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authorIlia Mirkin <imirkin@alum.mit.edu>2021-01-16 23:23:51 -0500
committerIlia Mirkin <imirkin@alum.mit.edu>2021-01-17 19:17:03 -0500
commitf26d785d404b6290dd0a95fd11cbcb7abf10e515 (patch)
tree946c5a6c9a5400c551e30828861fe921dd301b56
parent62422add37fa1b3e435f63b8ba77a7677f45f8ea (diff)
shaders/unity: add missing GL_ARB_shader_texture_lod requirement
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Eric Anholt <eric@anholt.net>
-rw-r--r--shaders/unity/38.shader_test1
-rw-r--r--shaders/unity/39.shader_test1
-rw-r--r--shaders/unity/40.shader_test1
-rw-r--r--shaders/unity/56-PBS_Deferred_MRT.shader_test1
4 files changed, 4 insertions, 0 deletions
diff --git a/shaders/unity/38.shader_test b/shaders/unity/38.shader_test
index 04ef249..17413ed 100644
--- a/shaders/unity/38.shader_test
+++ b/shaders/unity/38.shader_test
@@ -4,6 +4,7 @@
# This shader GLSL dump is put under MIT license
[require]
GLSL >= 1.10
+GL_ARB_shader_texture_lod
[vertex shader]
uniform vec3 _WorldSpaceCameraPos;
diff --git a/shaders/unity/39.shader_test b/shaders/unity/39.shader_test
index ee9c715..21c9d82 100644
--- a/shaders/unity/39.shader_test
+++ b/shaders/unity/39.shader_test
@@ -4,6 +4,7 @@
# This shader GLSL dump is put under MIT license
[require]
GLSL >= 1.10
+GL_ARB_shader_texture_lod
[vertex shader]
uniform vec3 _WorldSpaceCameraPos;
diff --git a/shaders/unity/40.shader_test b/shaders/unity/40.shader_test
index ca3dd36..3256f9e 100644
--- a/shaders/unity/40.shader_test
+++ b/shaders/unity/40.shader_test
@@ -4,6 +4,7 @@
# This shader GLSL dump is put under MIT license
[require]
GLSL >= 1.10
+GL_ARB_shader_texture_lod
[vertex shader]
uniform vec3 _WorldSpaceCameraPos;
diff --git a/shaders/unity/56-PBS_Deferred_MRT.shader_test b/shaders/unity/56-PBS_Deferred_MRT.shader_test
index 48af19f..e670d72 100644
--- a/shaders/unity/56-PBS_Deferred_MRT.shader_test
+++ b/shaders/unity/56-PBS_Deferred_MRT.shader_test
@@ -4,6 +4,7 @@
# This shader GLSL dump is put under MIT license
[require]
GLSL >= 1.10
+GL_ARB_shader_texture_lod
[vertex shader]
uniform vec3 _WorldSpaceCameraPos;