diff options
Diffstat (limited to 'shaders/skia/1-680.shader_test')
-rw-r--r-- | shaders/skia/1-680.shader_test | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/shaders/skia/1-680.shader_test b/shaders/skia/1-680.shader_test new file mode 100644 index 0000000..1120010 --- /dev/null +++ b/shaders/skia/1-680.shader_test @@ -0,0 +1,52 @@ +[require] +GLSL >= 1.40 + +[fragment shader] +#version 140 + +#extension GL_ARB_fragment_coord_conventions : require +layout(origin_upper_left) in vec4 gl_FragCoord; +out vec4 sk_FragColor; +uniform vec4 ucircleData_Stage1; +uniform vec4 ucircle_Stage2; +uniform sampler2D uTextureSampler_0_Stage1; +flat in vec4 vcolor_Stage0; +void main() { + vec4 outputColor_Stage0; + { + outputColor_Stage0 = vcolor_Stage0; + } + vec4 output_Stage1; + { + vec2 vec = vec2((gl_FragCoord.x - ucircleData_Stage1.x) * ucircleData_Stage1.w, (gl_FragCoord.y - ucircleData_Stage1.y) * ucircleData_Stage1.w); + float dist = length(vec) + (0.5 - ucircleData_Stage1.z) * ucircleData_Stage1.w; + output_Stage1 = vec4(texture(uTextureSampler_0_Stage1, vec2(dist, 0.5)).w); + } + vec4 output_Stage2; + { + float d; + { + d = (length((ucircle_Stage2.xy - gl_FragCoord.xy) * ucircle_Stage2.w) - 1.0) * ucircle_Stage2.z; + } + { + output_Stage2 = output_Stage1 * clamp(d, 0.0, 1.0); + } + } + { + sk_FragColor = outputColor_Stage0 * output_Stage2; + } +} + +[vertex shader] +#version 140 + +uniform vec4 sk_RTAdjust; +in vec2 position; +in vec4 color; +flat out vec4 vcolor_Stage0; +void main() { + vcolor_Stage0 = color; + gl_Position = vec4(position.x, position.y, 0.0, 1.0); + gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w); +} + |