summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/i965/intel_tex_validate.c
blob: 2cf9c13be339d63451b40bcb9e955ea0c31ca0f8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
/*
 * Copyright © 2013 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include "main/mtypes.h"
#include "main/macros.h"
#include "main/samplerobj.h"
#include "main/texobj.h"

#include "brw_context.h"
#include "intel_mipmap_tree.h"
#include "intel_blit.h"
#include "intel_tex.h"

#define FILE_DEBUG_FLAG DEBUG_TEXTURE

/**
 * Sets our driver-specific variant of tObj->_MaxLevel for later surface state
 * upload.
 *
 * If we're only ensuring that there is storage for the first miplevel of a
 * texture, then in texture setup we're going to have to make sure we don't
 * allow sampling beyond level 0.
 */
static void
intel_update_max_level(struct intel_texture_object *intelObj,
		       struct gl_sampler_object *sampler)
{
   struct gl_texture_object *tObj = &intelObj->base;

   if (!tObj->_MipmapComplete ||
       (tObj->_RenderToTexture &&
        (sampler->MinFilter == GL_NEAREST ||
         sampler->MinFilter == GL_LINEAR))) {
      intelObj->_MaxLevel = tObj->BaseLevel;
   } else {
      intelObj->_MaxLevel = tObj->_MaxLevel;
   }
}

/**
 * At rendering-from-a-texture time, make sure that the texture object has a
 * miptree that can hold the entire texture based on
 * BaseLevel/MaxLevel/filtering, and copy in any texture images that are
 * stored in other miptrees.
 */
GLuint
intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit)
{
   struct gl_context *ctx = &brw->ctx;
   struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
   struct intel_texture_object *intelObj = intel_texture_object(tObj);
   struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
   GLuint face, i;
   GLuint nr_faces = 0;
   struct intel_texture_image *firstImage;
   int width, height, depth;

   /* TBOs require no validation -- they always just point to their BO. */
   if (tObj->Target == GL_TEXTURE_BUFFER)
      return true;

   /* We know that this is true by now, and if it wasn't, we might have
    * mismatched level sizes and the copies would fail.
    */
   assert(intelObj->base._BaseComplete);

   intel_update_max_level(intelObj, sampler);

   /* What levels does this validated texture image require? */
   int validate_first_level = tObj->BaseLevel;
   int validate_last_level = intelObj->_MaxLevel;

   /* Skip the loop over images in the common case of no images having
    * changed.  But if the GL_BASE_LEVEL or GL_MAX_LEVEL change to something we
    * haven't looked at, then we do need to look at those new images.
    */
   if (!intelObj->needs_validate &&
       validate_first_level >= intelObj->validated_first_level &&
       validate_last_level <= intelObj->validated_last_level) {
      return true;
   }

   /* On recent generations, immutable textures should not get this far
    * -- they should have been created in a validated state, and nothing
    * can invalidate them.
    *
    * Unfortunately, this is not true on pre-Sandybridge hardware -- when
    * rendering into an immutable-format depth texture we may have to rebase
    * the rendered levels to meet alignment requirements.
    *
    * FINISHME: Avoid doing this.
    */
   assert(!tObj->Immutable || brw->gen < 6);

   firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);

   /* Check tree can hold all active levels.  Check tree matches
    * target, imageFormat, etc.
    */
   if (intelObj->mt &&
       (!intel_miptree_match_image(intelObj->mt, &firstImage->base.Base) ||
	validate_first_level < intelObj->mt->first_level ||
	validate_last_level > intelObj->mt->last_level)) {
      intel_miptree_release(&intelObj->mt);
   }


   /* May need to create a new tree:
    */
   if (!intelObj->mt) {
      intel_get_image_dims(&firstImage->base.Base, &width, &height, &depth);

      perf_debug("Creating new %s %dx%dx%d %d-level miptree to handle "
                 "finalized texture miptree.\n",
                 _mesa_get_format_name(firstImage->base.Base.TexFormat),
                 width, height, depth, validate_last_level + 1);

      const uint32_t layout_flags = MIPTREE_LAYOUT_ACCELERATED_UPLOAD |
                                    MIPTREE_LAYOUT_TILING_ANY;
      intelObj->mt = intel_miptree_create(brw,
                                          intelObj->base.Target,
					  firstImage->base.Base.TexFormat,
                                          0, /* first_level */
                                          validate_last_level,
                                          width,
                                          height,
                                          depth,
                                          0 /* num_samples */,
                                          layout_flags);
      if (!intelObj->mt)
         return false;
   }

   /* Pull in any images not in the object's tree:
    */
   nr_faces = _mesa_num_tex_faces(intelObj->base.Target);
   for (face = 0; face < nr_faces; face++) {
      for (i = validate_first_level; i <= validate_last_level; i++) {
         struct intel_texture_image *intelImage =
            intel_texture_image(intelObj->base.Image[face][i]);
	 /* skip too small size mipmap */
 	 if (intelImage == NULL)
		 break;

         if (intelObj->mt != intelImage->mt) {
            intel_miptree_copy_teximage(brw, intelImage, intelObj->mt,
                                        false /* invalidate */);
         }

         /* After we're done, we'd better agree that our layout is
          * appropriate, or we'll end up hitting this function again on the
          * next draw
          */
         assert(intel_miptree_match_image(intelObj->mt, &intelImage->base.Base));
      }
   }

   intelObj->validated_first_level = validate_first_level;
   intelObj->validated_last_level = validate_last_level;
   intelObj->_Format = intelObj->mt->format;
   intelObj->needs_validate = false;

   return true;
}