summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/i810/i810screen.c
blob: 1b9d4aa3699261bd3138af8f562332a8ae855b10 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
/**************************************************************************

Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
All Rights Reserved.

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sub license, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:

The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial portions
of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

**************************************************************************/
/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810screen.c,v 1.2 2002/10/30 12:51:33 alanh Exp $ */

/*
 * Authors:
 *   Keith Whitwell <keith@tungstengraphics.com>
 *
 */


#include "glheader.h"
#include "imports.h"
#include "context.h"
#include "framebuffer.h"
#include "fbobject.h"
#include "matrix.h"
#include "renderbuffer.h"
#include "simple_list.h"
#include "utils.h"

#include "i810screen.h"
#include "i810_dri.h"

#include "i810state.h"
#include "i810tex.h"
#include "i810span.h"
#include "i810tris.h"
#include "i810ioctl.h"

#include "GL/internal/dri_interface.h"

static __GLcontextModes *fill_in_modes( __GLcontextModes *modes,
				       unsigned pixel_bits,
				       unsigned depth_bits,
				       unsigned stencil_bits,
				       const GLenum * db_modes,
				       unsigned num_db_modes,
				       int visType )
{
    static const u_int8_t bits[1][4] = {
	{          5,          6,          5,          0 }
    };

    static const u_int32_t masks[1][4] = {
	{ 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }
    };

    unsigned   i;
    unsigned   j;
    const unsigned index = 0;

    for ( i = 0 ; i < num_db_modes ; i++ ) {
	for ( j = 0 ; j < 2 ; j++ ) {

	    modes->redBits   = bits[index][0];
	    modes->greenBits = bits[index][1];
	    modes->blueBits  = bits[index][2];
	    modes->alphaBits = bits[index][3];
	    modes->redMask   = masks[index][0];
	    modes->greenMask = masks[index][1];
	    modes->blueMask  = masks[index][2];
	    modes->alphaMask = masks[index][3];
	    modes->rgbBits   = modes->redBits + modes->greenBits
		+ modes->blueBits + modes->alphaBits;

	    modes->accumRedBits   = 16 * j;
	    modes->accumGreenBits = 16 * j;
	    modes->accumBlueBits  = 16 * j;
	    modes->accumAlphaBits = (masks[index][3] != 0) ? 16 * j : 0;
	    modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;

	    modes->stencilBits = stencil_bits;
	    modes->depthBits = depth_bits;

	    modes->visualType = visType;
	    modes->renderType = GLX_RGBA_BIT;
	    modes->drawableType = GLX_WINDOW_BIT;
	    modes->rgbMode = GL_TRUE;

	    if ( db_modes[i] == GLX_NONE ) {
		modes->doubleBufferMode = GL_FALSE;
	    }
	    else {
		modes->doubleBufferMode = GL_TRUE;
		modes->swapMethod = db_modes[i];
	    }

	    modes = modes->next;
	}
    }

    return modes;

}


static __GLcontextModes *
i810FillInModes( unsigned pixel_bits, unsigned depth_bits,
		 unsigned stencil_bits, GLboolean have_back_buffer )
{    __GLcontextModes * modes;
    __GLcontextModes * m;
    unsigned num_modes;
    unsigned depth_buffer_factor;
    unsigned back_buffer_factor;
    unsigned i;

    /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy
     * enough to add support.  Basically, if a context is created with an
     * fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping
     * will never be used.
     */
    static const GLenum back_buffer_modes[] = {
	GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */
    };

    int depth_buffer_modes[2][2];


    depth_buffer_modes[0][0] = depth_bits;
    depth_buffer_modes[1][0] = depth_bits;

    /* Just like with the accumulation buffer, always provide some modes
     * with a stencil buffer.  It will be a sw fallback, but some apps won't
     * care about that.
     */
    depth_buffer_modes[0][1] = 0;
    depth_buffer_modes[1][1] = (stencil_bits == 0) ? 8 : stencil_bits;

    depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
    back_buffer_factor  = (have_back_buffer) ? 2 : 1;

    num_modes = depth_buffer_factor * back_buffer_factor * 4;

    modes = (*dri_interface->createContextModes)( num_modes, sizeof( __GLcontextModes ) );
    m = modes;
    for ( i = 0 ; i < depth_buffer_factor ; i++ ) {
	m = fill_in_modes( m, pixel_bits,
			   depth_buffer_modes[i][0], depth_buffer_modes[i][1],
			   back_buffer_modes, back_buffer_factor,
			   GLX_TRUE_COLOR );
    }

    for ( i = 0 ; i < depth_buffer_factor ; i++ ) {
	m = fill_in_modes( m, pixel_bits,
			   depth_buffer_modes[i][0], depth_buffer_modes[i][1],
			   back_buffer_modes, back_buffer_factor,
			   GLX_DIRECT_COLOR );
    }

    /* Mark the visual as slow if there are "fake" stencil bits.
     */
    for ( m = modes ; m != NULL ; m = m->next ) {
	if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) {
	    m->visualRating = GLX_SLOW_CONFIG;
	}
    }

    return modes;

}

     
/*  static int i810_malloc_proxy_buf(drmBufMapPtr buffers) */
/*  { */
/*     char *buffer; */
/*     drmBufPtr buf; */
/*     int i; */

/*     buffer = CALLOC(I810_DMA_BUF_SZ); */
/*     if(buffer == NULL) return -1; */
/*     for(i = 0; i < I810_DMA_BUF_NR; i++) { */
/*        buf = &(buffers->list[i]); */
/*        buf->address = (drmAddress)buffer; */
/*     } */
/*     return 0; */
/*  } */

static drmBufMapPtr i810_create_empty_buffers(void)
{
   drmBufMapPtr retval;

   retval = (drmBufMapPtr)ALIGN_MALLOC(sizeof(drmBufMap), 32);
   if(retval == NULL) return NULL;
   memset(retval, 0, sizeof(drmBufMap));
   retval->list = (drmBufPtr)ALIGN_MALLOC(sizeof(drmBuf) * I810_DMA_BUF_NR, 32);
   if(retval->list == NULL) {
      ALIGN_FREE(retval);
      return NULL;
   }
   memset(retval->list, 0, sizeof(drmBuf) * I810_DMA_BUF_NR);
   return retval;
}


static GLboolean
i810InitDriver(__DRIscreenPrivate *sPriv)
{
   i810ScreenPrivate *i810Screen;
   I810DRIPtr         gDRIPriv = (I810DRIPtr)sPriv->pDevPriv;


   /* Allocate the private area */
   i810Screen = (i810ScreenPrivate *)CALLOC(sizeof(i810ScreenPrivate));
   if (!i810Screen) {
      __driUtilMessage("i810InitDriver: alloc i810ScreenPrivate struct failed");
      return GL_FALSE;
   }

   i810Screen->driScrnPriv = sPriv;
   sPriv->private = (void *)i810Screen;

   i810Screen->deviceID=gDRIPriv->deviceID;
   i810Screen->width=gDRIPriv->width;
   i810Screen->height=gDRIPriv->height;
   i810Screen->mem=gDRIPriv->mem;
   i810Screen->cpp=gDRIPriv->cpp;
   i810Screen->fbStride=gDRIPriv->fbStride;
   i810Screen->fbOffset=gDRIPriv->fbOffset;

   if (gDRIPriv->bitsPerPixel == 15)
      i810Screen->fbFormat = DV_PF_555;
   else
      i810Screen->fbFormat = DV_PF_565;

   i810Screen->backOffset=gDRIPriv->backOffset;
   i810Screen->depthOffset=gDRIPriv->depthOffset;
   i810Screen->backPitch = gDRIPriv->auxPitch;
   i810Screen->backPitchBits = gDRIPriv->auxPitchBits;
   i810Screen->textureOffset=gDRIPriv->textureOffset;
   i810Screen->textureSize=gDRIPriv->textureSize;
   i810Screen->logTextureGranularity = gDRIPriv->logTextureGranularity;

   i810Screen->bufs = i810_create_empty_buffers();
   if (i810Screen->bufs == NULL) {
      __driUtilMessage("i810InitDriver: i810_create_empty_buffers() failed");
      FREE(i810Screen);
      return GL_FALSE;
   }

   i810Screen->back.handle = gDRIPriv->backbuffer;
   i810Screen->back.size = gDRIPriv->backbufferSize;

   if (drmMap(sPriv->fd,
	      i810Screen->back.handle,
	      i810Screen->back.size,
	      (drmAddress *)&i810Screen->back.map) != 0) {
      FREE(i810Screen);
      sPriv->private = NULL;
      __driUtilMessage("i810InitDriver: drmMap failed");
      return GL_FALSE;
   }

   i810Screen->depth.handle = gDRIPriv->depthbuffer;
   i810Screen->depth.size = gDRIPriv->depthbufferSize;

   if (drmMap(sPriv->fd,
	      i810Screen->depth.handle,
	      i810Screen->depth.size,
	      (drmAddress *)&i810Screen->depth.map) != 0) {
      FREE(i810Screen);
      drmUnmap(i810Screen->back.map, i810Screen->back.size);
      sPriv->private = NULL;
      __driUtilMessage("i810InitDriver: drmMap (2) failed");
      return GL_FALSE;
   }

   i810Screen->tex.handle = gDRIPriv->textures;
   i810Screen->tex.size = gDRIPriv->textureSize;

   if (drmMap(sPriv->fd,
	      i810Screen->tex.handle,
	      i810Screen->tex.size,
	      (drmAddress *)&i810Screen->tex.map) != 0) {
      FREE(i810Screen);
      drmUnmap(i810Screen->back.map, i810Screen->back.size);
      drmUnmap(i810Screen->depth.map, i810Screen->depth.size);
      sPriv->private = NULL;
      __driUtilMessage("i810InitDriver: drmMap (3) failed");
      return GL_FALSE;
   }

   i810Screen->sarea_priv_offset = gDRIPriv->sarea_priv_offset;

   return GL_TRUE;
}

static void
i810DestroyScreen(__DRIscreenPrivate *sPriv)
{
   i810ScreenPrivate *i810Screen = (i810ScreenPrivate *)sPriv->private;

   /* Need to unmap all the bufs and maps here:
    */
   drmUnmap(i810Screen->back.map, i810Screen->back.size);
   drmUnmap(i810Screen->depth.map, i810Screen->depth.size);
   drmUnmap(i810Screen->tex.map, i810Screen->tex.size);

   FREE(i810Screen);
   sPriv->private = NULL;
}


/**
 * Create a buffer which corresponds to the window.
 */
static GLboolean
i810CreateBuffer( __DRIscreenPrivate *driScrnPriv,
                  __DRIdrawablePrivate *driDrawPriv,
                  const __GLcontextModes *mesaVis,
                  GLboolean isPixmap )
{
   i810ScreenPrivate *screen = (i810ScreenPrivate *) driScrnPriv->private;

   if (isPixmap) {
      return GL_FALSE; /* not implemented */
   }
   else {
#if 0
      driDrawPriv->driverPrivate = (void *)
         _mesa_create_framebuffer(mesaVis,
                                  GL_FALSE,  /* software depth buffer? */
                                  mesaVis->stencilBits > 0,
                                  mesaVis->accumRedBits > 0,
                                  GL_FALSE /* s/w alpha planes */);
#else
      struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);

      {
         driRenderbuffer *frontRb
            = driNewRenderbuffer(GL_RGBA, screen->cpp,
                                 /*screen->frontOffset*/0, screen->backPitch);
         i810SetSpanFunctions(frontRb, mesaVis);
         _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
      }

      if (mesaVis->doubleBufferMode) {
         driRenderbuffer *backRb
            = driNewRenderbuffer(GL_RGBA, screen->cpp,
                                 screen->backOffset, screen->backPitch);
         i810SetSpanFunctions(backRb, mesaVis);
         _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
      }

      if (mesaVis->depthBits == 16) {
         driRenderbuffer *depthRb
            = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp,
                                 screen->depthOffset, screen->backPitch);
         i810SetSpanFunctions(depthRb, mesaVis);
         _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
      }

      _mesa_add_soft_renderbuffers(fb,
                                   GL_FALSE, /* color */
                                   GL_FALSE, /* depth */
                                   mesaVis->stencilBits > 0,
                                   mesaVis->accumRedBits > 0,
                                   GL_FALSE, /* alpha */
                                   GL_FALSE /* aux */);
      driDrawPriv->driverPrivate = (void *) fb;
#endif
      return (driDrawPriv->driverPrivate != NULL);
   }
}


static void
i810DestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
{
   _mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
}


static const struct __DriverAPIRec i810API = {
   .InitDriver      = i810InitDriver,
   .DestroyScreen   = i810DestroyScreen,
   .CreateContext   = i810CreateContext,
   .DestroyContext  = i810DestroyContext,
   .CreateBuffer    = i810CreateBuffer,
   .DestroyBuffer   = i810DestroyBuffer,
   .SwapBuffers     = i810SwapBuffers,
   .MakeCurrent     = i810MakeCurrent,
   .UnbindContext   = i810UnbindContext,
   .GetSwapInfo     = NULL,
   .GetMSC          = NULL,
   .WaitForMSC      = NULL,
   .WaitForSBC      = NULL,
   .SwapBuffersMSC  = NULL
};


/**
 * This is the bootstrap function for the driver.  libGL supplies all of the
 * requisite information about the system, and the driver initializes itself.
 * This routine also fills in the linked list pointed to by \c driver_modes
 * with the \c __GLcontextModes that the driver can support for windows or
 * pbuffers.
 *
 * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on 
 *         failure.
 */
PUBLIC
void * __driCreateNewScreen_20050725( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc,
			     const __GLcontextModes * modes,
			     const __DRIversion * ddx_version,
			     const __DRIversion * dri_version,
			     const __DRIversion * drm_version,
			     const __DRIframebuffer * frame_buffer,
			     drmAddress pSAREA, int fd,
			     int internal_api_version,
			     const __DRIinterfaceMethods * interface,
			     __GLcontextModes ** driver_modes )

{
   __DRIscreenPrivate *psp;
   static const __DRIversion ddx_expected = { 1, 0, 0 };
   static const __DRIversion dri_expected = { 4, 0, 0 };
   static const __DRIversion drm_expected = { 1, 2, 0 };

   dri_interface = interface;

   if ( ! driCheckDriDdxDrmVersions2( "i810",
				      dri_version, & dri_expected,
				      ddx_version, & ddx_expected,
				      drm_version, & drm_expected ) ) {
      return NULL;
   }

   psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL,
				  ddx_version, dri_version, drm_version,
				  frame_buffer, pSAREA, fd,
				  internal_api_version, &i810API);
   if ( psp != NULL ) {
      *driver_modes = i810FillInModes( 16,
				       16, 0,
				       1);
   }

   return (void *) psp;
}