diff options
Diffstat (limited to 'shaders/skia/130-4.shader_test')
-rw-r--r-- | shaders/skia/130-4.shader_test | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/shaders/skia/130-4.shader_test b/shaders/skia/130-4.shader_test new file mode 100644 index 0000000..7559710 --- /dev/null +++ b/shaders/skia/130-4.shader_test @@ -0,0 +1,62 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +out vec4 sk_FragColor; +flat in vec4 vcolor_Stage0; +in vec2 varccoord_Stage0; +void main() { + vec4 outputColor_Stage0; + vec4 outputCoverage_Stage0; + { + outputColor_Stage0 = vcolor_Stage0; + outputCoverage_Stage0 = vec4(1.0); + if (vec2(0.0) != varccoord_Stage0) { + float fn = dot(varccoord_Stage0, varccoord_Stage0) - 1.0; + if (fn > 0.0) { + outputCoverage_Stage0 = vec4(0.0); + } + } + } + { + sk_FragColor = outputColor_Stage0 * outputCoverage_Stage0; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +in vec4 radii_selector; +in vec4 corner_and_radius_outsets; +in vec3 persp_x; +in vec3 persp_y; +in vec3 persp_z; +in vec4 radii_x; +in vec4 radii_y; +in vec4 color; +flat out vec4 vcolor_Stage0; +out vec2 varccoord_Stage0; +void main() { + vcolor_Stage0 = color; + vec2 corner = corner_and_radius_outsets.xy; + vec2 radius_outset = corner_and_radius_outsets.zw; + vec2 radii; + radii.x = dot(radii_selector, radii_x); + radii.y = dot(radii_selector, radii_y); + bool is_arc_section = radii.x > 0.0; + radii = abs(radii); + vec2 vertexpos = corner + radius_outset * radii; + mat3 persp_matrix = mat3(persp_x, persp_y, persp_z); + vec3 devcoord = vec3(vertexpos, 1.0) * persp_matrix; + if (is_arc_section) { + varccoord_Stage0.xy = 1.0 - abs(radius_outset); + } else { + varccoord_Stage0 = vec2(0.0); + } + gl_Position = vec4(devcoord.x, devcoord.y, 0.0, devcoord.z); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |