diff options
Diffstat (limited to 'shaders/skia/10-224.shader_test')
-rw-r--r-- | shaders/skia/10-224.shader_test | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/shaders/skia/10-224.shader_test b/shaders/skia/10-224.shader_test new file mode 100644 index 0000000..4ddfc88 --- /dev/null +++ b/shaders/skia/10-224.shader_test @@ -0,0 +1,106 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_ARB_fragment_coord_conventions : require +layout(origin_upper_left) in vec4 gl_FragCoord; +out vec4 sk_FragColor; +uniform vec4 uleftBorderColor_Stage1_c0_c0; +uniform vec4 urightBorderColor_Stage1_c0_c0; +uniform vec4 uscale01_Stage1_c0_c0_c1_c0; +uniform vec4 ubias01_Stage1_c0_c0_c1_c0; +uniform vec4 uscale23_Stage1_c0_c0_c1_c0; +uniform vec4 ubias23_Stage1_c0_c0_c1_c0; +uniform float uthreshold_Stage1_c0_c0_c1_c0; +uniform vec3 uedges_Stage3[4]; +uniform sampler2D uTextureSampler_0_Stage2; +noperspective in vec3 vTransformedCoords_0_Stage0; +noperspective in vec3 vTransformedCoords_1_Stage0; +flat in vec4 vcolor_Stage0; +vec4 RadialGradientLayout_Stage1_c0_c0_c0_c0(vec4 _input) { + vec4 _output; + vec2 vTransformedCoords_0_Stage0_ensure2D = vTransformedCoords_0_Stage0.xy / vTransformedCoords_0_Stage0.z; + float t = length(vTransformedCoords_0_Stage0_ensure2D); + _output = vec4(t, 1.0, 0.0, 0.0); + return _output; +} +vec4 DualIntervalGradientColorizer_Stage1_c0_c0_c1_c0(vec4 _input) { + vec4 _output; + float t = _input.x; + vec4 scale, bias; + if (t < uthreshold_Stage1_c0_c0_c1_c0) { + scale = uscale01_Stage1_c0_c0_c1_c0; + bias = ubias01_Stage1_c0_c0_c1_c0; + } else { + scale = uscale23_Stage1_c0_c0_c1_c0; + bias = ubias23_Stage1_c0_c0_c1_c0; + } + _output = t * scale + bias; + return _output; +} +vec4 ClampedGradientEffect_Stage1_c0_c0(vec4 _input) { + vec4 _output; + vec4 t = RadialGradientLayout_Stage1_c0_c0_c0_c0(vec4(1.0)); + if (t.x < 0.0) { + _output = uleftBorderColor_Stage1_c0_c0; + } else if (t.x > 1.0) { + _output = urightBorderColor_Stage1_c0_c0; + } else { + _output = DualIntervalGradientColorizer_Stage1_c0_c0_c1_c0(t); + } + return _output; +} +void main() { + vec4 output_Stage1; + { + output_Stage1 = ClampedGradientEffect_Stage1_c0_c0(vec4(1.0, 1.0, 1.0, 1.0)); + } + vec4 output_Stage2; + { + output_Stage2 = textureProj(uTextureSampler_0_Stage2, vTransformedCoords_1_Stage0); + } + vec4 output_Stage3; + { + float alpha = 1.0; + float edge; + edge = dot(uedges_Stage3[0], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = edge >= 0.5 ? 1.0 : 0.0; + alpha *= edge; + edge = dot(uedges_Stage3[1], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = edge >= 0.5 ? 1.0 : 0.0; + alpha *= edge; + edge = dot(uedges_Stage3[2], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = edge >= 0.5 ? 1.0 : 0.0; + alpha *= edge; + edge = dot(uedges_Stage3[3], vec3(gl_FragCoord.x, gl_FragCoord.y, 1.0)); + edge = edge >= 0.5 ? 1.0 : 0.0; + alpha *= edge; + output_Stage3 = output_Stage2 * alpha; + } + { + sk_FragColor = output_Stage1 * output_Stage3; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +uniform mat3 uCoordTransformMatrix_0_Stage0; +uniform mat3 uCoordTransformMatrix_1_Stage0; +in vec2 position; +in vec4 color; +in vec3 localCoord; +noperspective out vec3 vTransformedCoords_0_Stage0; +noperspective out vec3 vTransformedCoords_1_Stage0; +flat out vec4 vcolor_Stage0; +void main() { + vTransformedCoords_0_Stage0 = uCoordTransformMatrix_0_Stage0 * localCoord; + vTransformedCoords_1_Stage0 = uCoordTransformMatrix_1_Stage0 * localCoord; + vcolor_Stage0 = color; + gl_Position = vec4(position.x, position.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |