summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/vc5/vc5_program.c
blob: d885cdf2975b6b21eb5ef94cdd59c520648cbec3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
/*
 * Copyright © 2014-2017 Broadcom
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include <inttypes.h>
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/ralloc.h"
#include "util/hash_table.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_parse.h"
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_builder.h"
#include "nir/tgsi_to_nir.h"
#include "compiler/v3d_compiler.h"
#include "vc5_context.h"
#include "broadcom/cle/v3d_packet_v33_pack.h"
#include "mesa/state_tracker/st_glsl_types.h"

static gl_varying_slot
vc5_get_slot_for_driver_location(nir_shader *s, uint32_t driver_location)
{
        nir_foreach_variable(var, &s->outputs) {
                if (var->data.driver_location == driver_location) {
                        return var->data.location;
                }
        }

        return -1;
}

/**
 * Precomputes the TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC array for the shader.
 *
 * A shader can have 16 of these specs, and each one of them can write up to
 * 16 dwords.  Since we allow a total of 64 transform feedback output
 * components (not 16 vectors), we have to group the writes of multiple
 * varyings together in a single data spec.
 */
static void
vc5_set_transform_feedback_outputs(struct vc5_uncompiled_shader *so,
                                   const struct pipe_stream_output_info *stream_output)
{
        if (!stream_output->num_outputs)
                return;

        struct v3d_varying_slot slots[PIPE_MAX_SO_OUTPUTS * 4];
        int slot_count = 0;

        for (int buffer = 0; buffer < PIPE_MAX_SO_BUFFERS; buffer++) {
                uint32_t buffer_offset = 0;
                uint32_t vpm_start = slot_count;

                for (int i = 0; i < stream_output->num_outputs; i++) {
                        const struct pipe_stream_output *output =
                                &stream_output->output[i];

                        if (output->output_buffer != buffer)
                                continue;

                        /* We assume that the SO outputs appear in increasing
                         * order in the buffer.
                         */
                        assert(output->dst_offset >= buffer_offset);

                        /* Pad any undefined slots in the output */
                        for (int j = buffer_offset; j < output->dst_offset; j++) {
                                slots[slot_count] =
                                        v3d_slot_from_slot_and_component(VARYING_SLOT_POS, 0);
                                slot_count++;
                                buffer_offset++;
                        }

                        /* Set the coordinate shader up to output the
                         * components of this varying.
                         */
                        for (int j = 0; j < output->num_components; j++) {
                                gl_varying_slot slot =
                                        vc5_get_slot_for_driver_location(so->base.ir.nir, output->register_index);

                                slots[slot_count] =
                                        v3d_slot_from_slot_and_component(slot,
                                                                         output->start_component + j);
                                slot_count++;
                                buffer_offset++;
                        }
                }

                uint32_t vpm_size = slot_count - vpm_start;
                if (!vpm_size)
                        continue;

                uint32_t vpm_start_offset = vpm_start + 6;

                while (vpm_size) {
                        uint32_t write_size = MIN2(vpm_size, 1 << 4);

                        struct V3D33_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC unpacked = {
                                /* We need the offset from the coordinate shader's VPM
                                 * output block, which has the [X, Y, Z, W, Xs, Ys]
                                 * values at the start.
                                 */
                                .first_shaded_vertex_value_to_output = vpm_start_offset,
                                .number_of_consecutive_vertex_values_to_output_as_32_bit_values_minus_1 = write_size - 1,
                                .output_buffer_to_write_to = buffer,
                        };

                        /* GFXH-1559 */
                        assert(unpacked.first_shaded_vertex_value_to_output != 8 ||
                               so->num_tf_specs != 0);

                        assert(so->num_tf_specs != ARRAY_SIZE(so->tf_specs));
                        V3D33_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC_pack(NULL,
                                                                       (void *)&so->tf_specs[so->num_tf_specs],
                                                                       &unpacked);

                        /* If point size is being written by the shader, then
                         * all the VPM start offsets are shifted up by one.
                         * We won't know that until the variant is compiled,
                         * though.
                         */
                        unpacked.first_shaded_vertex_value_to_output++;

                        /* GFXH-1559 */
                        assert(unpacked.first_shaded_vertex_value_to_output != 8 ||
                               so->num_tf_specs != 0);

                        V3D33_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC_pack(NULL,
                                                                       (void *)&so->tf_specs_psiz[so->num_tf_specs],
                                                                       &unpacked);
                        so->num_tf_specs++;
                        vpm_start_offset += write_size;
                        vpm_size -= write_size;
                }
        }

        so->num_tf_outputs = slot_count;
        so->tf_outputs = ralloc_array(so->base.ir.nir, struct v3d_varying_slot,
                                      slot_count);
        memcpy(so->tf_outputs, slots, sizeof(*slots) * slot_count);
}

static int
type_size(const struct glsl_type *type)
{
        return glsl_count_attribute_slots(type, false);
}

static int
uniforms_type_size(const struct glsl_type *type)
{
        return st_glsl_storage_type_size(type, false);
}

static void *
vc5_shader_state_create(struct pipe_context *pctx,
                        const struct pipe_shader_state *cso)
{
        struct vc5_context *vc5 = vc5_context(pctx);
        struct vc5_uncompiled_shader *so = CALLOC_STRUCT(vc5_uncompiled_shader);
        if (!so)
                return NULL;

        so->program_id = vc5->next_uncompiled_program_id++;

        nir_shader *s;

        if (cso->type == PIPE_SHADER_IR_NIR) {
                /* The backend takes ownership of the NIR shader on state
                 * creation.
                 */
                s = cso->ir.nir;

                NIR_PASS_V(s, nir_lower_io, nir_var_all & ~nir_var_uniform,
                           type_size,
                           (nir_lower_io_options)0);
                NIR_PASS_V(s, nir_lower_io, nir_var_uniform,
                           uniforms_type_size,
                           (nir_lower_io_options)0);
        } else {
                assert(cso->type == PIPE_SHADER_IR_TGSI);

                if (V3D_DEBUG & V3D_DEBUG_TGSI) {
                        fprintf(stderr, "prog %d TGSI:\n",
                                so->program_id);
                        tgsi_dump(cso->tokens, 0);
                        fprintf(stderr, "\n");
                }
                s = tgsi_to_nir(cso->tokens, &v3d_nir_options);

                so->was_tgsi = true;
        }

        NIR_PASS_V(s, nir_opt_global_to_local);
        NIR_PASS_V(s, nir_lower_regs_to_ssa);
        NIR_PASS_V(s, nir_normalize_cubemap_coords);

        NIR_PASS_V(s, nir_lower_load_const_to_scalar);

        v3d_optimize_nir(s);

        NIR_PASS_V(s, nir_remove_dead_variables, nir_var_local);

        /* Garbage collect dead instructions */
        nir_sweep(s);

        so->base.type = PIPE_SHADER_IR_NIR;
        so->base.ir.nir = s;

        vc5_set_transform_feedback_outputs(so, &cso->stream_output);

        if (V3D_DEBUG & (V3D_DEBUG_NIR |
                         v3d_debug_flag_for_shader_stage(s->info.stage))) {
                fprintf(stderr, "%s prog %d NIR:\n",
                        gl_shader_stage_name(s->info.stage),
                        so->program_id);
                nir_print_shader(s, stderr);
                fprintf(stderr, "\n");
        }

        return so;
}

static struct vc5_compiled_shader *
vc5_get_compiled_shader(struct vc5_context *vc5, struct v3d_key *key)
{
        struct vc5_uncompiled_shader *shader_state = key->shader_state;
        nir_shader *s = shader_state->base.ir.nir;

        struct hash_table *ht;
        uint32_t key_size;
        if (s->info.stage == MESA_SHADER_FRAGMENT) {
                ht = vc5->fs_cache;
                key_size = sizeof(struct v3d_fs_key);
        } else {
                ht = vc5->vs_cache;
                key_size = sizeof(struct v3d_vs_key);
        }

        struct hash_entry *entry = _mesa_hash_table_search(ht, key);
        if (entry)
                return entry->data;

        struct vc5_compiled_shader *shader =
                rzalloc(NULL, struct vc5_compiled_shader);

        int program_id = shader_state->program_id;
        int variant_id =
                p_atomic_inc_return(&shader_state->compiled_variant_count);
        uint64_t *qpu_insts;
        uint32_t shader_size;

        switch (s->info.stage) {
        case MESA_SHADER_VERTEX:
                shader->prog_data.vs = rzalloc(shader, struct v3d_vs_prog_data);

                qpu_insts = v3d_compile_vs(vc5->screen->compiler,
                                           (struct v3d_vs_key *)key,
                                           shader->prog_data.vs, s,
                                           program_id, variant_id,
                                           &shader_size);
                break;
        case MESA_SHADER_FRAGMENT:
                shader->prog_data.fs = rzalloc(shader, struct v3d_fs_prog_data);

                qpu_insts = v3d_compile_fs(vc5->screen->compiler,
                                           (struct v3d_fs_key *)key,
                                           shader->prog_data.fs, s,
                                           program_id, variant_id,
                                           &shader_size);
                break;
        default:
                unreachable("bad stage");
        }

        vc5_set_shader_uniform_dirty_flags(shader);

        shader->bo = vc5_bo_alloc(vc5->screen, shader_size, "shader");
        vc5_bo_map(shader->bo);
        memcpy(shader->bo->map, qpu_insts, shader_size);

        free(qpu_insts);

        struct vc5_key *dup_key;
        dup_key = ralloc_size(shader, key_size);
        memcpy(dup_key, key, key_size);
        _mesa_hash_table_insert(ht, dup_key, shader);

        if (shader->prog_data.base->spill_size >
            vc5->prog.spill_size_per_thread) {
                /* Max 4 QPUs per slice, 3 slices per core. We only do single
                 * core so far.  This overallocates memory on smaller cores.
                 */
                int total_spill_size =
                        4 * 3 * shader->prog_data.base->spill_size;

                vc5_bo_unreference(&vc5->prog.spill_bo);
                vc5->prog.spill_bo = vc5_bo_alloc(vc5->screen,
                                                  total_spill_size, "spill");
                vc5->prog.spill_size_per_thread =
                        shader->prog_data.base->spill_size;
        }

        return shader;
}

static void
vc5_setup_shared_key(struct vc5_context *vc5, struct v3d_key *key,
                     struct vc5_texture_stateobj *texstate)
{
        const struct v3d_device_info *devinfo = &vc5->screen->devinfo;

        for (int i = 0; i < texstate->num_textures; i++) {
                struct pipe_sampler_view *sampler = texstate->textures[i];
                struct vc5_sampler_view *vc5_sampler = vc5_sampler_view(sampler);
                struct pipe_sampler_state *sampler_state =
                        texstate->samplers[i];

                if (!sampler)
                        continue;

                key->tex[i].return_size =
                        vc5_get_tex_return_size(devinfo,
                                                sampler->format,
                                                sampler_state->compare_mode);

                /* For 16-bit, we set up the sampler to always return 2
                 * channels (meaning no recompiles for most statechanges),
                 * while for 32 we actually scale the returns with channels.
                 */
                if (key->tex[i].return_size == 16) {
                        key->tex[i].return_channels = 2;
                } else if (devinfo->ver > 40) {
                        key->tex[i].return_channels = 4;
                } else {
                        key->tex[i].return_channels =
                                vc5_get_tex_return_channels(devinfo,
                                                            sampler->format);
                }

                if (key->tex[i].return_size == 32 && devinfo->ver < 40) {
                        memcpy(key->tex[i].swizzle,
                               vc5_sampler->swizzle,
                               sizeof(vc5_sampler->swizzle));
                } else {
                        /* For 16-bit returns, we let the sampler state handle
                         * the swizzle.
                         */
                        key->tex[i].swizzle[0] = PIPE_SWIZZLE_X;
                        key->tex[i].swizzle[1] = PIPE_SWIZZLE_Y;
                        key->tex[i].swizzle[2] = PIPE_SWIZZLE_Z;
                        key->tex[i].swizzle[3] = PIPE_SWIZZLE_W;
                }

                if (sampler) {
                        key->tex[i].compare_mode = sampler_state->compare_mode;
                        key->tex[i].compare_func = sampler_state->compare_func;
                        key->tex[i].clamp_s =
                                sampler_state->wrap_s == PIPE_TEX_WRAP_CLAMP;
                        key->tex[i].clamp_t =
                                sampler_state->wrap_t == PIPE_TEX_WRAP_CLAMP;
                        key->tex[i].clamp_r =
                                sampler_state->wrap_r == PIPE_TEX_WRAP_CLAMP;
                }
        }

        key->ucp_enables = vc5->rasterizer->base.clip_plane_enable;
}

static void
vc5_update_compiled_fs(struct vc5_context *vc5, uint8_t prim_mode)
{
        struct vc5_job *job = vc5->job;
        struct v3d_fs_key local_key;
        struct v3d_fs_key *key = &local_key;

        if (!(vc5->dirty & (VC5_DIRTY_PRIM_MODE |
                            VC5_DIRTY_BLEND |
                            VC5_DIRTY_FRAMEBUFFER |
                            VC5_DIRTY_ZSA |
                            VC5_DIRTY_RASTERIZER |
                            VC5_DIRTY_SAMPLE_MASK |
                            VC5_DIRTY_FRAGTEX |
                            VC5_DIRTY_UNCOMPILED_FS))) {
                return;
        }

        memset(key, 0, sizeof(*key));
        vc5_setup_shared_key(vc5, &key->base, &vc5->fragtex);
        key->base.shader_state = vc5->prog.bind_fs;
        key->is_points = (prim_mode == PIPE_PRIM_POINTS);
        key->is_lines = (prim_mode >= PIPE_PRIM_LINES &&
                         prim_mode <= PIPE_PRIM_LINE_STRIP);
        key->clamp_color = vc5->rasterizer->base.clamp_fragment_color;
        if (vc5->blend->logicop_enable) {
                key->logicop_func = vc5->blend->logicop_func;
        } else {
                key->logicop_func = PIPE_LOGICOP_COPY;
        }
        if (job->msaa) {
                key->msaa = vc5->rasterizer->base.multisample;
                key->sample_coverage = (vc5->rasterizer->base.multisample &&
                                        vc5->sample_mask != (1 << VC5_MAX_SAMPLES) - 1);
                key->sample_alpha_to_coverage = vc5->blend->alpha_to_coverage;
                key->sample_alpha_to_one = vc5->blend->alpha_to_one;
        }

        key->depth_enabled = (vc5->zsa->base.depth.enabled ||
                              vc5->zsa->base.stencil[0].enabled);
        if (vc5->zsa->base.alpha.enabled) {
                key->alpha_test = true;
                key->alpha_test_func = vc5->zsa->base.alpha.func;
        }

        /* gl_FragColor's propagation to however many bound color buffers
         * there are means that the buffer count needs to be in the key.
         */
        key->nr_cbufs = vc5->framebuffer.nr_cbufs;
        key->swap_color_rb = vc5->swap_color_rb;

        for (int i = 0; i < key->nr_cbufs; i++) {
                struct pipe_surface *cbuf = vc5->framebuffer.cbufs[i];
                if (!cbuf)
                        continue;

                const struct util_format_description *desc =
                        util_format_description(cbuf->format);

                if (desc->channel[0].type == UTIL_FORMAT_TYPE_FLOAT &&
                    desc->channel[0].size == 32) {
                        key->f32_color_rb |= 1 << i;
                }

                if (vc5->prog.bind_fs->was_tgsi) {
                        if (util_format_is_pure_uint(cbuf->format))
                                key->uint_color_rb |= 1 << i;
                        else if (util_format_is_pure_sint(cbuf->format))
                                key->int_color_rb |= 1 << i;
                }
        }

        if (key->is_points) {
                key->point_sprite_mask =
                        vc5->rasterizer->base.sprite_coord_enable;
                key->point_coord_upper_left =
                        (vc5->rasterizer->base.sprite_coord_mode ==
                         PIPE_SPRITE_COORD_UPPER_LEFT);
        }

        key->light_twoside = vc5->rasterizer->base.light_twoside;
        key->shade_model_flat = vc5->rasterizer->base.flatshade;

        struct vc5_compiled_shader *old_fs = vc5->prog.fs;
        vc5->prog.fs = vc5_get_compiled_shader(vc5, &key->base);
        if (vc5->prog.fs == old_fs)
                return;

        vc5->dirty |= VC5_DIRTY_COMPILED_FS;

        if (old_fs &&
            vc5->prog.fs->prog_data.fs->flat_shade_flags !=
            old_fs->prog_data.fs->flat_shade_flags) {
                vc5->dirty |= VC5_DIRTY_FLAT_SHADE_FLAGS;
        }

        if (old_fs && memcmp(vc5->prog.fs->prog_data.fs->input_slots,
                             old_fs->prog_data.fs->input_slots,
                             sizeof(vc5->prog.fs->prog_data.fs->input_slots))) {
                vc5->dirty |= VC5_DIRTY_FS_INPUTS;
        }
}

static void
vc5_update_compiled_vs(struct vc5_context *vc5, uint8_t prim_mode)
{
        struct v3d_vs_key local_key;
        struct v3d_vs_key *key = &local_key;

        if (!(vc5->dirty & (VC5_DIRTY_PRIM_MODE |
                            VC5_DIRTY_RASTERIZER |
                            VC5_DIRTY_VERTTEX |
                            VC5_DIRTY_VTXSTATE |
                            VC5_DIRTY_UNCOMPILED_VS |
                            VC5_DIRTY_FS_INPUTS))) {
                return;
        }

        memset(key, 0, sizeof(*key));
        vc5_setup_shared_key(vc5, &key->base, &vc5->verttex);
        key->base.shader_state = vc5->prog.bind_vs;
        key->num_fs_inputs = vc5->prog.fs->prog_data.fs->base.num_inputs;
        STATIC_ASSERT(sizeof(key->fs_inputs) ==
                      sizeof(vc5->prog.fs->prog_data.fs->input_slots));
        memcpy(key->fs_inputs, vc5->prog.fs->prog_data.fs->input_slots,
               sizeof(key->fs_inputs));
        key->clamp_color = vc5->rasterizer->base.clamp_vertex_color;

        key->per_vertex_point_size =
                (prim_mode == PIPE_PRIM_POINTS &&
                 vc5->rasterizer->base.point_size_per_vertex);

        struct vc5_compiled_shader *vs =
                vc5_get_compiled_shader(vc5, &key->base);
        if (vs != vc5->prog.vs) {
                vc5->prog.vs = vs;
                vc5->dirty |= VC5_DIRTY_COMPILED_VS;
        }

        key->is_coord = true;
        /* Coord shaders only output varyings used by transform feedback. */
        struct vc5_uncompiled_shader *shader_state = key->base.shader_state;
        memcpy(key->fs_inputs, shader_state->tf_outputs,
               sizeof(*key->fs_inputs) * shader_state->num_tf_outputs);
        if (shader_state->num_tf_outputs < key->num_fs_inputs) {
                memset(&key->fs_inputs[shader_state->num_tf_outputs],
                       0,
                       sizeof(*key->fs_inputs) * (key->num_fs_inputs -
                                                  shader_state->num_tf_outputs));
        }
        key->num_fs_inputs = shader_state->num_tf_outputs;

        struct vc5_compiled_shader *cs =
                vc5_get_compiled_shader(vc5, &key->base);
        if (cs != vc5->prog.cs) {
                vc5->prog.cs = cs;
                vc5->dirty |= VC5_DIRTY_COMPILED_CS;
        }
}

void
vc5_update_compiled_shaders(struct vc5_context *vc5, uint8_t prim_mode)
{
        vc5_update_compiled_fs(vc5, prim_mode);
        vc5_update_compiled_vs(vc5, prim_mode);
}

static uint32_t
fs_cache_hash(const void *key)
{
        return _mesa_hash_data(key, sizeof(struct v3d_fs_key));
}

static uint32_t
vs_cache_hash(const void *key)
{
        return _mesa_hash_data(key, sizeof(struct v3d_vs_key));
}

static bool
fs_cache_compare(const void *key1, const void *key2)
{
        return memcmp(key1, key2, sizeof(struct v3d_fs_key)) == 0;
}

static bool
vs_cache_compare(const void *key1, const void *key2)
{
        return memcmp(key1, key2, sizeof(struct v3d_vs_key)) == 0;
}

static void
delete_from_cache_if_matches(struct hash_table *ht,
                             struct vc5_compiled_shader **last_compile,
                             struct hash_entry *entry,
                             struct vc5_uncompiled_shader *so)
{
        const struct v3d_key *key = entry->key;

        if (key->shader_state == so) {
                struct vc5_compiled_shader *shader = entry->data;
                _mesa_hash_table_remove(ht, entry);
                vc5_bo_unreference(&shader->bo);

                if (shader == *last_compile)
                        *last_compile = NULL;

                ralloc_free(shader);
        }
}

static void
vc5_shader_state_delete(struct pipe_context *pctx, void *hwcso)
{
        struct vc5_context *vc5 = vc5_context(pctx);
        struct vc5_uncompiled_shader *so = hwcso;

        struct hash_entry *entry;
        hash_table_foreach(vc5->fs_cache, entry) {
                delete_from_cache_if_matches(vc5->fs_cache, &vc5->prog.fs,
                                             entry, so);
        }
        hash_table_foreach(vc5->vs_cache, entry) {
                delete_from_cache_if_matches(vc5->vs_cache, &vc5->prog.vs,
                                             entry, so);
        }

        ralloc_free(so->base.ir.nir);
        free(so);
}

static void
vc5_fp_state_bind(struct pipe_context *pctx, void *hwcso)
{
        struct vc5_context *vc5 = vc5_context(pctx);
        vc5->prog.bind_fs = hwcso;
        vc5->dirty |= VC5_DIRTY_UNCOMPILED_FS;
}

static void
vc5_vp_state_bind(struct pipe_context *pctx, void *hwcso)
{
        struct vc5_context *vc5 = vc5_context(pctx);
        vc5->prog.bind_vs = hwcso;
        vc5->dirty |= VC5_DIRTY_UNCOMPILED_VS;
}

void
vc5_program_init(struct pipe_context *pctx)
{
        struct vc5_context *vc5 = vc5_context(pctx);

        pctx->create_vs_state = vc5_shader_state_create;
        pctx->delete_vs_state = vc5_shader_state_delete;

        pctx->create_fs_state = vc5_shader_state_create;
        pctx->delete_fs_state = vc5_shader_state_delete;

        pctx->bind_fs_state = vc5_fp_state_bind;
        pctx->bind_vs_state = vc5_vp_state_bind;

        vc5->fs_cache = _mesa_hash_table_create(pctx, fs_cache_hash,
                                                fs_cache_compare);
        vc5->vs_cache = _mesa_hash_table_create(pctx, vs_cache_hash,
                                                vs_cache_compare);
}

void
vc5_program_fini(struct pipe_context *pctx)
{
        struct vc5_context *vc5 = vc5_context(pctx);

        struct hash_entry *entry;
        hash_table_foreach(vc5->fs_cache, entry) {
                struct vc5_compiled_shader *shader = entry->data;
                vc5_bo_unreference(&shader->bo);
                ralloc_free(shader);
                _mesa_hash_table_remove(vc5->fs_cache, entry);
        }

        hash_table_foreach(vc5->vs_cache, entry) {
                struct vc5_compiled_shader *shader = entry->data;
                vc5_bo_unreference(&shader->bo);
                ralloc_free(shader);
                _mesa_hash_table_remove(vc5->vs_cache, entry);
        }
}