summaryrefslogtreecommitdiff
path: root/shaders/skia/1033.shader_test
diff options
context:
space:
mode:
Diffstat (limited to 'shaders/skia/1033.shader_test')
-rw-r--r--shaders/skia/1033.shader_test329
1 files changed, 329 insertions, 0 deletions
diff --git a/shaders/skia/1033.shader_test b/shaders/skia/1033.shader_test
new file mode 100644
index 0000000..d35e5a7
--- /dev/null
+++ b/shaders/skia/1033.shader_test
@@ -0,0 +1,329 @@
+[require]
+GLSL >= 1.40
+
+[fragment shader]
+#version 140
+
+out vec4 sk_FragColor;
+uniform vec4 uCoordTransformMatrix_2_Stage0;
+uniform vec2 ubaseFrequency_Stage1;
+uniform float uz_Stage1;
+uniform vec2 ufocalParams_Stage2_c0_c0_c0_c0;
+uniform vec4 uscale01_Stage2_c0_c0_c1_c0;
+uniform vec4 ubias01_Stage2_c0_c0_c1_c0;
+uniform vec4 uscale23_Stage2_c0_c0_c1_c0;
+uniform vec4 ubias23_Stage2_c0_c0_c1_c0;
+uniform float uthreshold_Stage2_c0_c0_c1_c0;
+uniform vec2 uImageIncrement_Stage3_c1_c0;
+uniform float uSurfaceScale_Stage3_c1_c0;
+uniform vec3 uLightColor_Stage3_c1_c0;
+uniform float uKS_Stage3_c1_c0;
+uniform float uShininess_Stage3_c1_c0;
+uniform vec4 uTexDom_Stage3_c1_c0;
+uniform vec3 uDecalParams_Stage3_c1_c0;
+uniform vec3 uLightLocation_Stage3_c1_c0;
+uniform sampler2D uTextureSampler_0_Stage1;
+uniform sampler2D uTextureSampler_1_Stage1;
+uniform sampler2D uTextureSampler_0_Stage3;
+noperspective in vec4 vcolor_Stage0;
+noperspective in vec2 vTransformedCoords_0_Stage0;
+noperspective in vec2 vTransformedCoords_1_Stage0;
+vec3 fade_Stage1(vec3 t) {
+ return ((t * t) * t) * (t * (t * 6.0 - 15.0) + 10.0);
+}
+float perm_Stage1(float x) {
+ return texture(uTextureSampler_0_Stage1, vec2(fract(x / 256.0), 0.0)).x * 255.0;
+}
+float grad_Stage1(float x, vec3 p) {
+ return dot(texture(uTextureSampler_1_Stage1, vec2(fract(x / 16.0), 0.0)).xyz * 255.0 - vec3(1.0), p);
+}
+float lerp_Stage1(float a, float b, float w) {
+ return a + w * (b - a);
+}
+float noise_Stage1(vec3 p) {
+ vec3 P = mod(floor(p), 256.0);
+ p -= floor(p);
+ vec3 f = fade_Stage1(p);
+ float A = perm_Stage1(P.x) + P.y;
+ float AA = perm_Stage1(A) + P.z;
+ float AB = perm_Stage1(A + 1.0) + P.z;
+ float B = perm_Stage1(P.x + 1.0) + P.y;
+ float BA = perm_Stage1(B) + P.z;
+ float BB = perm_Stage1(B + 1.0) + P.z;
+ float result = lerp_Stage1(lerp_Stage1(lerp_Stage1(grad_Stage1(perm_Stage1(AA), p), grad_Stage1(perm_Stage1(BA), p + vec3(-1.0, 0.0, 0.0)), f.x), lerp_Stage1(grad_Stage1(perm_Stage1(AB), p + vec3(0.0, -1.0, 0.0)), grad_Stage1(perm_Stage1(BB), p + vec3(-1.0, -1.0, 0.0)), f.x), f.y), lerp_Stage1(lerp_Stage1(grad_Stage1(perm_Stage1(AA + 1.0), p + vec3(0.0, 0.0, -1.0)), grad_Stage1(perm_Stage1(BA + 1.0), p + vec3(-1.0, 0.0, -1.0)), f.x), lerp_Stage1(grad_Stage1(perm_Stage1(AB + 1.0), p + vec3(0.0, -1.0, -1.0)), grad_Stage1(perm_Stage1(BB + 1.0), p + vec3(-1.0, -1.0, -1.0)), f.x), f.y), f.z);
+ return result;
+}
+float noiseOctaves_Stage1(vec3 p) {
+ float result = 0.0;
+ float ratio = 1.0;
+ for (float i = 0.0;i < 4.0; i++) {
+ result += noise_Stage1(p) / ratio;
+ p *= 2.0;
+ ratio *= 2.0;
+ }
+ return (result + 1.0) / 2.0;
+}
+vec4 TwoPointConicalGradientLayout_Stage2_c0_c0_c0_c0(vec4 _input) {
+ vec4 _output;
+ vec2 p = vTransformedCoords_1_Stage0;
+ float t = -1.0;
+ float v = 1.0;
+ {
+ {
+ float r0_2 = ufocalParams_Stage2_c0_c0_c0_c0.y;
+ t = r0_2 - p.y * p.y;
+ if (t >= 0.0) {
+ t = p.x + sqrt(t);
+ } else {
+ v = -1.0;
+ }
+ }
+ }
+ _output = vec4(t, v, 0.0, 0.0);
+ return _output;
+}
+vec4 DualIntervalGradientColorizer_Stage2_c0_c0_c1_c0(vec4 _input) {
+ vec4 _output;
+ float t = _input.x;
+ vec4 scale, bias;
+ if (t < uthreshold_Stage2_c0_c0_c1_c0) {
+ scale = uscale01_Stage2_c0_c0_c1_c0;
+ bias = ubias01_Stage2_c0_c0_c1_c0;
+ } else {
+ scale = uscale23_Stage2_c0_c0_c1_c0;
+ bias = ubias23_Stage2_c0_c0_c1_c0;
+ }
+ _output = t * scale + bias;
+ return _output;
+}
+vec4 TiledGradientEffect_Stage2_c0_c0(vec4 _input) {
+ vec4 _output;
+ vec4 t = TwoPointConicalGradientLayout_Stage2_c0_c0_c0_c0(vec4(1.0));
+ if (t.y < 0.0) {
+ _output = vec4(0.0);
+ } else {
+ {
+ float t_1 = t.x - 1.0;
+ float tiled_t = (t_1 - 2.0 * floor(t_1 * 0.5)) - 1.0;
+ t.x = abs(tiled_t);
+ }
+ _output = DualIntervalGradientColorizer_Stage2_c0_c0_c1_c0(t);
+ }
+ {
+ _output.xyz *= _output.w;
+ }
+ return _output;
+}
+vec4 light_Stage3_c1_c0(vec3 normal, vec3 surfaceToLight, vec3 lightColor) {
+ vec3 halfDir = normalize(surfaceToLight + vec3(0.0, 0.0, 1.0));
+ float colorScale = uKS_Stage3_c1_c0 * pow(dot(normal, halfDir), uShininess_Stage3_c1_c0);
+ vec3 color = lightColor * clamp(colorScale, 0.0, 1.0);
+ return vec4(color, max(max(color.x, color.y), color.z));
+}
+float sobel_Stage3_c1_c0(float a, float b, float c, float d, float e, float f, float scale) {
+ return (((((-a + b) - 2.0 * c) + 2.0 * d) - e) + f) * scale;
+}
+vec3 pointToNormal_Stage3_c1_c0(float x, float y, float scale) {
+ return normalize(vec3(-x * scale, -y * scale, 1.0));
+}
+vec3 normal_Stage3_c1_c0(float m[9], float surfaceScale) {
+ return pointToNormal_Stage3_c1_c0(sobel_Stage3_c1_c0(m[1], m[2], m[4], m[5], m[7], m[8], 0.5), sobel_Stage3_c1_c0(0.0, 0.0, m[1], m[7], m[2], m[8], 0.33333298563957214), surfaceScale);
+}
+vec4 SpecularLighting_Stage3_c1_c0(vec4 _input, vec2 _coords) {
+ _coords = _coords * uCoordTransformMatrix_2_Stage0.xz + uCoordTransformMatrix_2_Stage0.yw;
+ vec4 _output;
+ vec2 coord = _coords;
+ float m[9];
+ vec4 temp0;
+ {
+ vec2 origCoord = coord + vec2(-1.0, 1.0) * uImageIncrement_Stage3_c1_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3_c1_c0.xy, uTexDom_Stage3_c1_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3_c1_c0.y);
+ if (err > uDecalParams_Stage3_c1_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage3_c1_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp0 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[0] = temp0.w;
+ vec4 temp1;
+ {
+ vec2 origCoord = coord + vec2(0.0, 1.0) * uImageIncrement_Stage3_c1_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3_c1_c0.xy, uTexDom_Stage3_c1_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3_c1_c0.y);
+ if (err > uDecalParams_Stage3_c1_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage3_c1_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp1 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[1] = temp1.w;
+ vec4 temp2;
+ {
+ vec2 origCoord = coord + uImageIncrement_Stage3_c1_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3_c1_c0.xy, uTexDom_Stage3_c1_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3_c1_c0.y);
+ if (err > uDecalParams_Stage3_c1_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage3_c1_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp2 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[2] = temp2.w;
+ vec4 temp3;
+ {
+ vec2 origCoord = coord + vec2(-1.0, 0.0) * uImageIncrement_Stage3_c1_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3_c1_c0.xy, uTexDom_Stage3_c1_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3_c1_c0.y);
+ if (err > uDecalParams_Stage3_c1_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage3_c1_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp3 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[3] = temp3.w;
+ vec4 temp4;
+ {
+ vec2 origCoord = coord;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3_c1_c0.xy, uTexDom_Stage3_c1_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3_c1_c0.y);
+ if (err > uDecalParams_Stage3_c1_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage3_c1_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp4 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[4] = temp4.w;
+ vec4 temp5;
+ {
+ vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage3_c1_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3_c1_c0.xy, uTexDom_Stage3_c1_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3_c1_c0.y);
+ if (err > uDecalParams_Stage3_c1_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage3_c1_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp5 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[5] = temp5.w;
+ vec4 temp6;
+ {
+ vec2 origCoord = coord + vec2(-1.0, -1.0) * uImageIncrement_Stage3_c1_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3_c1_c0.xy, uTexDom_Stage3_c1_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3_c1_c0.y);
+ if (err > uDecalParams_Stage3_c1_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage3_c1_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp6 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[6] = temp6.w;
+ vec4 temp7;
+ {
+ vec2 origCoord = coord + vec2(0.0, -1.0) * uImageIncrement_Stage3_c1_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3_c1_c0.xy, uTexDom_Stage3_c1_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3_c1_c0.y);
+ if (err > uDecalParams_Stage3_c1_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage3_c1_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp7 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[7] = temp7.w;
+ vec4 temp8;
+ {
+ vec2 origCoord = coord + vec2(1.0, -1.0) * uImageIncrement_Stage3_c1_c0;
+ vec2 clampedCoord;
+ clampedCoord = clamp(origCoord, uTexDom_Stage3_c1_c0.xy, uTexDom_Stage3_c1_c0.zw);
+ vec4 textureColor = texture(uTextureSampler_0_Stage3, clampedCoord);
+ float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage3_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage3_c1_c0.y);
+ if (err > uDecalParams_Stage3_c1_c0.z) {
+ err = 1.0;
+ } else if (uDecalParams_Stage3_c1_c0.z < 1.0) {
+ err = 0.0;
+ }
+ temp8 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
+ }
+ m[8] = temp8.w;
+ vec3 surfaceToLight = normalize(uLightLocation_Stage3_c1_c0 - vec3(gl_FragCoord.xy, uSurfaceScale_Stage3_c1_c0 * m[4]));
+ _output = light_Stage3_c1_c0(normal_Stage3_c1_c0(m, uSurfaceScale_Stage3_c1_c0), surfaceToLight, uLightColor_Stage3_c1_c0);
+ _output *= _input;
+ return _output;
+}
+vec4 blend_src_in(vec4 src, vec4 dst) {
+ return src * dst.w;
+}
+vec4 blend_dst_in(vec4 src, vec4 dst) {
+ return blend_src_in(dst, src);
+}
+void main() {
+ vec4 output_Stage1;
+ {
+ vec2 coords = vTransformedCoords_0_Stage0 * ubaseFrequency_Stage1;
+ float r = noiseOctaves_Stage1(vec3(coords, uz_Stage1));
+ float g = noiseOctaves_Stage1(vec3(coords, uz_Stage1));
+ float b = noiseOctaves_Stage1(vec3(coords, uz_Stage1));
+ float a = noiseOctaves_Stage1(vec3(coords, uz_Stage1));
+ output_Stage1 = vec4(r, g, b, a);
+ output_Stage1 = clamp(output_Stage1, 0.0, 1.0);
+ output_Stage1 = vec4(output_Stage1.xyz * output_Stage1.www, output_Stage1.w);
+ }
+ vec4 output_Stage2;
+ {
+ output_Stage2 = blend_dst_in(output_Stage1, TiledGradientEffect_Stage2_c0_c0(vec4(1.0)));
+ }
+ vec4 output_Stage3;
+ {
+ output_Stage3 = SpecularLighting_Stage3_c1_c0(output_Stage2, gl_FragCoord.xy);
+ }
+ {
+ sk_FragColor = output_Stage3;
+ }
+}
+
+[vertex shader]
+#version 140
+
+uniform vec4 sk_RTAdjust;
+uniform mat3 uViewM_Stage0;
+uniform mat3 uCoordTransformMatrix_0_Stage0;
+uniform mat3 uCoordTransformMatrix_1_Stage0;
+in vec2 inPosition;
+in vec4 inColor;
+noperspective out vec4 vcolor_Stage0;
+noperspective out vec2 vTransformedCoords_0_Stage0;
+noperspective out vec2 vTransformedCoords_1_Stage0;
+void main() {
+ vec4 color = inColor;
+ vcolor_Stage0 = color;
+ vec2 pos2 = (uViewM_Stage0 * vec3(inPosition, 1.0)).xy;
+ vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy;
+ vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(inPosition, 1.0)).xy;
+ gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0);
+ gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
+}
+