summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/freedreno/a6xx/fd6_texture.c
blob: e516e94b0d928010287c89859b6d3f7c61da382b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
/*
 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
 * Copyright © 2018 Google, Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 * Authors:
 *    Rob Clark <robclark@freedesktop.org>
 */

#include "pipe/p_state.h"
#include "util/u_string.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/hash_table.h"

#include "fd6_texture.h"
#include "fd6_format.h"
#include "fd6_emit.h"

static void fd6_texture_state_destroy(struct fd6_texture_state *state);

static enum a6xx_tex_clamp
tex_clamp(unsigned wrap, bool clamp_to_edge, bool *needs_border)
{
	/* Hardware does not support _CLAMP, but we emulate it: */
	if (wrap == PIPE_TEX_WRAP_CLAMP) {
		wrap = (clamp_to_edge) ?
			PIPE_TEX_WRAP_CLAMP_TO_EDGE : PIPE_TEX_WRAP_CLAMP_TO_BORDER;
	}

	switch (wrap) {
	case PIPE_TEX_WRAP_REPEAT:
		return A6XX_TEX_REPEAT;
	case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
		return A6XX_TEX_CLAMP_TO_EDGE;
	case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
		*needs_border = true;
		return A6XX_TEX_CLAMP_TO_BORDER;
	case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
		/* only works for PoT.. need to emulate otherwise! */
		return A6XX_TEX_MIRROR_CLAMP;
	case PIPE_TEX_WRAP_MIRROR_REPEAT:
		return A6XX_TEX_MIRROR_REPEAT;
	case PIPE_TEX_WRAP_MIRROR_CLAMP:
	case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
		/* these two we could perhaps emulate, but we currently
		 * just don't advertise PIPE_CAP_TEXTURE_MIRROR_CLAMP
		 */
	default:
		DBG("invalid wrap: %u", wrap);
		return 0;
	}
}

static enum a6xx_tex_filter
tex_filter(unsigned filter, bool aniso)
{
	switch (filter) {
	case PIPE_TEX_FILTER_NEAREST:
		return A6XX_TEX_NEAREST;
	case PIPE_TEX_FILTER_LINEAR:
		return aniso ? A6XX_TEX_ANISO : A6XX_TEX_LINEAR;
	default:
		DBG("invalid filter: %u", filter);
		return 0;
	}
}

static void *
fd6_sampler_state_create(struct pipe_context *pctx,
		const struct pipe_sampler_state *cso)
{
	struct fd6_sampler_stateobj *so = CALLOC_STRUCT(fd6_sampler_stateobj);
	unsigned aniso = util_last_bit(MIN2(cso->max_anisotropy >> 1, 8));
	bool miplinear = false;
	bool clamp_to_edge;

	if (!so)
		return NULL;

	so->base = *cso;
	so->seqno = ++fd6_context(fd_context(pctx))->tex_seqno;

	if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
		miplinear = true;

	/*
	 * For nearest filtering, _CLAMP means _CLAMP_TO_EDGE;  for linear
	 * filtering, _CLAMP means _CLAMP_TO_BORDER while additionally
	 * clamping the texture coordinates to [0.0, 1.0].
	 *
	 * The clamping will be taken care of in the shaders.  There are two
	 * filters here, but let the minification one has a say.
	 */
	clamp_to_edge = (cso->min_img_filter == PIPE_TEX_FILTER_NEAREST);
	if (!clamp_to_edge) {
		so->saturate_s = (cso->wrap_s == PIPE_TEX_WRAP_CLAMP);
		so->saturate_t = (cso->wrap_t == PIPE_TEX_WRAP_CLAMP);
		so->saturate_r = (cso->wrap_r == PIPE_TEX_WRAP_CLAMP);
	}

	so->needs_border = false;
	so->texsamp0 =
		COND(miplinear, A6XX_TEX_SAMP_0_MIPFILTER_LINEAR_NEAR) |
		A6XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter, aniso)) |
		A6XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter, aniso)) |
		A6XX_TEX_SAMP_0_ANISO(aniso) |
		A6XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s, clamp_to_edge, &so->needs_border)) |
		A6XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t, clamp_to_edge, &so->needs_border)) |
		A6XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r, clamp_to_edge, &so->needs_border));

	so->texsamp1 =
		COND(!cso->seamless_cube_map, A6XX_TEX_SAMP_1_CUBEMAPSEAMLESSFILTOFF) |
		COND(!cso->normalized_coords, A6XX_TEX_SAMP_1_UNNORM_COORDS);

	if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
		so->texsamp0 |= A6XX_TEX_SAMP_0_LOD_BIAS(cso->lod_bias);
		so->texsamp1 |=
			A6XX_TEX_SAMP_1_MIN_LOD(cso->min_lod) |
			A6XX_TEX_SAMP_1_MAX_LOD(cso->max_lod);
	}

	if (cso->compare_mode)
		so->texsamp1 |= A6XX_TEX_SAMP_1_COMPARE_FUNC(cso->compare_func); /* maps 1:1 */

	return so;
}

static void
fd6_sampler_state_delete(struct pipe_context *pctx, void *hwcso)
{
	struct fd6_context *fd6_ctx = fd6_context(fd_context(pctx));
	struct fd6_sampler_stateobj *samp = hwcso;

	hash_table_foreach(fd6_ctx->tex_cache, entry) {
		struct fd6_texture_state *state = entry->data;

		for (unsigned i = 0; i < ARRAY_SIZE(state->key.samp); i++) {
			if (samp->seqno == state->key.samp[i].seqno) {
				fd6_texture_state_destroy(entry->data);
				_mesa_hash_table_remove(fd6_ctx->tex_cache, entry);
				break;
			}
		}
	}

	free(hwcso);
}

static void
fd6_sampler_states_bind(struct pipe_context *pctx,
		enum pipe_shader_type shader, unsigned start,
		unsigned nr, void **hwcso)
{
	struct fd_context *ctx = fd_context(pctx);
	struct fd6_context *fd6_ctx = fd6_context(ctx);
	uint16_t saturate_s = 0, saturate_t = 0, saturate_r = 0;
	unsigned i;

	if (!hwcso)
		nr = 0;

	for (i = 0; i < nr; i++) {
		if (hwcso[i]) {
			struct fd6_sampler_stateobj *sampler =
					fd6_sampler_stateobj(hwcso[i]);
			if (sampler->saturate_s)
				saturate_s |= (1 << i);
			if (sampler->saturate_t)
				saturate_t |= (1 << i);
			if (sampler->saturate_r)
				saturate_r |= (1 << i);
		}
	}

	fd_sampler_states_bind(pctx, shader, start, nr, hwcso);

	if (shader == PIPE_SHADER_FRAGMENT) {
		fd6_ctx->fsaturate =
			(saturate_s != 0) ||
			(saturate_t != 0) ||
			(saturate_r != 0);
		fd6_ctx->fsaturate_s = saturate_s;
		fd6_ctx->fsaturate_t = saturate_t;
		fd6_ctx->fsaturate_r = saturate_r;
	} else if (shader == PIPE_SHADER_VERTEX) {
		fd6_ctx->vsaturate =
			(saturate_s != 0) ||
			(saturate_t != 0) ||
			(saturate_r != 0);
		fd6_ctx->vsaturate_s = saturate_s;
		fd6_ctx->vsaturate_t = saturate_t;
		fd6_ctx->vsaturate_r = saturate_r;
	}
}

static bool
use_astc_srgb_workaround(struct pipe_context *pctx, enum pipe_format format)
{
	return false;  // TODO check if this is still needed on a5xx
}

static struct pipe_sampler_view *
fd6_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
		const struct pipe_sampler_view *cso)
{
	struct fd6_pipe_sampler_view *so = CALLOC_STRUCT(fd6_pipe_sampler_view);
	struct fd_resource *rsc = fd_resource(prsc);
	enum pipe_format format = cso->format;
	unsigned lvl, layers;

	if (!so)
		return NULL;

	if (format == PIPE_FORMAT_X32_S8X24_UINT) {
		rsc = rsc->stencil;
		format = rsc->base.format;
	}

	so->base = *cso;
	pipe_reference(NULL, &prsc->reference);
	so->base.texture = prsc;
	so->base.reference.count = 1;
	so->base.context = pctx;
	so->seqno = ++fd6_context(fd_context(pctx))->tex_seqno;

	so->texconst0 =
		A6XX_TEX_CONST_0_FMT(fd6_pipe2tex(format)) |
		A6XX_TEX_CONST_0_SAMPLES(fd_msaa_samples(prsc->nr_samples)) |
		fd6_tex_swiz(format, cso->swizzle_r, cso->swizzle_g,
				cso->swizzle_b, cso->swizzle_a);

	/* NOTE: since we sample z24s8 using 8888_UINT format, the swizzle
	 * we get isn't quite right.  Use SWAP(XYZW) as a cheap and cheerful
	 * way to re-arrange things so stencil component is where the swiz
	 * expects.
	 *
	 * Note that gallium expects stencil sampler to return (s,s,s,s)
	 * which isn't quite true.  To make that happen we'd have to massage
	 * the swizzle.  But in practice only the .x component is used.
	 */
	if (format == PIPE_FORMAT_X24S8_UINT) {
		so->texconst0 |= A6XX_TEX_CONST_0_SWAP(XYZW);
	}

	if (util_format_is_srgb(format)) {
		if (use_astc_srgb_workaround(pctx, format))
			so->astc_srgb = true;
		so->texconst0 |= A6XX_TEX_CONST_0_SRGB;
	}

	if (cso->target == PIPE_BUFFER) {
		unsigned elements = cso->u.buf.size / util_format_get_blocksize(format);

		lvl = 0;
		so->texconst1 =
			A6XX_TEX_CONST_1_WIDTH(elements) |
			A6XX_TEX_CONST_1_HEIGHT(1);
		so->texconst2 =
			A6XX_TEX_CONST_2_FETCHSIZE(fd6_pipe2fetchsize(format)) |
			A6XX_TEX_CONST_2_PITCH(elements * rsc->cpp);
		so->offset = cso->u.buf.offset;
	} else {
		unsigned miplevels;
		enum a6xx_tile_mode tile_mode = TILE6_LINEAR;

		lvl = fd_sampler_first_level(cso);
		miplevels = fd_sampler_last_level(cso) - lvl;
		layers = cso->u.tex.last_layer - cso->u.tex.first_layer + 1;

		if (!fd_resource_level_linear(prsc, lvl))
			tile_mode = fd_resource(prsc)->tile_mode;

		so->texconst0 |= A6XX_TEX_CONST_0_MIPLVLS(miplevels) |
			A6XX_TEX_CONST_0_TILE_MODE(tile_mode);
		so->texconst1 =
			A6XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) |
			A6XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
		so->texconst2 =
			A6XX_TEX_CONST_2_FETCHSIZE(fd6_pipe2fetchsize(format)) |
			A6XX_TEX_CONST_2_PITCH(
					util_format_get_nblocksx(
							format, rsc->slices[lvl].pitch) * rsc->cpp);
		so->offset = fd_resource_offset(rsc, lvl, cso->u.tex.first_layer);
	}

	so->texconst2 |= A6XX_TEX_CONST_2_TYPE(fd6_tex_type(cso->target));

	switch (cso->target) {
	case PIPE_TEXTURE_RECT:
	case PIPE_TEXTURE_1D:
	case PIPE_TEXTURE_2D:
		so->texconst3 =
			A6XX_TEX_CONST_3_ARRAY_PITCH(rsc->layer_size);
		so->texconst5 =
			A6XX_TEX_CONST_5_DEPTH(1);
		break;
	case PIPE_TEXTURE_1D_ARRAY:
	case PIPE_TEXTURE_2D_ARRAY:
		so->texconst3 =
			A6XX_TEX_CONST_3_ARRAY_PITCH(rsc->layer_size);
		so->texconst5 =
			A6XX_TEX_CONST_5_DEPTH(layers);
		break;
	case PIPE_TEXTURE_CUBE:
	case PIPE_TEXTURE_CUBE_ARRAY:
		so->texconst3 =
			A6XX_TEX_CONST_3_ARRAY_PITCH(rsc->layer_size);
		so->texconst5 =
			A6XX_TEX_CONST_5_DEPTH(layers / 6);
		break;
	case PIPE_TEXTURE_3D:
		so->texconst3 =
			A6XX_TEX_CONST_3_MIN_LAYERSZ(rsc->slices[prsc->last_level].size0) |
			A6XX_TEX_CONST_3_ARRAY_PITCH(rsc->slices[lvl].size0);
		so->texconst5 =
			A6XX_TEX_CONST_5_DEPTH(u_minify(prsc->depth0, lvl));
		break;
	default:
		break;
	}

	return &so->base;
}

static void
fd6_sampler_view_destroy(struct pipe_context *pctx,
		struct pipe_sampler_view *_view)
{
	struct fd6_context *fd6_ctx = fd6_context(fd_context(pctx));
	struct fd6_pipe_sampler_view *view = fd6_pipe_sampler_view(_view);

	hash_table_foreach(fd6_ctx->tex_cache, entry) {
		struct fd6_texture_state *state = entry->data;

		for (unsigned i = 0; i < ARRAY_SIZE(state->key.view); i++) {
			if (view->seqno == state->key.view[i].seqno) {
				fd6_texture_state_destroy(entry->data);
				_mesa_hash_table_remove(fd6_ctx->tex_cache, entry);
				break;
			}
		}
	}

	pipe_resource_reference(&view->base.texture, NULL);

	free(view);
}

static void
fd6_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
		unsigned start, unsigned nr,
		struct pipe_sampler_view **views)
{
	struct fd_context *ctx = fd_context(pctx);
	struct fd6_context *fd6_ctx = fd6_context(ctx);
	uint16_t astc_srgb = 0;
	unsigned i;

	for (i = 0; i < nr; i++) {
		if (views[i]) {
			struct fd6_pipe_sampler_view *view =
					fd6_pipe_sampler_view(views[i]);
			if (view->astc_srgb)
				astc_srgb |= (1 << i);
		}
	}

	fd_set_sampler_views(pctx, shader, start, nr, views);

	if (shader == PIPE_SHADER_FRAGMENT) {
		fd6_ctx->fastc_srgb = astc_srgb;
	} else if (shader == PIPE_SHADER_VERTEX) {
		fd6_ctx->vastc_srgb = astc_srgb;
	}
}


static uint32_t
key_hash(const void *_key)
{
	const struct fd6_texture_key *key = _key;
	uint32_t hash = _mesa_fnv32_1a_offset_bias;
	hash = _mesa_fnv32_1a_accumulate_block(hash, key, sizeof(*key));
	return hash;
}

static bool
key_equals(const void *_a, const void *_b)
{
	const struct fd6_texture_key *a = _a;
	const struct fd6_texture_key *b = _b;
	return memcmp(a, b, sizeof(struct fd6_texture_key)) == 0;
}

struct fd6_texture_state *
fd6_texture_state(struct fd_context *ctx, enum a6xx_state_block sb,
		struct fd_texture_stateobj *tex)
{
	struct fd6_context *fd6_ctx = fd6_context(ctx);
	struct fd6_texture_key key;
	bool needs_border = false;

	memset(&key, 0, sizeof(key));

	for (unsigned i = 0; i < tex->num_textures; i++) {
		if (!tex->textures[i])
			continue;

		struct fd6_pipe_sampler_view *view =
			fd6_pipe_sampler_view(tex->textures[i]);

		key.view[i].rsc_seqno = fd_resource(view->base.texture)->seqno;
		key.view[i].seqno = view->seqno;
	}

	for (unsigned i = 0; i < tex->num_samplers; i++) {
		if (!tex->samplers[i])
			continue;

		struct fd6_sampler_stateobj *sampler =
			fd6_sampler_stateobj(tex->samplers[i]);

		key.samp[i].seqno = sampler->seqno;

		needs_border |= sampler->needs_border;
	}

	/* This will need update for HS/DS/GS: */
	if (unlikely(needs_border && (sb == SB6_FS_TEX))) {
		/* TODO we could probably use fixed offsets for each shader
		 * stage and avoid the need for # of VS samplers to be part
		 * of the FS tex state.. but I don't think our handling of
		 * BCOLOR_OFFSET is actually correct, and trying to use a
		 * hard coded offset of 16 breaks things.
		 *
		 * Note that when this changes, then a corresponding change
		 * in emit_border_color() is also needed.
		 */
		key.bcolor_offset = ctx->tex[PIPE_SHADER_VERTEX].num_samplers;
	}

	uint32_t hash = key_hash(&key);
	struct hash_entry *entry =
		_mesa_hash_table_search_pre_hashed(fd6_ctx->tex_cache, hash, &key);

	if (entry) {
		return entry->data;
	}

	struct fd6_texture_state *state = CALLOC_STRUCT(fd6_texture_state);

	state->key = key;
	state->stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000);
	state->needs_border = needs_border;

	fd6_emit_textures(ctx->pipe, state->stateobj, sb, tex, key.bcolor_offset);

	/* NOTE: uses copy of key in state obj, because pointer passed by caller
	 * is probably on the stack
	 */
	_mesa_hash_table_insert_pre_hashed(fd6_ctx->tex_cache, hash,
			&state->key, state);

	return state;
}

static void
fd6_texture_state_destroy(struct fd6_texture_state *state)
{
	fd_ringbuffer_del(state->stateobj);
	free(state);
}

void
fd6_texture_init(struct pipe_context *pctx)
{
	struct fd6_context *fd6_ctx = fd6_context(fd_context(pctx));

	pctx->create_sampler_state = fd6_sampler_state_create;
	pctx->delete_sampler_state = fd6_sampler_state_delete;
	pctx->bind_sampler_states = fd6_sampler_states_bind;

	pctx->create_sampler_view = fd6_sampler_view_create;
	pctx->sampler_view_destroy = fd6_sampler_view_destroy;
	pctx->set_sampler_views = fd6_set_sampler_views;

	fd6_ctx->tex_cache = _mesa_hash_table_create(NULL, key_hash, key_equals);
}

void
fd6_texture_fini(struct pipe_context *pctx)
{
	struct fd6_context *fd6_ctx = fd6_context(fd_context(pctx));

	hash_table_foreach(fd6_ctx->tex_cache, entry) {
		fd6_texture_state_destroy(entry->data);
	}
	ralloc_free(fd6_ctx->tex_cache);
}