summaryrefslogtreecommitdiff
path: root/src/mesa/swrast/s_logic.c
blob: 0b8a6302baf31bb895699bdb11f99053fb90d287 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
/*
 * Mesa 3-D graphics library
 * Version:  6.5.2
 *
 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#include "main/glheader.h"
#include "main/context.h"
#include "main/imports.h"
#include "main/macros.h"

#include "s_context.h"
#include "s_logic.h"
#include "s_span.h"


/**
 * We do all logic ops on 4-byte GLuints.
 * Depending on bytes per pixel, the mask array elements correspond to
 * 1, 2 or 4 GLuints.
 */
#define LOGIC_OP_LOOP(MODE, MASKSTRIDE)		\
do {						\
   GLuint i;					\
   switch (MODE) {				\
      case GL_CLEAR:				\
         for (i = 0; i < n; i++) {		\
	    if (mask[i / MASKSTRIDE]) {		\
	       src[i] = 0;			\
	    }					\
	 }					\
	 break;					\
      case GL_SET:				\
         for (i = 0; i < n; i++) {		\
	    if (mask[i / MASKSTRIDE]) {		\
	       src[i] = ~0;			\
	    }					\
	 }					\
	 break;					\
      case GL_COPY:				\
	 /* do nothing */			\
	 break;					\
      case GL_COPY_INVERTED:			\
         for (i = 0; i < n; i++) {		\
	    if (mask[i / MASKSTRIDE]) {		\
	       src[i] = ~src[i];		\
	    }					\
	 }					\
	 break;					\
      case GL_NOOP:				\
         for (i = 0; i < n; i++) {		\
	    if (mask[i / MASKSTRIDE]) {		\
	       src[i] = dest[i];		\
	    }					\
	 }					\
	 break;					\
      case GL_INVERT:				\
         for (i = 0; i < n; i++) {		\
	    if (mask[i / MASKSTRIDE]) {		\
	       src[i] = ~dest[i];		\
	    }					\
	 }					\
	 break;					\
      case GL_AND:				\
         for (i = 0; i < n; i++) {		\
	    if (mask[i / MASKSTRIDE]) {		\
	       src[i] &= dest[i];		\
	    }					\
	 }					\
	 break;					\
      case GL_NAND:				\
         for (i = 0; i < n; i++) {		\
	    if (mask[i / MASKSTRIDE]) {		\
	       src[i] = ~(src[i] & dest[i]);	\
	    }					\
	 }					\
	 break;					\
      case GL_OR:				\
         for (i = 0; i < n; i++) {		\
	    if (mask[i / MASKSTRIDE]) {		\
	       src[i] |= dest[i];		\
	    }					\
	 }					\
	 break;					\
      case GL_NOR:				\
         for (i = 0; i < n; i++) {		\
	    if (mask[i / MASKSTRIDE]) {		\
	       src[i] = ~(src[i] | dest[i]);	\
	    }					\
	 }					\
	 break;					\
      case GL_XOR:				\
         for (i = 0; i < n; i++) {		\
	    if (mask[i / MASKSTRIDE]) {		\
	       src[i] ^= dest[i];		\
	    }					\
	 }					\
	 break;					\
      case GL_EQUIV:				\
         for (i = 0; i < n; i++) {		\
	    if (mask[i / MASKSTRIDE]) {		\
	       src[i] = ~(src[i] ^ dest[i]);	\
	    }					\
	 }					\
	 break;					\
      case GL_AND_REVERSE:			\
         for (i = 0; i < n; i++) {		\
	    if (mask[i / MASKSTRIDE]) {		\
	       src[i] = src[i] & ~dest[i];	\
	    }					\
	 }					\
	 break;					\
      case GL_AND_INVERTED:			\
         for (i = 0; i < n; i++) {		\
	    if (mask[i / MASKSTRIDE]) {		\
	       src[i] = ~src[i] & dest[i];	\
	    }					\
	 }					\
	 break;					\
      case GL_OR_REVERSE:			\
         for (i = 0; i < n; i++) {		\
	    if (mask[i / MASKSTRIDE]) {		\
	       src[i] = src[i] | ~dest[i];	\
	    }					\
	 }					\
	 break;					\
      case GL_OR_INVERTED:			\
         for (i = 0; i < n; i++) {		\
	    if (mask[i / MASKSTRIDE]) {		\
	       src[i] = ~src[i] | dest[i];	\
	    }					\
	 }					\
	 break;					\
      default:					\
	 _mesa_problem(ctx, "bad logicop mode");\
   }						\
} while (0)



static inline void
logicop_uint1(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[],
              const GLubyte mask[])
{
   LOGIC_OP_LOOP(ctx->Color.LogicOp, 1);
}


static inline void
logicop_uint2(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[],
              const GLubyte mask[])
{
   LOGIC_OP_LOOP(ctx->Color.LogicOp, 2);
}


static inline void
logicop_uint4(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[],
              const GLubyte mask[])
{
   LOGIC_OP_LOOP(ctx->Color.LogicOp, 4);
}



/**
 * Apply the current logic operator to a span of RGBA pixels.
 * We can handle horizontal runs of pixels (spans) or arrays of x/y
 * pixel coordinates.
 */
void
_swrast_logicop_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
                          SWspan *span)
{
   void *rbPixels;

   ASSERT(span->end < SWRAST_MAX_WIDTH);
   ASSERT(span->arrayMask & SPAN_RGBA);

   rbPixels = _swrast_get_dest_rgba(ctx, rb, span);

   if (span->array->ChanType == GL_UNSIGNED_BYTE) {
      /* treat 4*GLubyte as GLuint */
      logicop_uint1(ctx, span->end,
                    (GLuint *) span->array->rgba8,
                    (const GLuint *) rbPixels, span->array->mask);
   }
   else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
      /* treat 2*GLushort as GLuint */
      logicop_uint2(ctx, 2 * span->end,
                    (GLuint *) span->array->rgba16,
                    (const GLuint *) rbPixels, span->array->mask);
   }
   else {
      logicop_uint4(ctx, 4 * span->end,
                    (GLuint *) span->array->attribs[VARYING_SLOT_COL0],
                    (const GLuint *) rbPixels, span->array->mask);
   }
}