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#ifndef __NVC0_SCREEN_H__
#define __NVC0_SCREEN_H__

#include "nouveau/nouveau_screen.h"
#include "nouveau/nouveau_mm.h"
#include "nouveau/nouveau_fence.h"
#include "nouveau/nouveau_heap.h"

#include "nouveau/nv_object.xml.h"

#include "nvc0_winsys.h"
#include "nvc0_stateobj.h"

#define NVC0_TIC_MAX_ENTRIES 2048
#define NVC0_TSC_MAX_ENTRIES 2048

/* doesn't count reserved slots (for auxiliary constants, immediates, etc.) */
#define NVC0_MAX_PIPE_CONSTBUFS         14
#define NVE4_MAX_PIPE_CONSTBUFS_COMPUTE  7

#define NVC0_MAX_SURFACE_SLOTS 16

struct nvc0_context;

struct nvc0_blitter;

struct nvc0_screen {
   struct nouveau_screen base;

   struct nvc0_context *cur_ctx;

   int num_occlusion_queries_active;

   struct nouveau_bo *text;
   struct nouveau_bo *parm;       /* for COMPUTE */
   struct nouveau_bo *uniform_bo; /* for 3D */
   struct nouveau_bo *tls;
   struct nouveau_bo *txc; /* TIC (offset 0) and TSC (65536) */
   struct nouveau_bo *poly_cache;

   uint16_t mp_count;

   struct nouveau_heap *text_heap;
   struct nouveau_heap *lib_code; /* allocated from text_heap */

   struct nvc0_blitter *blitter;

   struct {
      void **entries;
      int next;
      uint32_t lock[NVC0_TIC_MAX_ENTRIES / 32];
   } tic;
   
   struct {
      void **entries;
      int next;
      uint32_t lock[NVC0_TSC_MAX_ENTRIES / 32];
   } tsc;

   struct {
      struct nouveau_bo *bo;
      uint32_t *map;
   } fence;

   struct nouveau_mman *mm_VRAM_fe0;

   struct nouveau_object *eng3d; /* sqrt(1/2)|kepler> + sqrt(1/2)|fermi> */
   struct nouveau_object *eng2d;
   struct nouveau_object *m2mf;
   struct nouveau_object *compute;
};

static INLINE struct nvc0_screen *
nvc0_screen(struct pipe_screen *screen)
{
   return (struct nvc0_screen *)screen;
}

boolean nvc0_blitter_create(struct nvc0_screen *);
void nvc0_blitter_destroy(struct nvc0_screen *);

void nvc0_screen_make_buffers_resident(struct nvc0_screen *);

int nvc0_screen_tic_alloc(struct nvc0_screen *, void *);
int nvc0_screen_tsc_alloc(struct nvc0_screen *, void *);

int nve4_screen_compute_setup(struct nvc0_screen *, struct nouveau_pushbuf *);

boolean nvc0_screen_resize_tls_area(struct nvc0_screen *, uint32_t lpos,
                                    uint32_t lneg, uint32_t cstack);

static INLINE void
nvc0_resource_fence(struct nv04_resource *res, uint32_t flags)
{
   struct nvc0_screen *screen = nvc0_screen(res->base.screen);

   if (res->mm) {
      nouveau_fence_ref(screen->base.fence.current, &res->fence);
      if (flags & NOUVEAU_BO_WR)
         nouveau_fence_ref(screen->base.fence.current, &res->fence_wr);
   }
}

static INLINE void
nvc0_resource_validate(struct nv04_resource *res, uint32_t flags)
{
   if (likely(res->bo)) {
      if (flags & NOUVEAU_BO_WR)
         res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING |
            NOUVEAU_BUFFER_STATUS_DIRTY;
      if (flags & NOUVEAU_BO_RD)
         res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;

      nvc0_resource_fence(res, flags);
   }
}

struct nvc0_format {
   uint32_t rt;
   uint32_t tic;
   uint32_t vtx;
   uint32_t usage;
};

extern const struct nvc0_format nvc0_format_table[];

static INLINE void
nvc0_screen_tic_unlock(struct nvc0_screen *screen, struct nv50_tic_entry *tic)
{
   if (tic->id >= 0)
      screen->tic.lock[tic->id / 32] &= ~(1 << (tic->id % 32));
}

static INLINE void
nvc0_screen_tsc_unlock(struct nvc0_screen *screen, struct nv50_tsc_entry *tsc)
{
   if (tsc->id >= 0)
      screen->tsc.lock[tsc->id / 32] &= ~(1 << (tsc->id % 32));
}

static INLINE void
nvc0_screen_tic_free(struct nvc0_screen *screen, struct nv50_tic_entry *tic)
{
   if (tic->id >= 0) {
      screen->tic.entries[tic->id] = NULL;
      screen->tic.lock[tic->id / 32] &= ~(1 << (tic->id % 32));
   }
}

static INLINE void
nvc0_screen_tsc_free(struct nvc0_screen *screen, struct nv50_tsc_entry *tsc)
{
   if (tsc->id >= 0) {
      screen->tsc.entries[tsc->id] = NULL;
      screen->tsc.lock[tsc->id / 32] &= ~(1 << (tsc->id % 32));
   }
}

#endif