2_Stage0.z; + float coord = vTransformedCoords_2_Stage0_ensure2D.x - 0.5; + float f = fract(coord); + coord += 0.5 - f; + float f2 = f * f; + vec4 w = mat4(0.055555555555555552, 0.88888888888888884, 0.055555555555555552, 0.0, -0.5, 0.0, 0.5, 0.0, 0.83333333333333337, -2.0, 1.5, -0.33333333333333331, -0.3888888888888889, 1.1666666666666667, -1.1666666666666667, 0.3888888888888889) * vec4(1.0, f, f2, f2 * f); + vec4 c[4]; + c[0] = TextureEffect_Stage3_c2_c0(vec4(1.0), vec2(coord + -1.0, vTransformedCoords_2_Stage0_ensure2D.y)); + c[1] = TextureEffect_Stage3_c2_c0(vec4(1.0), vec2(coord, vTransformedCoords_2_Stage0_ensure2D.y)); + c[2] = TextureEffect_Stage3_c2_c0(vec4(1.0), vec2(coord + 1.0, vTransformedCoords_2_Stage0_ensure2D.y)); + c[3] = TextureEffect_Stage3_c2_c0(vec4(1.0), vec2(coord + 2.0, vTransformedCoords_2_Stage0_ensure2D.y)); + vec4 bicubicColor = ((c[0] * w.x + c[1] * w.y) + c[2] * w.z) + c[3] * w.w; + bicubicColor.xyz = max(vec3(0.0), min(bicubicColor.xyz, bicubicColor.www)); + output_Stage3 = bicubicColor * output_Stage2; + } + vec4 output_Stage4; + { + output_Stage4 = floor(output_Stage3 * 255.0 + 0.5) / 255.0; + { + output_Stage4.xyz = output_Stage4.w <= 0.0 ? vec3(0.0) : floor((output_Stage4.xyz / output_Stage4.w) * 255.0 + 0.5) / 255.0; + } + } + { + sk_FragColor = (1.0 - output_Stage4.w) * outputCoverage_Stage0; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +uniform mat3 uCoordTransformMatrix_2_Stage0; +in vec2 inPosition; +in vec4 inColor; +in vec2 inEllipseOffset; +in vec4 inEllipseRadii; +noperspective out vec2 vEllipseOffsets_Stage0; +noperspective out vec4 vEllipseRadii_Stage0; +noperspective out vec4 vinColor_Stage0; +noperspective out vec2 vTransformedCoords_0_Stage0; +noperspective out vec2 vTransformedCoords_1_Stage0; +noperspective out vec3 vTransformedCoords_2_Stage0; +void main() { + vEllipseOffsets_Stage0 = inEllipseOffset; + vEllipseRadii_Stage0 = inEllipseRadii; + vinColor_Stage0 = inColor; + vec2 pos2 = inPosition; + vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(inPosition, 1.0)).xy; + vTransformedCoords_2_Stage0 = uCoordTransformMatrix_2_Stage0 * vec3(inPosition, 1.0); + gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |