summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/nv50/codegen/nv50_ir_util.h
blob: 944b1dc307c5aca8bcb101550c08fbeaf38765ca (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
/*
 * Copyright 2011 Christoph Bumiller
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

#ifndef __NV50_IR_UTIL_H__
#define __NV50_IR_UTIL_H__

#include <new>
#include <assert.h>
#include <stdio.h>
#include <memory>
#include <map>

#ifndef NDEBUG
# include <typeinfo>
#endif

#include "util/u_inlines.h"
#include "util/u_memory.h"

#define ERROR(args...) debug_printf("ERROR: " args)
#define WARN(args...) debug_printf("WARNING: " args)
#define INFO(args...) debug_printf(args)

#define INFO_DBG(m, f, args...)          \
   do {                                  \
      if (m & NV50_IR_DEBUG_##f)         \
         debug_printf(args);             \
   } while(0)

#define FATAL(args...)          \
   do {                         \
      fprintf(stderr, args);    \
      abort();                  \
   } while(0)


#define NV50_IR_FUNC_ALLOC_OBJ_DEF(obj, f, args...)               \
   new ((f)->getProgram()->mem_##obj.allocate()) obj(f, args)

#define new_Instruction(f, args...)                      \
   NV50_IR_FUNC_ALLOC_OBJ_DEF(Instruction, f, args)
#define new_CmpInstruction(f, args...)                   \
   NV50_IR_FUNC_ALLOC_OBJ_DEF(CmpInstruction, f, args)
#define new_TexInstruction(f, args...)                   \
   NV50_IR_FUNC_ALLOC_OBJ_DEF(TexInstruction, f, args)
#define new_FlowInstruction(f, args...)                  \
   NV50_IR_FUNC_ALLOC_OBJ_DEF(FlowInstruction, f, args)

#define new_LValue(f, args...)                  \
   NV50_IR_FUNC_ALLOC_OBJ_DEF(LValue, f, args)


#define NV50_IR_PROG_ALLOC_OBJ_DEF(obj, p, args...)   \
   new ((p)->mem_##obj.allocate()) obj(p, args)

#define new_Symbol(p, args...)                           \
   NV50_IR_PROG_ALLOC_OBJ_DEF(Symbol, p, args)
#define new_ImmediateValue(p, args...)                   \
   NV50_IR_PROG_ALLOC_OBJ_DEF(ImmediateValue, p, args)


#define delete_Instruction(p, insn) (p)->releaseInstruction(insn)
#define delete_Value(p, val) (p)->releaseValue(val)


namespace nv50_ir {

class Iterator
{
public:
   virtual ~Iterator() { };
   virtual void next() = 0;
   virtual void *get() const = 0;
   virtual bool end() const = 0; // if true, get will return 0
   virtual void reset() { assert(0); } // only for graph iterators
};

typedef std::auto_ptr<Iterator> IteratorRef;

class ManipIterator : public Iterator
{
public:
   virtual bool insert(void *) = 0; // insert after current position
   virtual void erase() = 0;
};

// WARNING: do not use a->prev/next for __item or __list

#define DLLIST_DEL(__item)                      \
   do {                                         \
      (__item)->prev->next = (__item)->next;    \
      (__item)->next->prev = (__item)->prev;    \
      (__item)->next = (__item);                \
      (__item)->prev = (__item);                \
   } while(0)

#define DLLIST_ADDTAIL(__list, __item)          \
   do {                                         \
      (__item)->next = (__list);                \
      (__item)->prev = (__list)->prev;          \
      (__list)->prev->next = (__item);          \
      (__list)->prev = (__item);                \
   } while(0)

#define DLLIST_ADDHEAD(__list, __item)          \
   do {                                         \
      (__item)->prev = (__list);                \
      (__item)->next = (__list)->next;          \
      (__list)->next->prev = (__item);          \
      (__list)->next = (__item);                \
   } while(0)

#define DLLIST_MERGE(__listA, __listB, ty)      \
   do {                                         \
      ty prevB = (__listB)->prev;               \
      (__listA)->prev->next = (__listB);        \
      (__listB)->prev->next = (__listA);        \
      (__listB)->prev = (__listA)->prev;        \
      (__listA)->prev = prevB;                  \
   } while(0)

#define DLLIST_EMPTY(__list) ((__list)->next == (__list))

#define DLLIST_FOR_EACH(list, it) \
   for (DLList::Iterator (it) = (list)->iterator(); !(it).end(); (it).next())

class DLList
{
public:
   class Item
   {
   public:
      Item(void *priv) : next(this), prev(this), data(priv) { }

   public:
      Item *next;
      Item *prev;
      void *data;
   };

   DLList() : head(0) { }
   ~DLList() { clear(); }

   inline void insertHead(void *data)
   {
      Item *item = new Item(data);

      assert(data);

      item->prev = &head;
      item->next = head.next;
      head.next->prev = item;
      head.next = item;
   }

   inline void insertTail(void *data)
   {
      Item *item = new Item(data);

      assert(data);

      DLLIST_ADDTAIL(&head, item);
   }

   inline void insert(void *data) { insertTail(data); }

   void clear();

   class Iterator : public ManipIterator
   {
   public:
      Iterator(Item *head, bool r) : rev(r), pos(r ? head->prev : head->next),
                                     term(head) { }

      virtual void next() { if (!end()) pos = rev ? pos->prev : pos->next; }
      virtual void *get() const { return pos->data; }
      virtual bool end() const { return pos == term; }

      // caution: if you're at end-2 and erase it, then do next, you're at end
      virtual void erase();
      virtual bool insert(void *data);

      // move item to a another list, no consistency with its iterators though
      void moveToList(DLList&);

   private:
      const bool rev;
      Item *pos;
      Item *term;

      friend class DLList;
   };

   inline void erase(Iterator& pos)
   {
      pos.erase();
   }

   Iterator iterator()
   {
      return Iterator(&head, false);
   }

   Iterator revIterator()
   {
      return Iterator(&head, true);
   }

private:
   Item head;
};

class Stack
{
public:
   class Item {
   public:
      union {
         void *p;
         int i;
         unsigned int u;
         float f;
         double d;
      } u;

      Item() { memset(&u, 0, sizeof(u)); }
   };
   
   Stack() : size(0), limit(0), array(0) { }
   ~Stack() { if (array) FREE(array); }

   inline void push(int i)          { Item data; data.u.i = i; push(data); }
   inline void push(unsigned int u) { Item data; data.u.u = u; push(data); }
   inline void push(void *p)        { Item data; data.u.p = p; push(data); }
   inline void push(float f)        { Item data; data.u.f = f; push(data); }

   inline void push(Item data)
   {
      if (size == limit)
         resize();
      array[size++] = data;
   }

   inline Item pop()
   {
      if (!size) {
         Item data;
         assert(0);
         return data;
      }
      return array[--size];
   }

   inline unsigned int getSize() { return size; }

   inline Item& peek() { assert(size); return array[size - 1]; }

   void clear(bool releaseStorage = false)
   {
      if (releaseStorage && array)
         FREE(array);
      size = limit = 0;
   }

   void moveTo(Stack&); // move all items to target (not like push(pop()))

private:
   void resize()
   {
         unsigned int sizeOld, sizeNew;

         sizeOld = limit * sizeof(Item);
         limit = MAX2(4, limit + limit);
         sizeNew = limit * sizeof(Item);

         array = (Item *)REALLOC(array, sizeOld, sizeNew);
   }

   unsigned int size;
   unsigned int limit;
   Item *array;
};

class DynArray
{
public:
   class Item
   {
   public:
      union {
         uint32_t u32;
         void *p;
      };
   };

   DynArray() : data(NULL), size(0) { }

   ~DynArray() { if (data) FREE(data); }

   inline Item& operator[](unsigned int i)
   {
      if (i >= size)
         resize(i);
      return data[i];
   }

   inline const Item operator[](unsigned int i) const
   {
      return data[i];
   }

   void resize(unsigned int index)
   {
      const unsigned int oldSize = size * sizeof(Item);

      if (!size)
         size = 8;
      while (size <= index)
         size <<= 1;

      data = (Item *)REALLOC(data, oldSize, size * sizeof(Item));
   }

   void clear()
   {
      FREE(data);
      data = NULL;
      size = 0;
   }

private:
   Item *data;
   unsigned int size;
};

class ArrayList
{
public:
   ArrayList() : size(0) { }

   void insert(void *item, int& id)
   {
      id = ids.getSize() ? ids.pop().u.i : size++;
      data[id].p = item;
   }

   void remove(int& id)
   {
      const unsigned int uid = id;
      assert(uid < size && data[id].p);
      ids.push(uid);
      data[uid].p = NULL;
      id = -1;
   }

   inline int getSize() const { return size; }

   inline void *get(unsigned int id) { assert(id < size); return data[id].p; }

   class Iterator : public nv50_ir::Iterator
   {
   public:
      Iterator(const ArrayList *array) : pos(0), data(array->data)
      {
         size = array->getSize();
         if (size)
            nextValid();
      }

      void nextValid() { while ((pos < size) && !data[pos].p) ++pos; }

      void next() { if (pos < size) { ++pos; nextValid(); } }
      void *get() const { assert(pos < size); return data[pos].p; }
      bool end() const { return pos >= size; }

   private:
      unsigned int pos;
      unsigned int size;
      const DynArray& data;

      friend class ArrayList;
   };

   Iterator iterator() const { return Iterator(this); }

   void clear()
   {
      data.clear();
      ids.clear(true);
      size = 0;
   }

private:
   DynArray data;
   Stack ids;
   unsigned int size;
};

class Interval
{
public:
   Interval() : head(0), tail(0) { }
   Interval(const Interval&);
   ~Interval();

   bool extend(int, int);
   void insert(const Interval&);
   void unify(Interval&); // clears source interval
   void clear();

   inline int begin() const { return head ? head->bgn : -1; }
   inline int end() const { checkTail(); return tail ? tail->end : -1; }
   inline bool isEmpty() const { return !head; }
   bool overlaps(const Interval&) const;
   bool contains(int pos) const;

   inline int extent() const { return end() - begin(); }
   int length() const;

   void print() const;

   inline void checkTail() const;

private:
   class Range
   {
   public:
      Range(int a, int b) : next(0), bgn(a), end(b) { }

      Range *next;
      int bgn;
      int end;

      void coalesce(Range **ptail)
      {
         Range *rnn;

         while (next && end >= next->bgn) {
            assert(bgn <= next->bgn);
            rnn = next->next;
            end = MAX2(end, next->end);
            delete next;
            next = rnn;
         }
         if (!next)
            *ptail = this;
      }
   };

   Range *head;
   Range *tail;
};

class BitSet
{
public:
   BitSet() : marker(false), data(0), size(0) { }
   BitSet(unsigned int nBits, bool zero) : marker(false), data(0), size(0)
   {
      allocate(nBits, zero);
   }
   ~BitSet()
   {
      if (data)
         FREE(data);
   }

   bool allocate(unsigned int nBits, bool zero);
   bool resize(unsigned int nBits); // keep old data, zero additional bits

   inline unsigned int getSize() const { return size; }

   void fill(uint32_t val);

   void setOr(BitSet *, BitSet *); // second BitSet may be NULL

   inline void set(unsigned int i)
   {
      assert(i < size);
      data[i / 32] |= 1 << (i % 32);
   }
   // NOTE: range may not cross 32 bit boundary (implies n <= 32)
   inline void setRange(unsigned int i, unsigned int n)
   {
      assert((i + n) <= size && (((i % 32) + n) <= 32));
      data[i / 32] |= ((1 << n) - 1) << (i % 32);
   }
   inline void setMask(unsigned int i, uint32_t m)
   {
      assert(i < size);
      data[i / 32] |= m;
   }

   inline void clr(unsigned int i)
   {
      assert(i < size);
      data[i / 32] &= ~(1 << (i % 32));
   }
   // NOTE: range may not cross 32 bit boundary (implies n <= 32)
   inline void clrRange(unsigned int i, unsigned int n)
   {
      assert((i + n) <= size && (((i % 32) + n) <= 32));
      data[i / 32] &= ~(((1 << n) - 1) << (i % 32));
   }

   inline bool test(unsigned int i) const
   {
      assert(i < size);
      return data[i / 32] & (1 << (i % 32));
   }
   // NOTE: range may not cross 32 bit boundary (implies n <= 32)
   inline bool testRange(unsigned int i, unsigned int n) const
   {
      assert((i + n) <= size && (((i % 32) + n) <= 32));
      return data[i / 32] & (((1 << n) - 1) << (i % 32));
   }

   // Find a range of size (<= 32) clear bits aligned to roundup_pow2(size).
   int findFreeRange(unsigned int size) const;

   BitSet& operator|=(const BitSet&);

   BitSet& operator=(const BitSet& set)
   {
      assert(data && set.data);
      assert(size == set.size);
      memcpy(data, set.data, (set.size + 7) / 8);
      return *this;
   }

   void andNot(const BitSet&);

   // bits = (bits | setMask) & ~clrMask
   inline void periodicMask32(uint32_t setMask, uint32_t clrMask)
   {
      for (unsigned int i = 0; i < (size + 31) / 32; ++i)
         data[i] = (data[i] | setMask) & ~clrMask;
   }

   unsigned int popCount() const;

   void print() const;

public:
   bool marker; // for user

private:
   uint32_t *data;
   unsigned int size;
};

void Interval::checkTail() const
{
#if NV50_DEBUG & NV50_DEBUG_PROG_RA
   Range *r = head;
   while (r->next)
      r = r->next;
   assert(tail == r);
#endif
}

class MemoryPool
{
private:
   inline bool enlargeAllocationsArray(const unsigned int id, unsigned int nr)
   {
      const unsigned int size = sizeof(uint8_t *) * id;
      const unsigned int incr = sizeof(uint8_t *) * nr;

      uint8_t **alloc = (uint8_t **)REALLOC(allocArray, size, size + incr);
      if (!alloc)
         return false;
      allocArray = alloc;
      return true;
   }

   inline bool enlargeCapacity()
   {
      const unsigned int id = count >> objStepLog2;

      uint8_t *const mem = (uint8_t *)MALLOC(objSize << objStepLog2);
      if (!mem)
         return false;

      if (!(id % 32)) {
         if (!enlargeAllocationsArray(id, 32)) {
            FREE(mem);
            return false;
         }
      }
      allocArray[id] = mem;
      return true;
   }

public:
   MemoryPool(unsigned int size, unsigned int incr) : objSize(size),
                                                      objStepLog2(incr)
   {
      allocArray = NULL;
      released = NULL;
      count = 0;
   }

   ~MemoryPool()
   {
      unsigned int allocCount = (count + (1 << objStepLog2) - 1) >> objStepLog2;
      for (unsigned int i = 0; i < allocCount && allocArray[i]; ++i)
         FREE(allocArray[i]);
      if (allocArray)
         FREE(allocArray);
   }

   void *allocate()
   {
      void *ret;
      const unsigned int mask = (1 << objStepLog2) - 1;

      if (released) {
         ret = released;
         released = *(void **)released;
         return ret;
      }

      if (!(count & mask))
         if (!enlargeCapacity())
            return NULL;

      ret = allocArray[count >> objStepLog2] + (count & mask) * objSize;
      ++count;
      return ret;
   }

   void release(void *ptr)
   {
      *(void **)ptr = released;
      released = ptr;
   }

private:
   uint8_t **allocArray; // array (list) of MALLOC allocations

   void *released; // list of released objects

   unsigned int count; // highest allocated object

   const unsigned int objSize;
   const unsigned int objStepLog2;
};

/**
 *  Composite object cloning policy.
 *
 *  Encapsulates how sub-objects are to be handled (if at all) when a
 *  composite object is being cloned.
 */
template<typename C>
class ClonePolicy
{
protected:
   C *c;

public:
   ClonePolicy(C *c) : c(c) {}

   C *context() { return c; }

   template<typename T> T *get(T *obj)
   {
      void *clone = lookup(obj);
      if (!clone)
         clone = obj->clone(*this);
      return reinterpret_cast<T *>(clone);
   }

   template<typename T> void set(const T *obj, T *clone)
   {
      insert(obj, clone);
   }

protected:
   virtual void *lookup(void *obj) = 0;
   virtual void insert(const void *obj, void *clone) = 0;
};

/**
 *  Shallow non-recursive cloning policy.
 *
 *  Objects cloned with the "shallow" policy don't clone their
 *  children recursively, instead, the new copy shares its children
 *  with the original object.
 */
template<typename C>
class ShallowClonePolicy : public ClonePolicy<C>
{
public:
   ShallowClonePolicy(C *c) : ClonePolicy<C>(c) {}

protected:
   virtual void *lookup(void *obj)
   {
      return obj;
   }

   virtual void insert(const void *obj, void *clone)
   {
   }
};

template<typename C, typename T>
inline T *cloneShallow(C *c, T *obj)
{
   ShallowClonePolicy<C> pol(c);
   return obj->clone(pol);
}

/**
 *  Recursive cloning policy.
 *
 *  Objects cloned with the "deep" policy clone their children
 *  recursively, keeping track of what has already been cloned to
 *  avoid making several new copies of the same object.
 */
template<typename C>
class DeepClonePolicy : public ClonePolicy<C>
{
public:
   DeepClonePolicy(C *c) : ClonePolicy<C>(c) {}

private:
   std::map<const void *, void *> map;

protected:
   virtual void *lookup(void *obj)
   {
      return map[obj];
   }

   virtual void insert(const void *obj, void *clone)
   {
      map[obj] = clone;
   }
};

template<typename S, typename T>
struct bimap
{
   std::map<S, T> forth;
   std::map<T, S> back;

public:
   bimap() : l(back), r(forth) { }
   bimap(const bimap<S, T> &m)
      : forth(m.forth), back(m.back), l(back), r(forth) { }

   void insert(const S &s, const T &t)
   {
      forth.insert(std::make_pair(s, t));
      back.insert(std::make_pair(t, s));
   }

   typedef typename std::map<T, S>::const_iterator l_iterator;
   const std::map<T, S> &l;
   typedef typename std::map<S, T>::const_iterator r_iterator;
   const std::map<S, T> &r;
};

} // namespace nv50_ir

#endif // __NV50_IR_UTIL_H__