summaryrefslogtreecommitdiff
path: root/src/mesa/vbo/vbo_exec_draw.c
blob: 6a4f2a98b5b23af56e65d271025649404d750164 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
/*
 * Mesa 3-D graphics library
 * Version:  7.2
 *
 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 *
 * Authors:
 *    Keith Whitwell <keith@tungstengraphics.com>
 */

#include "main/glheader.h"
#include "main/bufferobj.h"
#include "main/compiler.h"
#include "main/context.h"
#include "main/enums.h"
#include "main/state.h"
#include "main/vtxfmt.h"

#include "vbo_context.h"
#include "vbo_noop.h"


static void
vbo_exec_debug_verts( struct vbo_exec_context *exec )
{
   GLuint count = exec->vtx.vert_count;
   GLuint i;

   printf("%s: %u vertices %d primitives, %d vertsize\n",
	  __FUNCTION__,
	  count,
	  exec->vtx.prim_count,
	  exec->vtx.vertex_size);

   for (i = 0 ; i < exec->vtx.prim_count ; i++) {
      struct _mesa_prim *prim = &exec->vtx.prim[i];
      printf("   prim %d: %s%s %d..%d %s %s\n",
	     i, 
	     _mesa_lookup_prim_by_nr(prim->mode),
	     prim->weak ? " (weak)" : "",
	     prim->start, 
	     prim->start + prim->count,
	     prim->begin ? "BEGIN" : "(wrap)",
	     prim->end ? "END" : "(wrap)");
   }
}


/*
 * NOTE: Need to have calculated primitives by this point -- do it on the fly.
 * NOTE: Old 'parity' issue is gone.
 */
static GLuint
vbo_copy_vertices( struct vbo_exec_context *exec )
{
   GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
   GLuint ovf, i;
   GLuint sz = exec->vtx.vertex_size;
   GLfloat *dst = exec->vtx.copied.buffer;
   const GLfloat *src = (exec->vtx.buffer_map + 
                         exec->vtx.prim[exec->vtx.prim_count-1].start * 
                         exec->vtx.vertex_size);


   switch (exec->ctx->Driver.CurrentExecPrimitive) {
   case GL_POINTS:
      return 0;
   case GL_LINES:
      ovf = nr&1;
      for (i = 0 ; i < ovf ; i++)
	 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
      return i;
   case GL_TRIANGLES:
      ovf = nr%3;
      for (i = 0 ; i < ovf ; i++)
	 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
      return i;
   case GL_QUADS:
      ovf = nr&3;
      for (i = 0 ; i < ovf ; i++)
	 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
      return i;
   case GL_LINE_STRIP:
      if (nr == 0) {
	 return 0;
      }
      else {
	 memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
	 return 1;
      }
   case GL_LINE_LOOP:
   case GL_TRIANGLE_FAN:
   case GL_POLYGON:
      if (nr == 0) {
	 return 0;
      }
      else if (nr == 1) {
	 memcpy( dst, src+0, sz * sizeof(GLfloat) );
	 return 1;
      }
      else {
	 memcpy( dst, src+0, sz * sizeof(GLfloat) );
	 memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
	 return 2;
      }
   case GL_TRIANGLE_STRIP:
      /* no parity issue, but need to make sure the tri is not drawn twice */
      if (nr & 1) {
	 exec->vtx.prim[exec->vtx.prim_count-1].count--;
      }
      /* fallthrough */
   case GL_QUAD_STRIP:
      switch (nr) {
      case 0:
         ovf = 0;
         break;
      case 1:
         ovf = 1;
         break;
      default:
         ovf = 2 + (nr & 1);
         break;
      }
      for (i = 0 ; i < ovf ; i++)
	 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
      return i;
   case PRIM_OUTSIDE_BEGIN_END:
      return 0;
   default:
      assert(0);
      return 0;
   }
}



/* TODO: populate these as the vertex is defined:
 */
static void
vbo_exec_bind_arrays( struct gl_context *ctx )
{
   struct vbo_context *vbo = vbo_context(ctx);
   struct vbo_exec_context *exec = &vbo->exec;
   struct gl_client_array *arrays = exec->vtx.arrays;
   const GLuint count = exec->vtx.vert_count;
   const GLuint *map;
   GLuint attr;
   GLbitfield64 varying_inputs = 0x0;

   /* Install the default (ie Current) attributes first, then overlay
    * all active ones.
    */
   switch (get_program_mode(exec->ctx)) {
   case VP_NONE:
      for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
         exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
      }
      for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
         ASSERT(VERT_ATTRIB_GENERIC(attr) < Elements(exec->vtx.inputs));
         exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
            &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
      }
      map = vbo->map_vp_none;
      break;
   case VP_ARB:
      for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
         exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
      }
      for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
         ASSERT(VERT_ATTRIB_GENERIC(attr) < Elements(exec->vtx.inputs));
         exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
            &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
      }
      map = vbo->map_vp_arb;

      /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
       * In that case we effectively need to route the data from
       * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
       */
      if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
          (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
         exec->vtx.inputs[VERT_ATTRIB_GENERIC0] = exec->vtx.inputs[0];
         exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = exec->vtx.attrsz[0];
         exec->vtx.attrptr[VERT_ATTRIB_GENERIC0] = exec->vtx.attrptr[0];
         exec->vtx.attrsz[0] = 0;
      }
      break;
   default:
      assert(0);
   }

   for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
      const GLuint src = map[attr];

      if (exec->vtx.attrsz[src]) {
	 GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
	    (GLbyte *)exec->vtx.vertex;

         /* override the default array set above */
         ASSERT(attr < Elements(exec->vtx.inputs));
         ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */
         exec->vtx.inputs[attr] = &arrays[attr];

         if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
            /* a real buffer obj: Ptr is an offset, not a pointer*/
            assert(exec->vtx.bufferobj->Pointer);  /* buf should be mapped */
            assert(offset >= 0);
            arrays[attr].Ptr = (GLubyte *)exec->vtx.bufferobj->Offset + offset;
         }
         else {
            /* Ptr into ordinary app memory */
            arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
         }
	 arrays[attr].Size = exec->vtx.attrsz[src];
	 arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
	 arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
	 arrays[attr].Type = exec->vtx.attrtype[src];
	 arrays[attr].Integer =
               vbo_attrtype_to_integer_flag(exec->vtx.attrtype[src]);
         arrays[attr].Format = GL_RGBA;
	 arrays[attr].Enabled = 1;
         arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);
         _mesa_reference_buffer_object(ctx,
                                       &arrays[attr].BufferObj,
                                       exec->vtx.bufferobj);
	 arrays[attr]._MaxElement = count; /* ??? */

         varying_inputs |= VERT_BIT(attr);
      }
   }

   _mesa_set_varying_vp_inputs( ctx, varying_inputs );
   ctx->NewDriverState |= ctx->DriverFlags.NewArray;
}


/**
 * Unmap the VBO.  This is called before drawing.
 */
static void
vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
{
   if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
      struct gl_context *ctx = exec->ctx;
      
      if (ctx->Driver.FlushMappedBufferRange) {
         GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset;
         GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float);

         if (length)
            ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
                                               exec->vtx.bufferobj);
      }

      exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
                                exec->vtx.buffer_map) * sizeof(float);

      assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
      assert(exec->vtx.buffer_ptr != NULL);
      
      ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj);
      exec->vtx.buffer_map = NULL;
      exec->vtx.buffer_ptr = NULL;
      exec->vtx.max_vert = 0;
   }
}


/**
 * Map the vertex buffer to begin storing glVertex, glColor, etc data.
 */
void
vbo_exec_vtx_map( struct vbo_exec_context *exec )
{
   struct gl_context *ctx = exec->ctx;
   const GLenum accessRange = GL_MAP_WRITE_BIT |  /* for MapBufferRange */
                              GL_MAP_INVALIDATE_RANGE_BIT |
                              GL_MAP_UNSYNCHRONIZED_BIT |
                              GL_MAP_FLUSH_EXPLICIT_BIT |
                              MESA_MAP_NOWAIT_BIT;
   const GLenum usage = GL_STREAM_DRAW_ARB;
   
   if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
      return;

   assert(!exec->vtx.buffer_map);
   assert(!exec->vtx.buffer_ptr);

   if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024) {
      /* The VBO exists and there's room for more */
      if (exec->vtx.bufferobj->Size > 0) {
         exec->vtx.buffer_map =
            (GLfloat *)ctx->Driver.MapBufferRange(ctx, 
                                                  exec->vtx.buffer_used,
                                                  (VBO_VERT_BUFFER_SIZE - 
                                                   exec->vtx.buffer_used),
                                                  accessRange,
                                                  exec->vtx.bufferobj);
         exec->vtx.buffer_ptr = exec->vtx.buffer_map;
      }
      else {
         exec->vtx.buffer_ptr = exec->vtx.buffer_map = NULL;
      }
   }
   
   if (!exec->vtx.buffer_map) {
      /* Need to allocate a new VBO */
      exec->vtx.buffer_used = 0;

      if (ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB,
                                  VBO_VERT_BUFFER_SIZE, 
                                  NULL, usage, exec->vtx.bufferobj)) {
         /* buffer allocation worked, now map the buffer */
         exec->vtx.buffer_map =
            (GLfloat *)ctx->Driver.MapBufferRange(ctx,
                                                  0, VBO_VERT_BUFFER_SIZE,
                                                  accessRange,
                                                  exec->vtx.bufferobj);
      }
      else {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
         exec->vtx.buffer_map = NULL;
      }
   }

   exec->vtx.buffer_ptr = exec->vtx.buffer_map;

   if (!exec->vtx.buffer_map) {
      /* out of memory */
      _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt_noop );
   }
   else {
      if (_mesa_using_noop_vtxfmt(ctx->Exec)) {
         /* The no-op functions are installed so switch back to regular
          * functions.  We do this test just to avoid frequent and needless
          * calls to _mesa_install_exec_vtxfmt().
          */
         _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt);
      }
   }

   if (0)
      printf("map %d..\n", exec->vtx.buffer_used);
}



/**
 * Execute the buffer and save copied verts.
 * \param keep_unmapped  if true, leave the VBO unmapped when we're done.
 */
void
vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
{
   if (0)
      vbo_exec_debug_verts( exec );

   if (exec->vtx.prim_count && 
       exec->vtx.vert_count) {

      exec->vtx.copied.nr = vbo_copy_vertices( exec ); 

      if (exec->vtx.copied.nr != exec->vtx.vert_count) {
	 struct gl_context *ctx = exec->ctx;
	 
	 /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
          * from _mesa_set_varying_vp_inputs().
	  */
	 vbo_exec_bind_arrays( ctx );

         if (ctx->NewState)
            _mesa_update_state( ctx );

         if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
            vbo_exec_vtx_unmap( exec );
         }

         if (0)
            printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count,
		   exec->vtx.vert_count);

	 vbo_context(ctx)->draw_prims( ctx, 
				       exec->vtx.prim,
				       exec->vtx.prim_count,
				       NULL,
				       GL_TRUE,
				       0,
				       exec->vtx.vert_count - 1,
				       NULL);

	 /* If using a real VBO, get new storage -- unless asked not to.
          */
         if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !keepUnmapped) {
            vbo_exec_vtx_map( exec );
         }
      }
   }

   /* May have to unmap explicitly if we didn't draw:
    */
   if (keepUnmapped &&
       _mesa_is_bufferobj(exec->vtx.bufferobj) &&
       exec->vtx.buffer_map) {
      vbo_exec_vtx_unmap( exec );
   }

   if (keepUnmapped || exec->vtx.vertex_size == 0)
      exec->vtx.max_vert = 0;
   else
      exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) / 
                            (exec->vtx.vertex_size * sizeof(GLfloat)));

   exec->vtx.buffer_ptr = exec->vtx.buffer_map;
   exec->vtx.prim_count = 0;
   exec->vtx.vert_count = 0;
}